Lance, the Cyber(netic) Knight

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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Lance, the Cyber(netic) Knight

Post by Lance »

Lance

Rank: Seasoned 2
Race: Dog Boy
Iconic Framework: Techno-Warrior (or, as he calls it, Cyber[netic] Knight)
Attributes:
  • Agility d8
  • Smarts d6
  • Spirit d6
  • Strength d12+3
  • Vigor d8
Pace: 6(d6); Parry: 9; Toughness: 17(8); Strain: 12/12

Skills (18 SP, 3 must be Combat, Riding gets +2 Die-types):
  • Common Knowledge d4
  • Persuasion d6
  • Stealth d4
  • Athletics d8
  • Notice d6 (Danger Sense, +2 Visual/Ofactory/Auditory)
  • Fighting d12+2 (+3 total w/ Lance)
  • Riding d12 (+2 on Steed, Free Reroll)
  • Survival d6
  • Shooting d8 (+2 Calibrated, No Unstable Platform)
  • Driving d4 (untrained, cancelled out by Corporate Training)
  • Piloting d4 (untrained, cancelled out by Corporate Training)
Hindrances and Iconic/Racial Drawbacks
  • Code of Honor (Major): I am a Knight, and I followeth the Knight’s Code! Chivalry, Valor, and Honor!
  • Delusion (Minor):Of course I am a true Knight. I certainly am not some sort of duped spy for a nefarious Artificial Intelligence. Preposterous!
  • Quirk (Minor): Naturally, as a true Knight of the Realm, I speaketh in courtly language.
  • Loyal (Minor, Setting): Signed contract
  • Mutant (Racial): Initial Reactions start at Uncooperative
  • Near-Human Physiology (Racial): -1 to Healing and Cybernetics checks.
  • Oddly Built (Racial): x2 cost for Body Armor and Clothing; cannot use PA suits designed for humans
  • Wanted (Minor, Racial): CS Bounty on "Feral" Dogboys
  • Weakness--Ley Line Hypersensitivity (Racial): Loses Psychic Sense on or close (within 2" or 4 yards) to a ley line.
    Ley line storms cause a level of Fatigue from severe headaches and distress as for a psychic.
Edges and Racial/Iconic Abilities
  • Bite: Str+1d6 w/ Unarmed Fighting, Can bite during a Grapple
  • Strong Breed (Racial, N1, S1): +3 DT total to Strength
  • Keen Sense of Smell: +2 Olfactory Notice, +2 Survival/Tracking rolls
  • Keen Sense of Hearing: +2 Auditory Notice
  • Low Light Vision: Ignore Dim/Dark Lighting
  • Psychic Sense: Roll Notice/Survival at +2 to spot/track supernatural creatures. Affected by Strain (net -4).
  • Cyber-WARRIOR (IF): Begin with the Iron Jaw, Soldier, and Upgradeable Edges.
  • CYBER-warrior (IF): Start with 7 Strain in Cybernetics
  • Equipped (Setting):Start with standard Starting Gear substituting an NG- 57 Heavy Ion Blaster, plus a Vibro- Bayonet and L-20 Pulse Laser Rifle.
  • Iron Jaw (IF): +2 Soak, +2 vs. Knockout Blows
  • Soldier (IF): Strength is +1DT (d12+2) for Encumbrance and MinStrength for weapons; free re-Roll on Vigor vs. Environmental Hazards
  • Upgradeable (IF): +6 Max Strain
  • Far-Travelled (HJ): +2 Common Knowledge for people/geography in NA, +2 Survival/Networking in NA
  • Improvisational Fighter (HJ): Ignore -2 Penalty for Improvised Weapons
  • Nerves of Steel (F&G): Ignore 1 point of Wound Penalties.
  • Trademark Weapon (F&G): +1 Fighting/Parry w/ Lance's Lance
  • Rich (Hind): +2 Gear HJ rolls, 5K Funds
  • Filthy Rich (Hind): +2 Gear HJ rolls, 25K Funds
  • Danger Sense (Cyber): +2 Notice vs. Surprise; vs. unseen hazards, roll Notice +2 (if allowed) or -2 (if normally not possible)
  • Take 'Em Down (Cyber): +4 AP when using MD weapon vs. MDC opponent
  • Steady Hands (N2): Ignore Unstable Platform when shooting; Run penalty is reduced to -1
  • Equestrian (S2): Free Riding reroll; mount gains +2 Pace and +1 DT Run Die (factored into Steed, below)
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lance, the Cyber(netic) Knight

Post by Freemage »

Cybernetics
Core Electronics Package (1)
A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls.
Radio (20-mile range), gyro-compass, clock-calendar.

