Frank Psi-X Rogue Scholar

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Stoic
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Frank Psi-X Rogue Scholar

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MARS 2d20 HJ 3d20: [1, 5]+[3, 7, 11] = 27
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Re: Frank Psi-X Rogue Scholar

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Frank
Seasoned Male Psi-X Alien, MARS Rogue Scholar

Iconic Framework: MARS Rogue Scholar

Attributes: Agility d6, Smarts d12+1, Spirit d10, Strength d6, Vigor d6
Skills: Academics d6, Arcane Skill d8, Athletics d6, Common Knowledge d8-2, Fighting d6, Hacking d8+2 [Programming], Language (Native) d8, Notice d8, Performance d6+1, Persuasion d10+1, Psionics d8, Research d8+2, Shooting d6+1 [Pistols], Stealth d4, Taunt d10+2 (Obsessive Interest), Thievery d6
Pace: 6; Parry: 5; Toughness: 9 (4)
Hindrances: Curious, Driven (major, He will do what it takes to get the story!), Habit (major, Coffee Fiend), Overconfident (Crazy Degradation), Quirk (Aggressively Cheerful)
Edges: Investigator, Power Points, Scholar, Scholar, Streetwise, Strong Willed
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Neural Mace (Range Melee, Damage Str+d6, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Communicator, Computer, Field (Grade 2), Holo-Display Communicator, Language Translator, NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: $0
Arcane Background: Psionics (SWADE)Power Points: 20Powers: Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Telekinesis (Savage Worlds: Adventure Edition p169)
Special Abilities
Addictive Personality: All Psi-X Aliens suffer from Habit (Major).
Dissociative Disorder: Gain the Quirk (Minor) Hindrance.
Hyper-Intelligent: Start with a Smarts d8, adjust Trait maximum to d12+2.
Light Sensitive: Must wear goggles or other protective eye wear to avoid a −2 penalty to Notice checks and ranged attacks in bright light conditions.
Little Green Men: Initial Reactions to them typically start at Uncooperative.
Low Light Vision: Psi-X Aliens ignore Dim and Dark Illumination penalties.
Mind Over Matter: −1 penalty to all Strength (including damage) and Vigor rolls, and a −1 to Toughness.
Natural Psionics: Psi-X Aliens begin with the Arcane Background (Psionics) and Power Points Edges, 15 ISP, a Psionics skill of d6, and start with three powers: mind link, telekinesis, and one other power from the Mind Melter’s list of psionics. They naturally telekinetically hover and move a few feet above the ground at their base Pace—at no cost as a free action—and must concentrate to walk on their own two legs. If a Psi-X Alien chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except three of his starting powers are those listed above (even if not normally allowed by that Framework) and he gains two additional powers to his starting total (e.g., a Psi-X Burster starts with five powers, etc.).
Obsessive Interest: Begin with one Smarts based skill of their choice at d4 and gain +2 when using that skill.
Out of It: They suffer a −2 to all Common Knowledge rolls.
Owl-Eyed: Gain +2 on sight-based Notice checks.
Psychic Sight: Detect arcana power as an Innate Ability with Range (Self). They may sense supernatural beings within line of sight with a Notice check. If they also choose a Framework with that ability, they gain +2 on all associated rolls.
Restricted Path: Cannot take any Arcane Background which uses PPE or any Iconic Framework which includes such an Arcane Background.
Touch of Madness: Roll once on the Crazy’s Psyche Degradation table.
Degradation 1d10: [7] = 7
Psionics: Power Points: 20; Powers: Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Telekinesis (Savage Worlds: Adventure Edition p169)
Languages Known: Native (native, d8)
Begin with +6 skill points:
4 Advances: MARS Packages start with 4 advances at Seasoned
Researcher: Begin with Research d6 and the Investigator Edge.
Scholar: Begin with the Scholar Edge taken twice, and two Smarts-based skills paired with Scholar at d8.


Advances
Novice Advances
Raise Attribute: SpiritRaise Skills: Persuasion/HackingEdge: Power PointsSeasoned Advances
Raise Attribute: SpiritRaise Skills: Persuasion/Notice
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Books In Use: Savage Worlds: Adventure Edition, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Rifts® M.D.C., Skill SpecializationsValidity: Character appears valid and optimal
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Re: Frank Psi-X Rogue Scholar

Post by Stoic »

Minor Upgrade:

Cost and Time: 5,000 credits and
- 5 stored PPE usable to charge the device
and activate embedded powers†


MAJOR UPGRADES

- Add a power to the device* (Cost: 20,000
credits and −1 availability per Rank of
the power).

Elemental Manipulation - Purifies water and turns into perfect temperature coffee
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Re: Frank Psi-X Rogue Scholar

Post by Stoic »

Filthy Rich: 4d20: [1, 10, 7, 4] = 22
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