DRESSED TO KILL, or why Altara Warrior Woman Run Away.

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Daniel
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DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Daniel »


DRESSED TO KILL, or why Altara Warrior Woman Run Away.
Image
Image

Image Monza Lena

Stepping off of the Slaver's River Boat, Chanda used her senses to orientate herself. As a Blind Warrior Woman she relied on her other naturally heightened senses to move about instead of sight.

A dozen other Warrior Women moved out across the snow covered bank and took up defensive positions as the large monstrosity of their leader, Osnor, floated across the ground in his Splugorth Slave Barge. The woman all shivered from the cold. Falling in around Osnor the Warrior Woman moved through the dense forest with him as he growled out commands to hurry up and stay alert.

She swiftly jumped up onto the floating barge and stood close to Osnor, whose demonic looking form was partially submerged in the barge. Osnor was roughly twelve feet tall with a pair of large, powerful arms and eight tentacles. His large, elongated head shared nothing in common with humans and his mouth was filled with three to six inch canine teeth. If the beast ever had eyes, they had been replaced by the artificial sensors that surrounded his head. Chanda knew Osnor's normal body was serpentine, like a thick snake or eel, adding an additional eight to twelve feet to his size and that the additional length of his body was not apparent on the Eylor barge because the lower body was built right into the barge itself as a permanent fixture by a mixture of science and magic.

As they moved quietly through the snow covered forest towards their intended target the five eyes of the barge, plus the additional five floating eye-spheres of his Staff of Eylor moved along watching everything.

She leaned in closer against Osnor's side as he wrapped one of his wet tentacles around her thin muscular waist. They had been assigned to seek out new slaves for their masters back in Newfoundland and were headed inland to hunt.

Turning about, Chanda turned her head back towards the Slaver’s River Boat which flickered and disappeared via magic. She of course didn't see the boat disappear but she knew it would as per standard procedure. Using her heightened hearing she listened to the rippling water splash against the side of the boat until that too stopped. A globe of silence had been cast on the River Boat and the muffled sounds of moving water and distant wails of the slave cargo on board ended. It was the same tactic they had used to bypass a Free Quebec military naval patrol earlier in the day as they passed the ruins of old Quebec.

Tracking her sisters as they silently moved deeper into the woods she was proud of their stealth and she absently caressed the amulet which hung about her neck as protection, the tight body suit she wore did nothing for protection and actually was very revealing, another way to remind her she was a slave. A slave with power though. The amulet surrounded her with an invisible field of protection.

Osnor growled again, at her this time, and Chanda turned back to face him. Leaning down she kissed his wet cheek and whispered, "Yes Master. We will make you proud. The intelligence report from the Renth Braken stated that the little town is just down the next hill from us. It should be there for several more days before it fades away."

Holding up the Telepathic Holographic Imager she had hung over her neck, on a leather strap, she used it to display an image of the fade town to a nearby floating eye that Osnor used. In her mind she heard the projected telepathic words from Osnor state: "Good. Your reward of an Absurr life node is assured after this raid."

Chanda smiled happily and continued to track her sister’s progress through her natural radar ability as she returned the projector to her side letting it hang freely. Lifting up the Jolt Gun and Techno-Wizard net she prepared herself for any resistance they might encounter on the raid.

Inwardly Chanda and her sisters kept their true feelings pushed down deep and away from any possible mind detection by Osnor. If the beast knew their plan everything would be ruined. Chanda for one was sick and tired of the abuse, the objectifying assault on her mind and body. A secret plan had been devised by the group of warrior woman. A hidden stash of pants, shoes, shirts, and coats was located another mile ahead, left there by their Legion contact. By nights end the woman would be wearing cloths and dressed in boots and celebrating the destruction of Osnor and their escape from enslavement. She quieted her thoughts as Osnor's wet tentacle ran across her bare bottom and up her backside.

Tonight we dress.




