11th April 110 PA
6:00am
@Hero Please post here what you want to tell the group about your meeting.
Everyone else please react to Hero's post then decide what you are doing. We need to do it quickly so I can get you back on track with the other teams.
You have no direct evidence they are CS so please play that way.
New Del Rio
11th April 110 PA
6:00pm
They had set off early the next day but had made little progress. There were no passable roads heading into the kingdoms. There was just desert and arroyos and some arroyos were deep enough to have surprises waiting in the bottom of them. So far there had not been anything they could not handle. Everything in old Mexico wanted to kill them. There would be no help and no respite here. There had been a few hit and run skirmishes along the way. Now they were out in the open and the sun was setting fast.
Pick 1 of the following actions
Driving - Only one person can roll
The desert is rough terrain. Roll driving -2.
* Crit Fail - You drive in circles and end up dropping into an arroyo with a nest in it. The atv is damaged and you will a dramatic task to fix it while being attacked.
* Failure - you get lost and make finding a camp hard. The survival roll is -1
* Success - you make it to the camp with only minor problems. Take "Bumps and Bruises"
* Raise - you are awesome. You navigated the terrain with ease and made camp with no problem. You also found a hidden cache with 4 eclips.
Finding a camp for the night - Only one person can roll this
Since it is getting dark and you are in unfamiliar territory to find a suitable camp is a survival roll at -2. This can be offset with any appropriate equipment or powers.
* Crit Fail - You stumble into a nest of vampires in a cave. You take 2 wounds as they attack you. You will have a running combat to fight you way through the nest until you can climb back out. You also burn through double ammo or PP getting out.
* Failure - you can not find a good camp and everyone is forced to sleep in the ATV. Since it is so cramped you do not get any sleep and everyone takes 1 fatigue.
* Success - you find an ok camp but no water. You get some sleep but must use your own supplies.
* Raise - you are awesome. You find an hidden oasis. It is safe and you get some good sleep. There is also clean water here.
Supporting the above actions
You can support one of the above actions. Support rolls are only -1.
New Del Rio
11th April 110 PA
6:00pm
They had set off early the next day but had made little progress. There were no passable roads heading into the kingdoms. There was just desert and arroyos and some arroyos were deep enough to have surprises waiting in the bottom of them. So far there had not been anything they could not handle. Everything in old Mexico wanted to kill them. There would be no help and no respite here. There had been a few hit and run skirmishes along the way. Now they were out in the open and the sun was setting fast.
Pick 1 of the following actions
Driving - Only one person can roll
The desert is rough terrain. Roll driving -2.
* Crit Fail - You drive in circles and end up dropping into an arroyo with a nest in it. The atv is damaged and you will a dramatic task to fix it while being attacked.
* Failure - you get lost and make finding a camp hard. The survival roll is -1
* Success - you make it to the camp with only minor problems. Take "Bumps and Bruises"
* Raise - you are awesome. You navigated the terrain with ease and made camp with no problem. You also found a hidden cache with 4 eclips.
Finding a camp for the night - Only one person can roll this
Since it is getting dark and you are in unfamiliar territory to find a suitable camp is a survival roll at -2. This can be offset with any appropriate equipment or powers.
* Crit Fail - You stumble into a nest of vampires in a cave. You take 2 wounds as they attack you. You will have a running combat to fight you way through the nest until you can climb back out. You also burn through double ammo or PP getting out.
* Failure - you can not find a good camp and everyone is forced to sleep in the ATV. Since it is so cramped you do not get any sleep and everyone takes 1 fatigue.
* Success - you find an ok camp but no water. You get some sleep but must use your own supplies.
* Raise - you are awesome. You find an hidden oasis. It is safe and you get some good sleep. There is also clean water here.
Supporting the above actions
You can support one of the above actions. Support rolls are only -1.
New Del Rio
11th April 110 PA
Noon
You set out the night before knowing the inn was going to be overrun. You do not know what happened to the inn or even what happened in town. What you do know is you were hound relentlessly by the vamps most of the night. Every time you set camp you were discovered and attacked. By the time the sun was coming up he had gotten very little sleep. Breaking camp the last time you had taken off again down river. Most of you are tired and cracking. As the sun reaches its apex you just want to get more sleep. You make a decision to stop and camp for a few hours while the sun is high. Maybe you will be safe.
Pick 1 of the following actions
Driving - Only one person can roll
The desert is rough terrain. Roll driving -2.
* Crit Fail - You drive in circles and end up dropping into an arroyo with a nest in it. The atv is damaged and you will a dramatic task to fix it while being attacked.
* Failure - you get lost and make finding a camp hard. The survival roll is -1
* Success - you make it to the camp with only minor problems. Take "Bumps and Bruises"
* Raise - you are awesome. You navigated the terrain with ease and made camp with no problem. You also found a hidden cache with 4 eclips.
Finding a camp for the night - Only one person can roll this
Since it is getting dark and you are in unfamiliar territory to find a suitable camp is a survival roll at -2. This can be offset with any appropriate equipment or powers.
* Crit Fail - You stumble into a nest of vampires in a cave. You take 2 wounds as they attack you. You will have a running combat to fight you way through the nest until you can climb back out. You also burn through double ammo or PP getting out.
* Failure - you can not find a good camp and everyone is forced to sleep in the ATV. Since it is so cramped you do not get any sleep and everyone takes 1 fatigue.
* Success - you find an ok camp but no water. You get some sleep but must use your own supplies.
* Raise - you are awesome. You find an hidden oasis. It is safe and you get some good sleep. There is also clean water here.
Supporting the above actions
You can support one of the above actions. Support rolls are only -1.