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Whiskers: Cyber-Mouse Hacker for I0 (Approved)

IZ 3.0 (8/8 Players)
GM: Koshnek
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Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Whiskers: Cyber-Mouse Hacker for I0 (Approved)

Post by Whiskers »

Interface Zero Character Sheet
Whiskers
Rank: Novice Advances Left: 0
Race: Rodentia Hybrid
Origin: Programmer
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d6
Pace: 6; Parry: 4; Toughness: 6(1) w/hoodie; 9(4) w/crash suit; Strain: 6
Street Cred: d6
Skills:
  • Athletics d4
    Common Knowledge d6
    Driving d6+2 (cycles), ignore 2 points of penalties
    Electronics d6
    Fighting d4 (specialization: whatever a truncheon counts as)
    Hacking d10+2 (all 6 specializations)
    Notice d6
    Persuasion d4
    Research d6
    Shooting d4 (pistols)
    Stealth d4
Hindrances
  • • Greedy (Minor): Mouse Hybrids always ensure they get their cut.
    • Giri (Major): You took out a loan from some very bad people. You owe them a lot of money, money you are expected to pay back regularly. Every week, your character has to pay 1,000 cryptodollars. If you're unable to pay then they send a thug around to collect, or hurt you on an escalating scale (from Bumps & Bruises to murder). Payments stop when you, or your heirs, have paid back double the debt. Once you have paid your debt you can replace this Hindrance with another of similar intensity, use an Advance to remove it entirely, or take out a new debt. The debt is 15,000 for a Minor hindrance, 30,000 for the Major version. The good news is that your starting funds increase by the debt you owe.
    • Driven (Major): Whiskers isn’t the best, yet (and certainly isn’t going to become the best at a 9-5 job at the subsidiary of a subsidiary of a corp).
    • Hesitant: Act on the lowest of two Action Cards (except for Jokers).
Edges and Racial Abilities
  • • Hard to Kill: Mouse Hybrids are survivors, ignoring Wound penalties when rolling for Incapacitation.
    • Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness.
    • Hacker: Gets one free Reroll on Hacking to gain access to a network or Tendril Access Processor or when counter hacking an intrusion attempt on a system being monitored.
    •Ace: Ignore 2 points of penalties on Driving, Piloting or Boating rolls; can Soak for vehicles.
    •Danger Sense: When rolling for Surprise (page 108), add +2 tobNotice roll to act in the first round. With a raise, start the encounter on Hold. In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives a Notice roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes the Notice roll, the foe doesn't get The Drop against the hero.
    •Common Bond: Whiskers can share Bennies.
Last edited by Whiskers on Mon May 11, 2020 11:14 am, edited 1 time in total.
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
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Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

Augmentations
• Acme LMS Ltd. Cyber-Driver Augmented HUD
  • A system that is still in field testing, the Cyber-Driver adds a very helpful, very customizable HUD to the user’s TAP, which gives alerts, warnings, and even driving assistance as needed.
    Grade: Customware
    Base/Total Cost: $1200; $4,800
    Base/Final Strain: 2/1
    Abilities: The user gains +2 on Driving rolls.
    Quirks: The system is Hackable and may be deactivated using the Disable Device Command.
    When a Critical Failure occurs, a glitch in the system interferes with driving, giving a -1 penalty to driving tests.
• Acme LMS Ltd. Systems Support Computer SE
  • A micro AI, attached at the L1 vertebrae, that assists the user in hacking and counter hacking tasks. Less robust than the traditional model, the SE still offers powerful processing, and with a lower Strain footprint.
    Grade: Customware
    Base/Total Cost: $1,200; $4,800
    Base/Final Strain: 2/1
    Abilities: User gains +2 to Hacking skill.
    Quirks: This system is Hackable and may be deactivated using the Disable Device Command. When a Critical Failure occurs, a glitch in the system interferes with hacking, giving a -1 penalty to havking tests.
• Acme LMS Ltd. Systems Support Computer Expansion Module
  • This module plugs into the Support Computer and can only be added surgically if bought with the original package. Its databases allow for the rapid recollection of the data stored on it.
    Grade: Customware
    Base/Total Cost: $1,200; $4,800
    Base/Final Strain: 2/1
    Abilities: Adds two additional Hacking specializations to those already known by the user.
    Quirks: Part of the support computer, so if that gets hacked or experiences a glitch, this does too.
• Acme LMS Ltd. Encephalon Coprocessor
  • This cyberware, added to the encephalon, acts as a floating point math coprocessor, speeding up response time so as to increase logical process speed.
    Grade: Customware
    Base/Total Cost: $1,200; $0 (Patron)
    Base/Final Strain: 2/1
    Abilities: Adds one die type to Smarts.
    Quirks: This system is Hackable and may be deactivated using the Disable Device Command.
• CHIMERA Survival Instincts Package
  • Tapping into the natural survival instincts of the rodent, this augmentation greatly enhances its recipient’s ability to detect and respond to potential threats before they get close enough to strike.
    Grade: Streetwear
    Base/Total Cost: $2,000/$2,000
    Base/Final Strain: 2/2
    Abilities: Grants the Danger Sense Edge.
For Later?
• Acme LMS Ltd. Search Assist Knowcomp Package
  • An ultra-specialized version of the ever-popular Knowcomp system, this little marble sized microcomputer plugs right into the user’s TAP, greatly upgrading the user‘s ability to sort and sift through results when researching.
    Grade: Customware
    Base/Total Cost: $1,200; $4,800
    Base/Final Strain: 2/1
    Abilities: Increase Research by two die types
    Quirks: Tiny target (−6 to attack) but can be unplugged with a Touch Attack. It is also Hackable and can be deactivated using the Disable Device Command.
• Acme LMS Ltd. Systems Support Computer Logic Processor Expansion Module
  • This module plugs into the Support Computer and can only be added surgically if bought with the original package. Its databases allow for the rapid recollection of the data stored on it.
    Grade: Customware
    Base/Total Cost: $1,200; $4,800
    Base/Final Strain: 2/1
    Abilities: User gains one free Reroll for Hacking rolls
    Quirks: Part of the support computer, so if that gets hacked or experiences a glitch, this does too.
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
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Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

