Fernando Acosta, MARS Power Armor Pilot

GM: Venatus Vinco
A chartered company of explorers, commissioned by the City of Lazlo and other partners, sets off to pass over the Rocky Mountains and see what lies beyond.
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Fernando Acosta
Posts: 12
Joined: Mon Sep 19, 2022 12:39 pm

Fernando Acosta, MARS Power Armor Pilot

Post by Fernando Acosta »

MARS Fortune & Glory
  • 2d20: [16, 2] = 18
  • 2 - Reach Out and Touch Someone : Add 2 die types to Shooting. Gain a Personal Ranged Weapon of Choice
  • 16 - My Young Apprentice: Gain the Sidekick Edge. The Sidekick is a Wild Card character with his or her own Framework. Roll once on Experience & Wisdom, Training, or Underworld & BlackOps table. Hero & sidekick both gain the effect
Hero’s Journey
  • 3d20: [16, 6, 19] = 41
  • Underworld & Black Ops 19 (chose 2): +1 Repair die, McGuyver Edge
  • Underworld & Black Ops 16: Scrounger Edge
  • Training 6: Professional Edge Ace
Dice rolls
2d20: [15, 19] = 34
Last edited by Arn The Traveler on Thu Sep 15, 2022 6:19 pm, edited 3 times in total.
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
User avatar
Fernando Acosta
Posts: 12
Joined: Mon Sep 19, 2022 12:39 pm

Re: PA Pilot

Post by Fernando Acosta »

Fernando Acosta

Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5),
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

Special Abilities
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

Cyberware
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

Advances
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
User avatar
Fernando Acosta
Posts: 12
Joined: Mon Sep 19, 2022 12:39 pm

Re: PA Pilot

Post by Fernando Acosta »

Rogue Scholar Sidekick

MARS Fortune & Glory

2d20: [13, 12] = 25

Hero's Journey

3d20: [17, 6, 19] = 42
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
User avatar
Fernando Acosta
Posts: 12
Joined: Mon Sep 19, 2022 12:39 pm

Re: PA Pilot

Post by Fernando Acosta »

Nico Acosta

Seasoned Male Human, MARS Rogue Scholar

Iconic Framework: MARS Rogue Scholar

Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Academics d12, Athletics d6-2, Common Knowledge d10, Driving d6, Fighting d4, Hacking d10, Healing d6, Language (Native) d8, Notice d8, Persuasion d6, Psionics d8, Research d10, Science d12, Shooting d4+1, Stealth d6-2, Survival d4
Pace: 6; Parry: 4; Toughness: 10 (4)
Strain: 6/6
Hindrances: Clumsy, Curious
Edges: Arcane Background (Psionics), Brave, Fast Healer, Investigator, Investigator, New Powers, New Powers (Empathy, Confusion), Scholar, Scholar
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: $0
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 10
  • Powers: Confusion (Savage Worlds: Adventure Edition p157), Empathy (Savage Worlds: Adventure Edition p160), Mind Link (Savage Worlds: Adventure Edition p164-165), Object Reading (Savage Worlds: Adventure Edition p165), Relief (Savage Worlds: Adventure Edition p166)
Special Abilities
  • Psionics: Power Points: 10; Powers: Confusion (Savage Worlds: Adventure Edition p157), Empathy (Savage Worlds: Adventure Edition p160), Mind Link (Savage Worlds: Adventure Edition p164-165), Object Reading (Savage Worlds: Adventure Edition p165), Relief (Savage Worlds: Adventure Edition p166)
  • Languages Known: Native (native, d8)
  • Begin with +6 skill points:
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • Researcher: Begin with Research d6 and the Investigator Edge.
  • Scholar: Begin with the Scholar Edge taken twice, and two Smarts-based skills paired with Scholar at d8.
  • Live, Die, Live Again (Hero's Journey): Live, Die, Live Again:Free reroll on the Death & Defeat Table, and halve all recovery times from the table.
Starting Bennies: 4
Advances
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Academics/Science
  • Edge: New Powers (Empathy, Confusion)
Seasoned Advances
  • Edge: Investigator
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears invalid

Created with Savaged.us
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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