Novice Female Altara, Escaped Altara

Framework: MARS Wilderness Scout

Born into a life of slavery she and a few others escaped from the Sploogorth one cold winters day, and got dressed to kill.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Academics d4, Athletics d8, Common Knowledge d8-2, Driving d4, Fighting d10, Language (Linguist #1) d6, Language (Linguist #2) d6, Language (Linguist #3) d6, Language (Native) d8, Notice d12+4, Persuasion d6+3, Shooting d10, Stealth d8, Survival d10+4
Pace: 10; Running Die: d10; Parry: 7; Toughness: 17 (7)
Hindrances: Death Wish, Illiterate, Quirk (Clothes), Vengeful (major)
Edges: Alertness, Attractive, Brawny, Fleet-Footed, Martial Artist, Very Attractive, Woodsman
Armor: NG Peacekeeper EBA (Added Plates)
Weapons: Unarmed (Range Melee, Damage Str+d4), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), NG-LG6 Laser Rifle & Launcher (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Vibro-Shortsword (Range Melee, Damage Str+d8, AP 8, HW), Wooden Stake (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack
Languages: Linguist #3 (d6), Linguist #2 (d6), Linguist #1 (d6), Native (native, d8)
Current Wealth: $0
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 10Powers: Arcane Protection (Flash pp86; Limitations: One Aspect), Bolt (SWADE pp156), Empathy (Flash pp86; Limitations: One Aspect)
Special Abilities
Attractive::
Bad Reputation (Minor): Infamous as servants of
Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
Genetic Engineering: Crafted through bio-wizardry to be perfect warriors,
Altara begin with a starting Agility, Strength, and Vigor of d6
Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
Minor Psionic:
Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
Superior Senses: Begin with the Alertness Edge.
Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
Add one die type to Vigor:
Survivalist: Begin with Athletics d6, Common Knowledge d6, Notice d8, Stealth d6, and Survival d8.
Woodsman: Begin with the Fleet-Footed and Woodsman Edges.


Advances

Edge: Very Attractive
------------------

Current Load: 70.25 (80)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: The Tomorrow Legion Players GuideSetting Rules: Born a Hero, Character Frameworks, Multiple LanguagesValidity: Character appears valid and optimal
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Re: Why Altaria Warrior Woman run away.

Post by Tribe of One »

Love it. Amazons dreaming of Amish dresses.
GM Bennies: 7/7
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Daniel »

The floating barge of Osnor and the dozen Warrior Woman moved along. They slowed down as they neared the edge of the woods. Osnor sent one of his floating eyes out ahead to observe the town in the distance.

As Chanda stood next to the slaver on the barge the others spread out and remained hidden within the snow covered trees.

The sole floating eye node hovered out into the clearing. Osnor saw through it and could see that there was roughly a hundred feet of clearing between the dense woods and the first building in the little town. He watched as dozens of humanoid's moved about in the town.

Silently Osnor moved the eye about mentally. He counted about thirty soon to be enslaved people outside and guessed there to be around eight main buildings with three dozen smaller homes. The raid would yield enough new slaves and the only concern would be how well they were set for defenses. At this point Osnor did not see very many people wearing significant armor or having weapons of any concern. Relaying his observations to Chanda telepathically she nodded and jumped down off the barge.

Chanda moved out towards her sisters and relayed Osnor's information to the dozen Blind Warrior Woman. Moving back towards Osnor she halted. Turning to face Monza she stated, "Monza. You may join me on the barge. You will dedicate your entire actions during this culling to protecting Osnor."

Jogging across the snow covered ground the warrior woman known as Monza said, "Thank you Chanda. It will be my honor!"

She followed the young Warrior Woman's movement with her radar senses as she jumped up onto the barge. Chanda followed her up and stood next to Osnor.

Each woman felt the slaver reach out and touch their minds. The projected thought of, "Go" was felt and the ten Warrior slaves of the Splugorth moved out into the clearing with the barge following them.

Moving rapidly out across the ground they approached the first building. Two woman made it within ten feet of a young D-Bee boy who was chopping wood before he felt their arrival. Dropping the axe he spun about and saw the arrival of the slavers. About to scream in terror, as he saw the barge and the monster on it, the young D-Bee boy was hit in the chest by a wet ball around the size of a large fist. The impact nearly knocked him over and it had knocked the wind out of his lungs. His webbed hands reached up to touch the wet living ball that was stuck to his chest and as he was about to take a deep breath to scream six long tentacles uncurled from the ball and whipped out to wrap around the child. A small bite sunk into his skin through his winter clothing and a toxin seeped into his body. Shuttering he collapsed paralyzed to the snowy ground.

