Discovery Points/Item Workshop
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Discovery Points/Item Workshop
Post here when you want to spend a Discovery Point/Conviction to activate an item.
In general, spending a point will generally let you add abilities to the item roughly equivalent to Major + a Minor. So, the ability to use a Power, with enough PP to activate it; a +1 to hit and an Edge, like First Strike, on a weapon; or an amulet that gives Arcane Resistance and causes fey to quail in fear (+2 Intimidate, but only against faery-kin).
If you have an idea, post it here and we can work out the mechanical details.
In general, spending a point will generally let you add abilities to the item roughly equivalent to Major + a Minor. So, the ability to use a Power, with enough PP to activate it; a +1 to hit and an Edge, like First Strike, on a weapon; or an amulet that gives Arcane Resistance and causes fey to quail in fear (+2 Intimidate, but only against faery-kin).
If you have an idea, post it here and we can work out the mechanical details.
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Re: Discovery Points/Item Workshop
Neat!
Layna had that idol she picked up from that temple in her backstory. What would make sense for something like that? Maybe divination and some PP to cast it? Or Arcane Resistance and +1 to Spirit rolls? I’m open to suggestion, here.
Layna had that idol she picked up from that temple in her backstory. What would make sense for something like that? Maybe divination and some PP to cast it? Or Arcane Resistance and +1 to Spirit rolls? I’m open to suggestion, here.
Layna
Re: Discovery Points/Item Workshop
I has a few Runestones.
One idea was to embed one into his current chestplate, Gadgeteer Edge and +2 to Armor.
One idea was to embed one into his current chestplate, Gadgeteer Edge and +2 to Armor.
Re: Discovery Points/Item Workshop
Is there a way to work it out so that the staff Neil got from his playbook allows him to occasionally (whatever seems fair works for me) create a real effect from his illusions?
Neil Smith
- Pender Lumkiss
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Re: Discovery Points/Item Workshop
Lelya Spriggin’s father sword gained from her playbook.
A simple sword, made out of steel seemingly new as if the day it was forged. The only thing remarkable about it is that a series of small red and yellow rubies adorn its pommel just below the grip. She has seen her father chop wood with it, slay wolves, and once when he thought she was asleep fight his own shadow with it.
I was thinking maybe fighting ethereal, extra damage vs wolves... I think her father got it from a tomb of ancient kings so possibilities are endless.
A simple sword, made out of steel seemingly new as if the day it was forged. The only thing remarkable about it is that a series of small red and yellow rubies adorn its pommel just below the grip. She has seen her father chop wood with it, slay wolves, and once when he thought she was asleep fight his own shadow with it.
I was thinking maybe fighting ethereal, extra damage vs wolves... I think her father got it from a tomb of ancient kings so possibilities are endless.
Field Team Six Bennies
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Re: Discovery Points/Item Workshop
Divination +5 PP that recharge over the course of 24 hours is perfect. Come up with some additional trapping/limitation -- needs to be anointed with blood, only works under moonlight, requires a Spirit or Vigor check to avoid Fatigue, etc. -- and you're good to go.
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Re: Discovery Points/Item Workshop
Embedding abilities into items with runestones works fine, but for the Gadgeteer Edge, it seems like it ought to be an item you use to carve runes, since you'd be using it to create temporary enchantments. Maybe your rod?
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Re: Discovery Points/Item Workshop
That's potentially pretty powerful -- especially if it lets you basically emulate other powers. What if it cost a Benny to activate? So, you'd have something like:
By spending a Benny, the wielder of the staff may:
- Make minor illusions real, including conjuring small animals or generic items of nominal value;
- Emulate another Power, as if gaining the one-time use of the Gadgeteer Edge;
- Produce more powerful effects at the GM's discretion, with corresponding physical or mental costs (ie. Wounds or Fatigue).
GM Bennies: 7/7
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Re: Discovery Points/Item Workshop
What about +1 Fighting and you gain the benefit of the Champion Edge against foes that are under the influence of magic?Pender Lumkiss wrote: ↑Fri Jul 24, 2020 6:16 pm Lelya Spriggin’s father sword gained from her playbook.
A simple sword, made out of steel seemingly new as if the day it was forged. The only thing remarkable about it is that a series of small red and yellow rubies adorn its pommel just below the grip. She has seen her father chop wood with it, slay wolves, and once when he thought she was asleep fight his own shadow with it.