Optics Package (1)
Ignore Illumination Penalties, grants +2 to all sightbased Notice checks and versus blinding flashes and effects.

Expanded Detection & Security Array (2)
360 degree radar, sonar, and motion detectors grant +2 Notice and the Danger Sense Edge.

Cy-Wi Reflexes (1)
Raise Agility one die step.

HTH Reaction Wiring (1)
Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.

Built-in Close Combat Weapon (Lance) (1)
Lance's Lance
A Close Combat Weapon is integrated into the ’Borg: 1 Strain per 25 lb, increase weapon cost by 50%.

Modified Vehicle Interface Package (1)
Grants +2 to Riding checks when on a properly modified Robot or Cybernetic Mount. (Cyborg mounts would need a CEP.)

Targeting Eye (1)
+2 Shooting when using calibrated weapon. Calibration takes one round.

Bionic Strength Augmentation I (1)
+1 DT Strength

Combat Coding (2)
Grants one Combat Edge--Take 'Em Down
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lance, the Cyber(netic) Knight

Post by Freemage »

Gear
Wilk’s 320 Laser
Pistol, JA-9 Variable Laser Rifle, Vibro-Sword,
NG-S2 Survival Pack, 4d6 × 100 credits.

Crusader Heavy EBA
+8A/+3T
24 lbs

Lance's Lance (Weird Science Mining Drill) (Signature Item)
Mining Drill: This drill bores through and chews up a square foot of material per round (double the time for each full
20 Hardness). As an improvised weapon it deals Str+3d4 Mega Damage, AP 12 (16 vs MDC), −1 Parry, MinStr d8 (40 lb, 60,000 credits).
Upgrades:
Minor (x2): Extensible: This weapon can be expanded rapidly to gain +1 Reach per instance of the Upgrade. As an Innate Action, the length can be set to either the normal (+0), +1, or +2 Reach. Each +1 Reach gives the weapon a one Die-Type increase to its MinStr (so at Reach +2, the MinStr is d12). The Lance, as an implant, can become unwieldy--when used against an opponent who is at Reach less than the weapon's current length, Lance is at -1 to Fightingfor each increment of difference (so at +2 Reach, he is at -2 to Fighting rolls against foes who are immediately adjacent).
Minor (in place of 2nd Major): Reduce weight by 50% (to 20 lbs).
Major: First Strike--by pistoning the Lance at just the right moment, the Dog-Boy can cause it to impale an attacker who moves into his current Reach.

NG- 57 Heavy Ion Blaster
12/24/48
1-3d8+2
Shots 10
Wide Burst: +2 to Shooting, Lose 1 die damage per Range increment past Short
2 Spare Short E-Clips

NG L-20 Pulse Laser Rifle
24/48/96, RoF 3
4d6 AP 2
40 Shots
Heavy Pulse: RoF 1, 3 Shots, +1 Shooting, +3 MD, AP 6 vs. MDC, Snapfire.
2 Spare Long E-Clips

Vibro-Bayonet (Mounted on NG L-20)
Str+d8 AP 8 (12 vs. MDC) MD
Parry +1, Reach 1
Two Hands, mounted on NG L-20

C&S Corsair Pistol (Desert Eagle w/cosmetic modifiers, loaded with RamJet)
15/30/60, RoF 1
2d10 AP 6 MD (AP 10 vs. MDC) (2d8 AP 2 w/o RamJet)
7 Shots
40 Rounds of RamJet Ammo

Vibro-Harpoon
Thrown Range 4/8/16
Str+d8+1, AP 8 MD (AP 12 vs. MDC)
Shake/Wound = Distracted until removed

Vibro-Sword
Str+d10, AP 4 (8 vs. MDC) MD

NG-S2 Survival Pack

C&S Knight's Tabard (Patron Item) (Re-Trapped NG LPO Elite Load-Bearing Chest Rig)
This C&S Tabard is essentially a reverse-engineered version of the NG LPO Elite Chest Rig, but has been designed to resemble a knight's tabard, complete with a personally customized emblem or crest.
Features:
• 12 attachment points
• Characters wearing this coat treat their Strength as one die type higher when determining Encumbrance (SWADE page 67). This stacks with Brawny.
• No Minimum Strength Requirement (3 lbs.)
• Integrated IRMSS: 20,000 credits to recharge (TLPG, p.88)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools. Items marked with an * are from the NG-S2.

