Tuesday, 8 AM. Watches are synchronized and signals are set. Your Overwatch supervisor gives you a quick rundown of your instructions. Staggered patrols, 2 inside, 2 out. You essentially fill the gaps made when Lyssa's detail leaves. In case of even the slightest hint of trouble, or even if you imagined something that wasn't there, you are to radio first and THEN shoot to kill, no warnings. William Tack is wound tighter than a drum and would prefer to sort out dead bodies of accidental intruders than to risk his family. Considering his connections within MercTown, there's little doubt he could bury just about anyone with no repercussions.
and @Tahlia of Dis
are standing by, waiting for the signal to enter. Tuesday, however, doesn't make an opening for you. You're each pulled aside, individually, and grilled by Niels, the nega-psychic. You count yourself fortunate that he wasn't reading minds. He asks about your Overwatch profiles, making sure you are who your profile says you are. The professionals of Prestige let nothing slip, but the heat is turned up even on the security personnel. Lyssa and her detail exit, and you're on your routes.
During the day shift, you watch the goings and you listen for hints of the following days. You manage to catch Lyssa's plan for Wednesday morning. She has a planning committee meeting for one of her social clubs and won't be home for lunch. This is your opening.
You spend the rest of the Tuesday memorizing patrol routes and knowing who is on duty. The crew rotations happen at 9:55 AM and again at 1:55 PM. Someone trying anything at 10 or 2 is going to have a very bad day. You're dismissed at 2:05 and told to report back at 8 PM. The overnight shift is quiet. Tack returns just as your shift is wrapping up around 2 AM. You catch a glimpse of him as he enters the house. He has a perturbed look on his face, and his guards are definitely "up." There's no good way to tell what happened, but he makes straight for his office. You're ushered out with little fanfare and told not to be late in the morning.
Wednesday morning comes. Lyssa Tack lingers later in the morning than usual, not leaving the house until 9:30. She has an unpleasant look on her face, but plasters on a fake smile to bid her children goodbye. She exits with Vedder and Niels and, uncharacteristically, four of the Overwatch personnel. Your Overwatch supervisor changes your patrol route to fill the gaps, but anyone with eyes can see that there are holes in the grid.
Today's your day.
10:30 AM - Overwatch shift change is over. Two of the normal four guys are off to account for Lyssa's extra security. One cybered up merc soldier and one young mage are the only ones left on the mid-shift. Stephen and Rhianne Tack are in separate study rooms with their tutors. Outside the doors are Kraig, the 4 armed borg, and Shade, the crazy. Shade almost looks like she's mentally checked out when you pass by, her eyes scanning the nothingness over her head. Kraig watches you like a hawk when you make your pass. You're convinced that his targeting system has computed a firing solution even before you round the corner down his hallway. You also get the feeling that he would like
you to try something. Your intel suggests that he knows exactly where he can point that railgun to achieve maximum destruction without hitting any of the Tacks.
Fletch made a circuit around the house between 10 and 10:30, also uncharacteristically. There's definitely something "off" about him. His walk just doesn't make sense. Findriel hasn't been seen all morning, and neither has William. You know that unless he left between 2 and 8, he's still there. His office on the main floor is closed and locked. He must still be in bed. Whatever your plan is, you've got 3 good hours to execute it before Lyssa returns.
The attached map shows the layout. The red circle is Tack's office. Kraig and Shade stand at the doors to the study rooms for Stephen and Rhianne Tack (ST & RT). Your patrol positions are noted, but you are constantly moving, weaving in and out of the home, all rotating counter-clockwise. The blue underlines show the stairs to the 2nd floor.
Fletch has gone back upstairs, but not before telling Kraig "the boss is upstairs alone
, yeah? Keep it down." It's fair to assume Findriel is upstairs with him.