Niki (NEMA Peacekeeper)

GM: Venatus Vinco
A chartered company of explorers, commissioned by the City of Lazlo and other partners, sets off to pass over the Rocky Mountains and see what lies beyond.
Post Reply
User avatar
Niki
Daniel (Lars)
Daniel (Lars)
Posts: 426
Joined: Sat Jun 18, 2016 7:14 pm
Location: Adventures Inc

Niki (NEMA Peacekeeper)

Post by Niki »


━━━━━━━━ NEMA ━━━━━━━━
☆ ☆ ☆
Nicole ‘Niki’ Sawyer
Peacekeeper Commando
━━━━━━☆━━━━━━
Image
Iconic Framework: MARS Commando, Heroic 4

Player: Dan (Lars)

Pace: 8 (12 in Armor)
Parry: 7
Toughness: 7
— in Armor: 18 (8)
Strain: 6/6
Age: 25 (110 PA)

Attributes
  • Agility d8
  • Smarts d8
  • Spirit d10
  • Strength d8 (d12 in armor)
  • Vigor d6
Skills
  • Athletics d8
  • Common Knowledge d8
  • Fighting d8 +2
  • Language (American) d8
  • Notice d8+2
  • Occult d6
  • Performance d4+1
  • Persuasion d8+1
  • Repair d6
  • Shooting d10
  • Stealth d10
  • Survival d8
  • Commando:
    • Battle
    • Boating
    • Driving
    • Electronics
    • Healing
    • Piloting
    • Riding are all d4 and at a +2 for daring moves.
    — Vehicle Interface +2 to
    • Boating
    • Driving
    • Piloting
    • Electronics checks.
    — Core Electronics +2 to
    • Common Knowledge
    • Electronics
    • Hacking
    • Research
    • Repair rolls.
Hindrances
  • Curious
  • Impulsive
  • Loyal (NEMA)
Edges
  • Fleet Footed
  • Quick
  • Ambidextrous
  • Woodsman
  • Brave
  • Assassin
  • Brawler
  • Conditioned
  • Dodge
  • Marksman
  • Soldier
  • Alertness
  • Two Gun Kid
  • Rich & Filthy Rich (Cybernetics)
  • Rapid Fire
  • Imp. Rapid Fire
  • Double Tap
  • Martial Artist
  • Martial Warrior
  • Chi
  • Elan
As of April 1, 2022 (2Q2022)

Cybernetics/Bionics (Acquired via Rich and Filthy Edges)
  • Core Electronics Package (1): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
  • Signal Booster (1): 100-mile range radio, +2 Survival (navigation) rolls.
  • Vehicle Interface Package (1): Grants +2 to related Boating, Driving, Piloting, and Electronics checks.
  • Cybernetics Reinforced Frame (1): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
  • Cyber-Wired Reflexes (1): Raise Agility one die step.
  • Cybernetics Hand-to-Hand Reaction Wiring (1): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.
Current Wealth
  • 1000 credits
  • Languages Known: American (native, d8)
  • MARS Advances: Commandoes begin as Seasoned heroes
  • Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
  • Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
  • Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
  • Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
  • Focused Training: Make two fewer rolls on the Hero's Journey tables.
  • Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.


  • Brave & an extra Bennie at start of quarter
  • Any Armor w/ one upgrade (NEMA EBA with exoskeleton +2 Pace)
  • Woodsman edge and add a die type to survival



Hindrances
  • Fleet Footed
  • Quick
Human
  • Ambidextrous
HJ
  • Woodsman

F&G
  • Brave
Commando
  • Assassin
  • Brawler
  • Conditioned
  • Dodge
  • Marksman
  • Soldier

Novice Advances
  1. (PbP)Edge: Alertness
  2. MARS: Raise Skills: Common Knowledge/Repair
  3. MARS: Raise Skills: Occult/Common Knowledge
Seasoned Advances
  1. MARS: Edge: Two Gun Kid
  2. MARS: Edge: Rich
  3. Rapid Fire
  4. Double Tap
Veteran Advances
  1. V1: Martial Artist
  2. V2: Imp. Rapid Fire
  3. V3: Spirit Up
  4. V4: Martial Warrior

Heroic Advances
  1. H1: Raise Skills: Occult/Stealth
  2. H2: Filthy Rich
  3. H3: Chi
  4. H4: Elan


Starting Bennies Each Quarter
  • 4
Accounts

Discord: Daniel (Lars)

Savage Rifts Game Master
    • The Black Company
    • Machinations

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
  • Player Account 6 Unlocked & Unused.
Lars
Diamond Patron
Diamond Patron
Posts: 2026
Joined: Thu Jan 19, 2017 9:13 am
Location: I play: Niki, Boon, Blackfish, Mercer & Henry.