I was thinking maybe fighting ethereal, extra damage vs wolves... I think her father got it from a tomb of ancient kings so possibilities are endless.
GM Bennies: 7/7
Re: Discovery Points/Item Workshop
What if, in order to get the idol to answer a question, you have to first tell it a secret?Tribe of One wrote: ↑Sat Jul 25, 2020 10:11 am
Divination +5 PP that recharge over the course of 24 hours is perfect. Come up with some additional trapping/limitation -- needs to be anointed with blood, only works under moonlight, requires a Spirit or Vigor check to avoid Fatigue, etc. -- and you're good to go.
Layna
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Re: Discovery Points/Item Workshop
Perfect!Layna wrote: ↑Sat Jul 25, 2020 11:50 amWhat if, in order to get the idol to answer a question, you have to first tell it a secret?Tribe of One wrote: ↑Sat Jul 25, 2020 10:11 am
Divination +5 PP that recharge over the course of 24 hours is perfect. Come up with some additional trapping/limitation -- needs to be anointed with blood, only works under moonlight, requires a Spirit or Vigor check to avoid Fatigue, etc. -- and you're good to go.
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- John Smith
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Re: Discovery Points/Item Workshop
Halt picked up a statue of a falcon with spread wings. Was hoping to activate this and get beastmaster from it (with a falcon as the companion) and then something else. Not sure what the something else would be.
Also, the yew branch he picked up as part of his backstory.... Would definitely like to get that made into a longbow with the trademark weapon edge. Once again, not sure what minor to grant it. +1 shooting is obvious, but kinda boring...
Also, the yew branch he picked up as part of his backstory.... Would definitely like to get that made into a longbow with the trademark weapon edge. Once again, not sure what minor to grant it. +1 shooting is obvious, but kinda boring...
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Re: Discovery Points/Item Workshop
The minor for the falcon statue could be for the falcon -- a bonus to Notice or +2 Armor or something.John Smith wrote: ↑Sat Jul 25, 2020 12:36 pm Halt picked up a statue of a falcon with spread wings. Was hoping to activate this and get beastmaster from it (with a falcon as the companion) and then something else. Not sure what the something else would be.
Also, the yew branch he picked up as part of his backstory.... Would definitely like to get that made into a longbow with the trademark weapon edge. Once again, not sure what minor to grant it. +1 shooting is obvious, but kinda boring...
For the bow, a minor might be something like a lightning trapping, or reduces range penalties by one increment, or maybe it lets him hear every leaf-fall and broken twig (+2 to sound-based Notice), etc.
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Re: Discovery Points/Item Workshop
Great ideas! I didn't even think about getting a bonus for the falcon. I did consider the notice bonus to a connection to the Forrest. I'll make a decision when. The opportunity comes to activate. Definitely doing the falcon totem first
Re: Discovery Points/Item Workshop
I am inclined to add a power to the Mask of Vecna. Go with Speak Languages. If it fits as something that Gamil would know then he unlocks that power while tinkering with the mask.
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- Pender Lumkiss
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Re: Discovery Points/Item Workshop
Sounds goodTribe of One wrote: ↑Sat Jul 25, 2020 10:32 amWhat about +1 Fighting and you gain the benefit of the Champion Edge against foes that are under the influence of magic?Pender Lumkiss wrote: ↑Fri Jul 24, 2020 6:16 pm Lelya Spriggin’s father sword gained from her playbook.
A simple sword, made out of steel seemingly new as if the day it was forged. The only thing remarkable about it is that a series of small red and yellow rubies adorn its pommel just below the grip. She has seen her father chop wood with it, slay wolves, and once when he thought she was asleep fight his own shadow with it.
I was thinking maybe fighting ethereal, extra damage vs wolves... I think her father got it from a tomb of ancient kings so possibilities are endless.
Field Team Six Bennies
Re: Discovery Points/Item Workshop
Yeah, struggling to think of something here.
- Vespernys du Lac
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Re: Discovery Points/Item Workshop
I think the chainmail Vesper found in the dungeon's beneath the family castle should be magical. I was thinking minor +2 Armor. Major I am not sure on. I would like Extraction, but not sure it's appropriate for Armor. My other idea was to make it actually magical with the Deflection power. How would she cast that? With Spirit?
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Re: Discovery Points/Item Workshop
There's no rush. You can always spend Discovery Points to "reveal" a power on the fly when a need becomes apparent.