TAP and Programs
Revised Hacking Rules
Tier 3 TAP
  • • Active Memory Sectors (AMS): 6
    • Hacking Penalty: -2
    • PAN Range: 12” (72 feet)
    • Resilience: 8
    • Wounds: 3
    • Skill Die (IDS base skill die for Hacking and Notice rolls): d8
Tier 3 Sprite
  • • Smarts d8
    • Skills: Hacking d8, Notice d8, Research d8
    • Resilience: (2+ 1/2 Smarts)
Programs

• Program Name [AMS: 0]
  • • Skill:
    • Type: Application or Malware
    • Rating: 1 through 5
    • Description: Summary of program
• Program Name [AMS: 0]
  • • Skill:
    • Type: Application or Malware
    • Rating: 1 through 5
    • Description: Summary of program
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
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Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

Background
Sam was a programmer for a subsidiary of Onion, but wanted to be more. Sam met Jared Zilcet one night at one of the seemingly endless corporate meet-and-greets that every corp seems religiously devoted to setting up, and the two of them ruminated about their jobs over too much alcohol. After one (or three) too many, Sam decided to get an upgrade.

Jared told Sam about some, we shall say, less than above-board people who would be more than willing to stake an up and coming hacker for some upgrades, and Sam took the plunge. After ordering several items through Jared from Acme’s exclusive corporate catalogue, and a new TAP and sprite through Onion's employee portal, life was looking up.

The final step, though, was to go all in on a gene treatment that had been bouncing around Sam's skull for years. They get a bad rap, but mice are survivors, and, honestly, no one can really keep them out of somewhere they want to be. That sounded just like a hacker to Sam, who took the tag Whiskers and hasn’t yet looked back.

But of course the bill is coming due real soon, and now Sam needs to make some real money, real fast.
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
User avatar
Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

Gear
• Shock Truncheon with 1 battery
  • • Dmg: Str+d6, AP: 0
    • Weight: 2 lbs. (Min Str: d4)
    • Notes: Knockdown, Parry Stun
• Street Chic 9mm Pistol
  • • Range: 12/24/48
    • Dmg: 2d6+1, AP: 1
    • ROF: 1
    • Shots: 12
    • Weight: 2 lbs. (Min Str: d4)
    • Cost: 200
Backpack
  • • gas mask (p. 47)
    • pony bottle (p. 48)
    • 2 triage patches (p. 52)
    • 1 IFF tag (p. 54)
    • 3 extra 12 round mags for 9mm Pistol
Armored Hoodie
  • • +1 armor [arms, head, torso]
    • Weight: 2 (Min. Str. d4)
    • Cost: xxx
UP Crash Suit
  • • 4 Armor (Torso, Arms, Legs)
    • Weight: 10 (Min. Str. d6)
    • Notes: Impact Resistance: Remove 2 dice of damage from falling or vehicle collision
    • Cost: 600
• Transportation:
Nakamura Motors "Steel Wind" Motorcycle
  • With a top speed of 250 mph, the Steel Wind beats out the competition in both acceleration and top speed. The Steel Wind is for real riders, as it has no advanced computer system
    • Size: 1
    • Handling: +2
    • Top Speed: 250
    • Toughness: 7
    • Passengers: 1
    • Cost: 10,000
    • Notes: Exposed Crew
Assorted Gear
  • 14 remaining 9mm standard rounds (started as box of 50) (89-90)
• Home: Naperville