Background

Post by Lars »


━━━━━━━━ NEMA ━━━━━━━━
☆ ☆ ☆
Nicole ‘Niki’ Sawyer
Commando
━━━━━━☆━━━━━━
Image


Game Link Introducing Niki


Major Carter listens with part wonderment and even bigger parts disbelief as the group explains the current situation to her. Yet, a dragon, a centaur, stood in front of her and a group of primitive stood outside her door. She nods at the various requests in turn but doesn't agree to anything. Finally she motions to a nearby trooper, who has been quietly listening to everything, "Sawyer, congratulations. You're going on recon. Help gear these people up for a trip to the west. We will send teams north, south, and east and get a handle on things. Quietly."

Access to NEMA records gives excellent maps and locations of various Golden Age population centres, military facilities, and other interesting information. However, the Major doesn't just hand it over but loads it on to a data pad entrusts to Niki Sawyer. The team's newest members. Whether they like it or not.


Recently “thawed out”. The NEMA facility in Colorado she was “frozen” at was uncovered by explorers. Her commanding officer has asked her to set out into the strange world of Rifts and explore.
Accounts

Discord: Daniel (Lars)

Savage Rifts Game Master
    • The Black Company
    • Machinations

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Player Account 6 Unlocked & Unused.
Lars
Diamond Patron
Diamond Patron
Posts: 2026
Joined: Thu Jan 19, 2017 9:13 am
Location: I play: Niki, Boon, Blackfish, Mercer & Henry.

Weapons and Equipment

Post by Lars »


Weapons & Equipment
M-160
M-160
M-160 Ion Battle Rifle
• Range 24/48/96
• RoF 1
• Damage 1 - 3d12 depending on range
• AP 0
• Rounds 55
NEMA HP-29 Heavy Plasma Cannon
Image

NEMA Liberator Multi-Rifle (Patron Item)
Image
The incredible gun looks very much like a cross between a grenade launcher and a particle beam rifle. It fires either a powerful particle beam or micro-grenade-sized exotic energy pellets that explode with the force of energy within them - freezing or flash burning things in their area of effect. Only a five hundred were made for NEMA Special Forces due to their incredible cost. The people who sold them were quite unhelpful when it came to revealing their source. Technically A.R.C.H.I.E.-3 has the design specs for this weapon, but it is flagged as a failed weapon experiment.
• Range (Particle Beam): 35/70/140 (Exotic Particle Launcher): 12/24/48
• Damage (by mode)
  • ☞ Particle Beam: 2d8+4 (MD) AP 6; This powerful blast requires 10 charges from the Canister E-Clip.
    ☞ Exotic Freezing Pellet: On impact a gel-like pellet ruptures to spread a plasma-like freezing substance that covers a SBT and does 3d10 cold damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. Any target hit must make a Vigor roll (at –2 on a raise) to avoid cold-based Fatigue. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
    ☞ Exotic Burning Pellet: On impact a gel-like pellet ruptures to spread a plasma-like flaming substance that covers a SBT and does 3d8 fire damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. One the shooter's next action, unless counteracted in some way (taking an action to strip off the plasma-covered item), the attack does 2d8 damage (plus any other bonuses such as a raise from damage or power bonuses) to each affected target. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
• RoF: 1
• Shots: 30 (Canister E-Clip); The gel pellets are made from a separate canister which has 20 gel-pellets worth of the substance. Most chemists and operators can make it with a sample of the substance. Costs 1000 credits per canister.
• Features:
  • ☞ 3RB, Min Str d8 (15 lbs.)
    ☞ (Particle Beam Mode) Snapfire
    ☞ Two-handed weapon

Image
NEMA NGR-360 “Terror Stopper” Rifle
  • Range 30/60/120
  • Damage: 4d6+4
  • AP 4
  • Rounds:
  • Mags: 6
  • RoF 3
  • Multi-Optics Scope
  • Notes: Heavy Pulse, grenade launcher (18/36/72, 12 Shots, Plasma grenades 3d12 Mega Damage, RoF 1, SBT, It Burns) Two Grenades loaded.
  • Player Note: Niki can fire 3 times in turn no MaP. (Edges Rapid Fire and Improved Rapid Fire).


Image
MIP-21 “Crime Stopper” Max-Ion Pistol
  • Range 12/24/48
  • Damage 1–3d10
  • Rounds:
  • Mags: 4
  • RoF 3
  • Notes: 3RB
  • Player Note: Niki can fire 3 times in turn no MaP. (Edges Rapid Fire and Improved Rapid Fire).