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Re: Discovery Points/Item Workshop
I could see Extraction working. Ensorceled to protect you as you withdraw. Although, doesn't that mail say something about how it has a small hole in the back? Maybe have a limitation that none of its abilities apply against someone who has The Drop on you. That would help offset how powerful +2 Armor is in medieval SWADE, vs. Rifts.Vespernys du Lac wrote: ↑Tue Jul 28, 2020 4:47 am I think the chainmail Vesper found in the dungeon's beneath the family castle should be magical. I was thinking minor +2 Armor. Major I am not sure on. I would like Extraction, but not sure it's appropriate for Armor. My other idea was to make it actually magical with the Deflection power. How would she cast that? With Spirit?
With Deflection or another power, yes, you'd activate with Spirit.
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- Vespernys du Lac
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Re: Discovery Points/Item Workshop
Yes, it does have that small hole in the back. That could be a good limitation. I think I might go with Deflection. It has a more "magic" feel than just Extraction. Deflection is also probably not up if someone has the Drop, as well LOL
Being that it is unusually light and concealable, could it be mithral elven chain mail?
Mithral Elven Chainmail
A mail shirt thin enough to be hidden beneath a tunic, but with a small hole in the back. Created of mithral by the elves of old, this shirt once belonged to Fleur du Lac, the eldest daughter of the du Lac family that conquered and settled the area and built the ancestral castle. Fleur was known as a renowned archer, and challenged the elven prince to an archer contest and defeated him. The armor was a gift and reward from the elven prince. The pair developed a forbidden romance between elf and human, but it was not to be, as a spurned human lover, disgusted by the idea of elf and human offspring, put an arrow in Fleur's back on the day of the wedding ceremony.
Minor: +2 Armor
Major: Deflection power (activated by Spirit)
Limit: None of the abilities work against The Drop.
Being that it is unusually light and concealable, could it be mithral elven chain mail?
Mithral Elven Chainmail
A mail shirt thin enough to be hidden beneath a tunic, but with a small hole in the back. Created of mithral by the elves of old, this shirt once belonged to Fleur du Lac, the eldest daughter of the du Lac family that conquered and settled the area and built the ancestral castle. Fleur was known as a renowned archer, and challenged the elven prince to an archer contest and defeated him. The armor was a gift and reward from the elven prince. The pair developed a forbidden romance between elf and human, but it was not to be, as a spurned human lover, disgusted by the idea of elf and human offspring, put an arrow in Fleur's back on the day of the wedding ceremony.
Minor: +2 Armor
Major: Deflection power (activated by Spirit)
Limit: None of the abilities work against The Drop.
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Re: Discovery Points/Item Workshop
If you go with the Deflection power, you wouldn't also be able to pick up the +2 Armor, since you'd be using the Minor for the Power Points needed to actually use Deflection. Otherwise looks good.Vespernys du Lac wrote: ↑Tue Jul 28, 2020 11:12 pm Yes, it does have that small hole in the back. That could be a good limitation. I think I might go with Deflection. It has a more "magic" feel than just Extraction. Deflection is also probably not up if someone has the Drop, as well LOL
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Re: Discovery Points/Item Workshop
I've got an idea for a Major Mod.
My notion is that Jaenelle's Runesword is effective against supernatural creatures. Essentially, it would be like Wizard, but for the sword. 1 PPE for 5 rounds of the sword counting for a creature's Vulnerability or Weakness. However, unlike Smite, it has no effect on mundane creatures, and doesn't actually increase the damage of the weapon, beyond supernatural Weaknesses. It might be best if it requires an Occult roll or use of Detect Arcana to ID the creature's weakness, first, if it's one we're not familiar with.
Is this reasonable?
My notion is that Jaenelle's Runesword is effective against supernatural creatures. Essentially, it would be like Wizard, but for the sword. 1 PPE for 5 rounds of the sword counting for a creature's Vulnerability or Weakness. However, unlike Smite, it has no effect on mundane creatures, and doesn't actually increase the damage of the weapon, beyond supernatural Weaknesses. It might be best if it requires an Occult roll or use of Detect Arcana to ID the creature's weakness, first, if it's one we're not familiar with.
Is this reasonable?