The Warrior Women ran past his immobile body as he lay twitching taking up positions at the back of the building. A long tentacle from Osnor reached down and lifted the horrified child up onto the barge dropping him unceremoniously next to Chanda who quickly tied the child to the barge in front of Osnor's form.

Suddenly shots rang out from behind the barge. A dozen armed soldiers popped up out of hidden “spider traps” and assaulted the barge from behind. Osnor activated a psychic barrier between the barge and raiders.

The warrior woman turned back to face the barge. Osnor telepathically pulsed out to the Altara to attack the warriors who were attacking him.

Laser blasts bombarded the barge. The beast bellowed with rage. Bolts of energy blasted outward from the creature. The tentacled slaver suddenly realized the warrior woman were not attacking the townsfolk but were in fact attacking him. Materializing out of “magic” invisibility a Glitter Boy and a Mind Melter D’Norr appeared. Opening fire on the slave barge it shook under the impact.

Screaming in anger Osnor flailed his tentacles madly about and projected mentally to Monza.

Take the dark blade. Destroy the chrome power armor!”

The blind warrior woman Monza lifted the blade right handed and turned towards the Glitter Boy. Her left hand rested on the slavers neck, “Don’t worry Osnor. I will protect ...”

Mid sentence she slammed the magic sword into the beasts throat. Gurgling surprise spit blood and gore from Osnor’s mouth as he died from the impact.

As the barge crashed to the ground the shouting stopped.

Silence settling across the snow covered expanse Monza tore the head from Osnor off and swung the blade around.

Stepping off the barge Monza nodded at Chanda then the other woman. A large cyborg stepped forward from the group of attackers in the town.

“Greetings. I am Tim Hernandez. I represent the Tomorrow Legion. I was sent here to organize the townsfolk to assisting your defection. We have food. Clothing. More. Please. Come with me.”

Shivering in her thong outfit Monza looked forward to getting some pants on. Then some more meaningful armor on.
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Hondo
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Hondo »



Use this framework to create traditional Rifts® characters not listed elsewhere, or a hero of your own design.
„
  • Begin with +6 skill points.
    „
  • Begin with three Edges of your choice, ignoring Rank requirements.
    „
  • Choose your MARS Fortune & Glory Table results.
    „
  • Begin with standard Starting Gear plus any one Body Armor and an extra 6d6 × 1000 credits in gear or valuables.


The Blind Warrior Women of Altara (commonly called Warrior Women) are infamous clones bred to serve Atlantis. An Altarainhastheabilitytoinduceherselfinto asexual reproduction and produce a clone. Such clones rapidly mature to adults with the memories and capabilities of the spawning Altara. Most are brainwashed, abjectly loyal servants of the Splugorth, yet some break their conditioning and rebel, seeking a life outside of service to Atlantis. Though blind, Altara have extraordinary sensory abilities and are genetically engineered to be superior physical specimens. Genetically and magically designed for combat, Altara rarely speak and have a decidedly warrior-first view of everything. Rogues usually wear sunglasses, visors, goggles, or hoods to hide their Atlantean roots and tell-tale blind, sightless eyes. They do this to avoidtheprejudiceofthosewho assume they are still serving the Slavers, as well as to avoid easy detection by those who would hunt them down for Atlantis.
„
  • Attractive: The Warrior Women are genetically engineered for beauty, they have the Attractive Edge.
    „
  • Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears
    Altara—most folks who discover who and what they are initially have Uncooperative Reactions.
    „
  • Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect
    purely visual information.
    „
  • Genetic Engineering: Crafted through
    bio-wizardry to be perfect warriors, Altara begin with a starting Agility, Strength, and Vigor of d6—increase
    Trait maximums accordingly.
    „
  • Instilled Ignorance: Taught only what they need to serve their masters, extreme brainwashing is used to
    dampen Altarain intellectual acumen, leaving them naive about the world. Altara suffer a −2 to all Common Knowledge rolls (a total untrained penalty of d4−4) and do not start with the standard d4 in this core skill.
    „
  • Minor Psionic: Altarains begin with Arcane Background (Psionics), 10 ISP and these three powers: arcane protection*, detect/conceal arcana*, and empathy, see page 127. If an Altara chooses a framework providing Arcane Background (Psionics), three of her starting powers are the ones listed above (even if not normally allowed to that Framework) and she adds two powers to her starting total (e.g., an Altarain Burster starts with five powers).
    „
  • Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
    „
  • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a −2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
    „
  • Superior Senses: Begin with the Alertness Edge.
    „
  • Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.