Image
NEMA AMT “Skorpion” Auto Mag (Has two)
  • Range 15/30/60
  • Damage 2d8 SDC or 3d8 Ramjet
  • AP 4
  • Rounds: 16
  • Mags: 6
  • RoF 1
  • Notes: Ramjet Rounds in use.
  • Player Note: Niki has Double Tap Edge


Image
NEMA “Lunchbox” Gun Locker
Portable gun locker. Holds four rifles. Side handle and carry strap. You gotta be strong to carry this lunchbox.

Vibro-Shortsword
Image

Vibro-Knife
Image
  • • Str+d6, AP 6
    • Weight: 2 (Min Str d4)
    • Notes: Harmonic Blades, MD, Powered Weapons; As an attached Bayonet to a long arm: Str+d8, AP 8, Parry +1, Reach 1, Two Hands
    • Rarity: +2 Cost: 7,000


Armored Body Suit
Image
  • • Armor: +2 Toughness: +1
    • Weight: 5 lbs (Min Str: d4)
    • Notes: Their protection can stack with other non-MDC body armor (but not MDC armor, they have no effect) increase the Strength Minimum required to wear the base armor by one die type, to a minimum of d6.
    • Rarity: -1; Cost: 6,000 (EoH)


NEMA "Peacekeeper" EBA
Image
  • ”Republican” (NEMA) Infantry EBA
  • +8 Armor, +3 Toughness
  • Multi-Optics Helmet
  • Min Str d6, 14 lb
  • Notes: add 1 dt to STR x2 second from FR, exoskeleton adds +2 to Pace x2 second from FR.


SNARLS Multi-Optics Helmet
Supernatural & Arcane Recognition Laser System. Developed for use by special forces as humanity explored psionics and the supernatural just prior to the cataclysm.
  • Weight: 5 lbs.
  • Sensory Features Abilities: Ignores Illumination penalties, gains +2 to sight based Notice rolls or to offset Range penalties, and +1 Shooting with calibrated weapons. Includes a hands-free radio (10-mile range) and megaphone voice projection system.
  • Notes: detect arcana, Monster Slayer Edge, 5 PP
  • Protection: +4 Armor, +2 Toughness to head only
  • Activation Skill: Electronics
  • Availability: NA
  • Base Cost: 90,000 credits


NEMA S2 Survival Pack (20 lb)
Image
  • • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    • Fire starter kit with pocket lighter and flint sparker.
    • First aid kit with three uses (each refill costs 100 credits).
    • Flashlight and radio (five-mile range), crank and solar powered.
    • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    • Survival Knife
    • Wooden Cross
    • Mallet and wooden stakes
    • 1 set extra clothes


Armor Piercing Grenade x6
Image
  • • Range: 5/10/20
    • Dmg: 3d8, AP: 16
    • Weight: .25 lbs.
    • Notes: MD, SBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: -1 Cost: 700
Fragmentation Grenade x2
Image
  • • Range: 5/10/20
    • Dmg: 5d6, AP: 0
    • Weight: .25 lbs.
    • Notes: MD, LBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: +1 Cost: 550
High Explosive Grenade x2
Image
  • • Range: 5/10/20
    • Dmg: 3d10, AP: 4
    • Weight: .25 lbs.
    • Notes: MD, MBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: +0 Cost: 750
Plasma Grenade x6
Image
  • • Range: 5/10/20
    • Dmg: 3d12, AP: 0
    • Weight: .25 lbs.
    • Notes: MD, SBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and covering rules in Savage Worlds. On a raise targets catch fire, they take 3d6 damage each round and are Distracted until doused (see Fire in Savage Worlds).
    • Rarity: -2 Cost: 1,800

Image
Box full of grenades.

Image
Hardened Laptop II

Hardened Cellular Phone (no service) but 4000 plus photos from Pre Rifts time.

(2) Quick draw holsters
Accounts

Discord: Daniel (Lars)

Savage Rifts Game Master
    • The Black Company
    • Machinations

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Player Account 6 Unlocked & Unused.
User avatar
Niki
Daniel (Lars)
Daniel (Lars)
Posts: 426
Joined: Sat Jun 18, 2016 7:14 pm
Location: Adventures Inc

Status Tracker

Post by Niki »


Weapons in hand or on body (rest stored in boxes):
NEMA HP-29 Heavy Plasma Cannon
NEMA AMT “Skorpion” Auto Mag (Has two)
3 Armor Piercing Grenades
Vibro Knife
Vibro Sword


Bennies: 4/4
Wounds: 0/3
Fatigue: 0/2
Conviction: 0
Accounts

Discord: Daniel (Lars)

Savage Rifts Game Master
    • The Black Company
    • Machinations

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
  • Player Account 6 Unlocked & Unused.
Post Reply

Return to “Adventure Inc. - Beyond the Rockies”