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Re: Discovery Points/Item Workshop
Ah, okay. Got it. Major: Deflection and Minor: 5 PP. That works for me, and it avoids the too high Armor. Would we need the vulnerability then, since she won't get any benefit on the Drop, anyway?Tribe of One wrote: ↑Wed Jul 29, 2020 7:32 am If you go with the Deflection power, you wouldn't also be able to pick up the +2 Armor, since you'd be using the Minor for the Power Points needed to actually use Deflection. Otherwise looks good.
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Re: Discovery Points/Item Workshop
Yeah, no Drop vulnerability.Vespernys du Lac wrote: ↑Tue Aug 04, 2020 2:48 pmAh, okay. Got it. Major: Deflection and Minor: 5 PP. That works for me, and it avoids the too high Armor. Would we need the vulnerability then, since she won't get any benefit on the Drop, anyway?Tribe of One wrote: ↑Wed Jul 29, 2020 7:32 am If you go with the Deflection power, you wouldn't also be able to pick up the +2 Armor, since you'd be using the Minor for the Power Points needed to actually use Deflection. Otherwise looks good.
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Re: Discovery Points/Item Workshop
I don't think we need to bother with PP. How about this:Freemage wrote: ↑Thu Jul 30, 2020 8:30 pm I've got an idea for a Major Mod.
My notion is that Jaenelle's Runesword is effective against supernatural creatures. Essentially, it would be like Wizard, but for the sword. 1 PPE for 5 rounds of the sword counting for a creature's Vulnerability or Weakness. However, unlike Smite, it has no effect on mundane creatures, and doesn't actually increase the damage of the weapon, beyond supernatural Weaknesses. It might be best if it requires an Occult roll or use of Detect Arcana to ID the creature's weakness, first, if it's one we're not familiar with.
Is this reasonable?
Antithetical Blade
As an action, the wielder of this weapon may specify a foe in view and make an Occult skill check. On a success, damaging attacks from the weapon ignore any Immunity, Invulnerability or Regeneration the target might have. On a raise, the wielder may choose to inflict +1 damage on attacks or have the weapon count as a specific material or energy type that targets one of the foe's Weaknesses. The wielder gains a +2 bonus on the Occult skill check if she previously struck the target creature in combat or sprinkled the blade with its blood.
GM Bennies: 7/7
Re: Discovery Points/Item Workshop
Love it. Couple questions (I'm good with any answer; just want to know what to expect):Tribe of One wrote: ↑Wed Aug 05, 2020 7:54 pmI don't think we need to bother with PP. How about this:Freemage wrote: ↑Thu Jul 30, 2020 8:30 pm I've got an idea for a Major Mod.
My notion is that Jaenelle's Runesword is effective against supernatural creatures. Essentially, it would be like Wizard, but for the sword. 1 PPE for 5 rounds of the sword counting for a creature's Vulnerability or Weakness. However, unlike Smite, it has no effect on mundane creatures, and doesn't actually increase the damage of the weapon, beyond supernatural Weaknesses. It might be best if it requires an Occult roll or use of Detect Arcana to ID the creature's weakness, first, if it's one we're not familiar with.
Is this reasonable?
Antithetical Blade
As an action, the wielder of this weapon may specify a foe in view and make an Occult skill check. On a success, damaging attacks from the weapon ignore any Immunity, Invulnerability or Regeneration the target might have. On a raise, the wielder may choose to inflict +1 damage on attacks or have the weapon count as a specific material or energy type that targets one of the foe's Weaknesses. The wielder gains a +2 bonus on the Occult skill check if she previously struck the target creature in combat or sprinkled the blade with its blood.
1: Does the effect last for a whole encounter? Set number of rounds?
2: If we're facing multiple creatures of a particular 'type' in the same scene (say, a pair of werewolves, or a horde of redcaps), does the Antithetical Blade effect kick in against all of them, or is specific to only one particular creature on the field?
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Re: Discovery Points/Item Workshop
1: I'd say the whole encounter, or until you switch it to something else
2: I think it would apply to the same type, so all werewolves, all redcaps, etc., but only one type at a time. So, if you're fighting some werewolves and a vampire busts in, you'd have to spend another action and make a check to "re-attune" the blade to the new foe, and it wouldn't work on the werewolves until you switched back (although you'd have the +2 to your check since you previously attacked them).
2: I think it would apply to the same type, so all werewolves, all redcaps, etc., but only one type at a time. So, if you're fighting some werewolves and a vampire busts in, you'd have to spend another action and make a check to "re-attune" the blade to the new foe, and it wouldn't work on the werewolves until you switched back (although you'd have the +2 to your check since you previously attacked them).