Monza Lena
Seasoned 2 Female Altara, MARS Personal Concept Option, Blind Warrior Woman (Free/Escaped)


EXAMPLE BUILT. NOT FINAL VERSION.

Player: Dan (Lars)

Attributes:
  • Agility d10
  • Smarts d6
  • Spirit d6
  • Strength d10
  • Vigor d10
Skills:
  • Athletics d8
  • Common Knowledge d4-2
  • Fighting d12
  • Language (Native) d8
  • Notice d4+4
  • Persuasion d8+3
  • Piloting d6
  • Shooting d10
  • Stealth d10+2
  • Survival d8+2
  • Thievery d4
Pace: 8
Running Die: d8
Parry: 8
Toughness: 8
In Armor: 19 (9)

Hindrances:
  • Heroic (Major)
  • Illiterate (minor)
  • Vengeful (minor)
Edges:
  • Alertness
  • Attractive
  • Very Attractive
  • Brawny
  • Fleet-Footed
  • Free Runner
  • Marksman
  • Martial Artist
  • Quick
  • Woodsman
Armor: NG Peacekeeper EBA 9 Armor, 2 Toughness (upgrades armor and stealth).

Weapons:
  • Unarmed (Range Melee, Damage Str+d4)
  • Atlantian Katana - see Sig Item below.
  • JA-12 “One Man Army” Laser Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 3)
  • Neural Mace (Range Melee, Damage Str+d6, M.D.C.),
  • Survival Knife (Range Melee, Damage Str+d4)
  • Wooden Stake (Range Melee, Damage Str+d4)
Gear:
  • Bio-Analysis Kit
  • Dosimeter
  • NG-S2 Survival Pack
  • Tool Kit
  • Trauma Kit
Language: Native (native, d8)

Current Wealth: 30,000

Arcane Background: Psionics (Roll Spirit)
I.S.P.: 10
Powers: Arcane Protection, Empathy

Special Abilities
  • Attractive
  • Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
  • Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
  • Genetic Engineering: Crafted through bio-wizardry to be perfect warriors, Altara begin with a starting Agility, Strength, and Vigor of d6
  • Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
  • Minor Psionic
  • Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
  • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
  • Superior Senses: Begin with the Alertness Edge.
  • Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
  • Skill Points: Begin with +6 skill points.
  • Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

Advances

Raise Attribute: Strength Edge: Martial Artist Edge: Quick Edge: Marksman Raise Attribute: Agility

Rank: Seasoned 2
——————————
Advance Seasoned 3:
Advance Seasoned 4:
Advance Veteran 1:

Sig Item for Monza Lena, Escaped Blind Warrior Woman (10 EP)

Atlantian Techno Wizard Katana gifted from Lord Splynncryth to Osnor the Barge Slaver, stolen from Osnor by Monza when she slayed him and escaped.

Base Item: TW Katana STR+d8+4, AP 8, Min. Str d6, Cost 1PP, +1Fighting, +1Parry, Mega Damage; 60,000 credits
Major: Edge: Take 'Em Down; 25,000 cr x2 (per A&M rules)
Major: Edge: Improved Take 'Em Down; 25,000 cr x2 (per A&M rules)
Minor: +1 Parry; 5,000 cr x2
Minor: +1 Fighting; 5,000 cr x2

New Damage: STR+d8+4 AP 12

Total cost for Repair purposes: 180,000 credits.
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Daniel »

Give me pants or give me death.
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High Command
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by High Command »

If you'll send me that pic, I'll modify it this weekend (weekend before Labor Day) to be pupil-less showing it's blind.
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Daniel »

https://db4sgowjqfwig.cloudfront.net/ca ... 1589579394

I tried emailing you but got delivery notice it didn’t send.
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Felicity Clover »

Maybe you should post the story in the thread on the PEG forums about Altara women and pants LOL
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Daniel »

Heh. All I know is now I want to play Monza Lena The Escaped Blind Warrior Woman in a game.
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Hondo
Daniel (Lars)
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Re: DRESSED TO KILL, or why Altara Warrior Woman Run Away.

Post by Hondo »

@High Command

Thank you!!! Nice adaptation of Monza.

Image

Yup. She’s got to be played now!!
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