Cryptodollars: 575 (side job Q2 2020)

Contacts
Jared Zilcet, Purchase Agent (i.e., salesman for corporate accounts) for Acme LMS Ltd.
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
User avatar
Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

Advances
Advances
Characters take one Advance per table rules. Record Advances below.
  • Initial Advances: (Bonus from Hindrances): Hacker Edge, Ace Edge
  • Edge(s) and Features granted by Racial Features: +1 dt to Agility, Low-Light Vision, Hard to Kill
  • Augmentations: +2 Driving, +2 Hacking, +2 Hacking specializations, +1 dt to Notice, Danger Sense
  • Novice 1 Advance: Raise Vigor
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
User avatar
Whiskers
Posts: 19
Joined: Mon Apr 13, 2020 7:11 am

Re: Whiskers: Cyber-Mouse Hacker for I0

Post by Whiskers »

Tracker Sheet
Bennies 3
3 to start
+1 for character tracker
-1 to Black Swan
Wounds/Fatigue 0/0
Doing okay!
Creation Worksheet

Concept
Cybered Mouse Hacker
Origins
Origin: Programmer: Code slingers and grid hackers, programmers write the world of 2095. Most, probably nearly all, work for corporations and governments. The corps sell code to the smaller business and NGOs, and even to the governments. Those rare rogues, the freelance programmers and hackers, make a much larger noise than their numbers would indicate. Even so, one programmer with a grudge can shut down a city, and a dozen skilled code monkeys can shut down a country.
Origin Skills: Hacking and choice of Electronics or Research
Gear: Armored hoodie (+1 armor [arms, head, torso]), shock truncheon with 1 battery (Str+d6; Stun), light pistol (Range 12/24/48; Damage 2d6+1, RoF 1, Shots 12, AP 1)
Race
• Agile: Agility d6, maximum d12+1.
• Hard to Kill: Mouse Hybrids are survivors, ignoring Wound penalties when rolling for Incapacitation.
• Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness.
• Greedy (Minor): Mouse Hybrids always ensure they get their cut.
Hindrances
Hindrance: Giri (Major)
Hindrance: Driven (Major)
Hindrance: Greedy (Minor) (race)
Edges
Ace (H)
Hacker (H)
Hard to Kill (Race)
Danger Sense (Aug)
Attributes
Agility: d8 (race d6, 1 AP)
Smarts: d4 -> d10 (2 AP, 1 Aug)
Spirit: d4 -> d6 (1 AP)
Strength: d4 -> d6 (1 AP)
Vigor: d4 -> d6 (Advance)

Skills
Skills:
Athletics d4
Common Knowledge d6 (1)
Driving d6+2, ignore 2 points of penalties (2)
Electronics d6 (1 + origin)
Fighting d4 (specialization: whatever a truncheon counts as) (1)
Hacking d10+2 (all 6 specializations) (6 + origin + cyber augs)
Notice d6 (1)
Persuasion d4
Research d6 (2)
Shooting d4 (pistols) (1)
Stealth d4
Gear
• Transportation: Nakamura Motors "Steel Wind" Motorcycle
• Home: Condoplex, but that will likely change soon.
• Tier 3 TAP
Tier 3 Sprite

20,000 Cryptodollars
+30,000 from Giri Hindrance
-16,400 cyberwear
-Tier 3 TAP (12,500)
-Tier 3 Sprite (20,000)
=1,100
-600 for UP Crash Suit
=500
-120 for gas mask (p47)
-50 for pony bottle (48)
-100 for 2 triage patches (52)
-150 for 1 IFF tag (54)
=80
-60 for 3 extra 12 round mags for 9mm Pistol (SWADE based on 200 base cost)
-20 for 50 9mm standard rounds (89-90)
=0
Whiskers
Cyber-Mouse Hybrid Hacker
Pace:6; Parry: 4; Toughness: 6(1); Street Cred: d6
Notes/Edges: Danger Sense; Hesitant; Tier 3 TAP/IDS; Steel Wind motorcycle un-Hackable (no comptuer system)
Character Sheet
Benny and Wound Tracker
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