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Dr. George Stillwell

Character sheets.
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Dr. George Stillwell
Posts: 17
Joined: Fri Aug 07, 2020 9:17 pm

Dr. George Stillwell

Post by Dr. George Stillwell »

Dr. George Stillwell

Novice (3) Male Human

Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills:
Athletics d4
Common Knowledge d4
Healing d4
Language (Native) d8
Notice d4
Occult d6
Persuasion d4-1
Repair d6
Riding d4
Science d8
Shooting d4
Stealth d4+2
Survival d4
Weird Science d8
Pace: 6; Parry: 2; Toughness: 5
Hindrances: Ailin' (minor), Tongue-Tied, Trouble Magnet (minor)
Edges: Arcane Background (Mad Scientist), Iron Bound, Ore Eater
Weapons: Unarmed (Range Melee, Damage Str), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Knife (Range Melee, Damage Str+d4)
Gear: Backpack (Contains: 2x Bacon (per lb), 3x Canteen, 2x Coffee (per lb), 14x Trail Rations (per day), Mess kit, Matches (box 100), Iron Skillet, Tool kit, 75x Pistol Ammunition (Large, .40-.50 caliber), Vapor mask, 2x Vapor mask filter, 3x Dehydrated air tablet, 2x Healing unguent), Horse (Contains: Ax, wood, Bedroll, Shovel, Saddlebags, Saddle, 2x Rope (10"), Pick, Lantern, Hatchet, Hammer, File, Drill, 2x Lantern oil (per gallon), Rattler detector, 4x Ghost rock ore), Noiseless Shoes, Owl-eye goggles, Watch, standard
Language: Native (native, d8)
Current Wealth: $3.90
Arcane Background: Mad Scientist (Deadlands, p68)
  • Power Points: 20
  • Powers: Burst (SWADE pp157), Relief (SWADE pp166), Sound/Silence (SWADE pp168), Blind (SWADE pp156)
Advances
Novice Advances
  • N1: Raise Attribute: Spirit
  • N2: New Power Edge: Sound/Silence; Blind
  • N3: +1 Weird Science, +1 Science
Seasoned Advances
  • S1: Power Points Edge
  • S2: +1 Attribute
  • S3: +1 Skill, +1 Skill
  • S4: EDGE
Veteran Advances
  • V1: EDGE
  • V2: +1 Attribute
  • V3: +1 Skill, +1 Skill
  • V4: EDGE
Current Load (normal/combat): 91.75 / 6.5 (41)
Books In Use: Savage Worlds: Adventure Edition, Deadlands - The Weird WestValidity: Character appears valid and optimal

Created with Savaged.us
Doc Stillwell
Dr. George Stillwell
Pace: 6; Parry: 2
Toughness: 5
Pertinent Hindrances: Ailin' (minor); Tongue-Tied (major); Trouble Magnet (minor)
Pertinent Edges: Ore Eater
Current Status Post
User avatar
Dr. George Stillwell
Posts: 17
Joined: Fri Aug 07, 2020 9:17 pm

Re: Dr. George Stillwell

Post by Dr. George Stillwell »

11/30/2020: Selected New Power Edge (Blind, Sound/Silence)
Doc Stillwell
Dr. George Stillwell
Pace: 6; Parry: 2
Toughness: 5
Pertinent Hindrances: Ailin' (minor); Tongue-Tied (major); Trouble Magnet (minor)
Pertinent Edges: Ore Eater
Current Status Post
User avatar
Dr. George Stillwell
Posts: 17
Joined: Fri Aug 07, 2020 9:17 pm

Re: Dr. George Stillwell

Post by Dr. George Stillwell »

1/2/2021: N3 advance, +1 Science, +1 Weird Science
Doc Stillwell
Dr. George Stillwell
Pace: 6; Parry: 2
Toughness: 5
Pertinent Hindrances: Ailin' (minor); Tongue-Tied (major); Trouble Magnet (minor)
Pertinent Edges: Ore Eater
Current Status Post
User avatar
Dr. George Stillwell
Posts: 17
Joined: Fri Aug 07, 2020 9:17 pm

Re: Dr. George Stillwell

Post by Dr. George Stillwell »

Current Status post, 1/2/2021
Bennies: 3
Wounds / Fatigue: 0 / 0
Active Powers: none
PPE: 20 / 20
Active Effects: none
Armaments: none
Doc Stillwell
Dr. George Stillwell
Pace: 6; Parry: 2
Toughness: 5
Pertinent Hindrances: Ailin' (minor); Tongue-Tied (major); Trouble Magnet (minor)
Pertinent Edges: Ore Eater
Current Status Post
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