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Re: Discovery Points/Item Workshop
So, here's the final submission:
Runesword (first upgrade): Short Sword, Str+d6 damage
Minor: +2 Parry vs. foes targeted with Antithetical Blade ability
Major: Antithetical Blade:
As an action, the wielder of this weapon may specify a foe in view and make an Occult skill check. On a success, damaging attacks from the weapon ignore any Immunity, Invulnerability or Regeneration the target (or other foes of the same type) might have. On a raise, the wielder may choose to inflict +1 damage on attacks or have the weapon count as a specific material or energy type that targets one of the foe's Weaknesses. The wielder gains a +2 bonus on the Occult skill check if she previously struck the target creature in combat or sprinkled the blade with its blood. This effect lasts for the duration of the Encounter, unless the wielder switches targets (it can only have one Antithesis at a time).
Runesword (first upgrade): Short Sword, Str+d6 damage
Minor: +2 Parry vs. foes targeted with Antithetical Blade ability
Major: Antithetical Blade:
As an action, the wielder of this weapon may specify a foe in view and make an Occult skill check. On a success, damaging attacks from the weapon ignore any Immunity, Invulnerability or Regeneration the target (or other foes of the same type) might have. On a raise, the wielder may choose to inflict +1 damage on attacks or have the weapon count as a specific material or energy type that targets one of the foe's Weaknesses. The wielder gains a +2 bonus on the Occult skill check if she previously struck the target creature in combat or sprinkled the blade with its blood. This effect lasts for the duration of the Encounter, unless the wielder switches targets (it can only have one Antithesis at a time).
- Vespernys du Lac
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Re: Discovery Points/Item Workshop
I think I want to use my discovery point to awaken magic in Vesper's longsword, even though that's not my primary weapon. Nothing has happened to make it reasonable for her bow to suddenly be magic, but I narratively said the sword was an old family heirloom. Just not sure what to have it do.
Re: Discovery Points/Item Workshop
How about Smite with the Lingering Damage modifier. Succesful hit, the wound continues to fester and deal damage.Vespernys du Lac wrote: ↑Mon Jan 04, 2021 5:54 am I think I want to use my discovery point to awaken magic in Vesper's longsword, even though that's not my primary weapon. Nothing has happened to make it reasonable for her bow to suddenly be magic, but I narratively said the sword was an old family heirloom. Just not sure what to have it do.
Or maybe the Bolt power, Touch Only Modifier, Lingering Damage Modifier, trapped as poison.
Re: Discovery Points/Item Workshop
I would like to use a discovery point to awaken the Boost/ Lower Trait Power in Gamil's Hand's of Vecna.
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Re: Discovery Points/Item Workshop
I like the lightning idea.
Sword of House du Lac
Ancestral longsword of Vespernys du Lac and her family.
Major: Smite (Lightning), Lingering Damage
Minor: 5 PP
Sword of House du Lac
Ancestral longsword of Vespernys du Lac and her family.
Major: Smite (Lightning), Lingering Damage
Minor: 5 PP
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Re: Discovery Points/Item Workshop
That would be fine. It would have the power + 5 PP.
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Re: Discovery Points/Item Workshop
That works, too.Vespernys du Lac wrote: ↑Tue Jan 12, 2021 12:22 am I like the lightning idea.
Sword of House du Lac
Ancestral longsword of Vespernys du Lac and her family.
Major: Smite (Lightning), Lingering Damage
Minor: 5 PP
GM Bennies: 7/7
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Re: Discovery Points/Item Workshop
@Tribe of One I'd like to use a discovery point to discover the Sound/Silence power in the Ram's horn bound in silver and red chord.
So sound/Silence with +5pp as the modifier.
As a point of note, I would roll spirit when activating this?
So sound/Silence with +5pp as the modifier.
As a point of note, I would roll spirit when activating this?
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Re: Discovery Points/Item Workshop
Yep, that all works.John Smith wrote: ↑Wed Jan 20, 2021 4:34 am @Tribe of One I'd like to use a discovery point to discover the Sound/Silence power in the Ram's horn bound in silver and red chord.
So sound/Silence with +5pp as the modifier.
As a point of note, I would roll spirit when activating this?
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Re: Discovery Points/Item Workshop
Spending a Discovery point to actually activate the Antithetical Blade power on the runesword, as discussed above, prior to going into the cellar.