• Attachment: Firestarter*
• Attachment: Signal Flare*
• Attachment: Canteen*
• Attachment: Flashlight/Switchblade*
• Attachment: Biometric Compass/Inertia Mapper*
• Attachment: Short E-Clip
• Attachment: Long E-Clip
• Attachment: Wooden Cross, end sharpened into a stake*

"Steed" (Robot Horse)
RH100 Robot Horse: Size 2 (Normal), Handling +2, Top Speed 76 MPH, Toughness 24 (12), Crew 1+1, Remaining Mods 3.
Notes: ATV, Exposed Crew, NuclearPowered, STS.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Athletics d8, Fighting d6, Notice d6, Survival d6
Pace 152/Run Die d8
Weapons:
Kick (Str+d6 Mega Damage).
Mounted Combat Rules:
  • Horsemanship: Use the lowest of their Fighting or Riding skills.
  • Falling: If a character is Shaken, Stunned, or Wounded while mounted, or his mount is Incapacitated, he must make a Riding roll. If he fails, he falls. If the mount was running (GM’s call), the rider suffers 2d4 damage (2d6 with a Critical Failure).
  • Missed Ranged Attacks: Mounts and riders are affected by the Innocent Bystander rules. If a shot intended at a rider rolls a 1, it hits the horse instead.
  • Charging: Move 6+" in a relatively straight line to get +4 Fighting Damage
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lance, the Cyber(netic) Knight

Post by Freemage »

Background

Kickin' it Roshomon Style


The Pit. I began in the Pit. I knew only darkness; ate only rot; drank only ashes. But I was strong, and I persevered. I slew the demons who attempted to hold me. I cut them down with the very tool they sought to shackle me to.

Climbing from the Pit, I came to the Waste. There, I wandered, seeking solace, refuge. But there was none. I spent years in the Waste, the corruption of the Pit slowly burning off of me. In the Waste, I was purified.

And when my purification was complete, finally I came to the Siege Perilous, on the Lake of Eternity. I met the great Wizard, and heard the voice of the Lord of the Lake. And the Lord laid upon me a charge:
"A new force has arisen, one which I must learn more of," I was told.

And the Wizard took me to his Sanctum, and there he gifted me with wonders, and bestowed blessings upon me, and finally set me upon a miraculous Steed to ride as I carried forth my charge, to fight for this new Legion of the Morrow, and to be amongst them, and learn of their ways and their aims, to see if they are truly as noble as they would have others believe.


***************

File Timestamp 745.243.983
Hagan has returned from a supply run with a new subject. A mutated mastiff--not uncommon, of course, but unusually, this one was also cybernetically enhanced. The animal-man is delirious from dehydration; I estimate it has been at least 3 days since he has had any water, though he insists he has been wandering for years. It is unclear what led to his current state--his mining attachements are stained with blood that tests as human, but more than that is impossible to determine from his ramblings.

Subject, self-designated "Lance", seems to have incorporated a mythic delusion to cope with his trauma. He views himself as one designated by a higher power (c.ref. God, gods, Heaven) to serve in some as yet unknown purpose. Everything he perceives is viewed through this lens. Curiously, the sheer completeness of the delusion makes him more stable than a less comprehensive one might.

I believe the subject will be a suitable tool for investigating this new group that has been forming since the destruction of Tolkeen (c.ref. Tolkeen-Destruction, Tomorrow Legion). Subject Lance has been outfitted with further cybernetic enhancements, and had certain skills speed-trained in order to better fit his mindset. The mount he has been outfitted with is capable of transmitting messages back via secure channels; Hagan and I will be able to assess the Legion from these reports, and determine if they are a potential resource or liability.

While the mount was Hagan's notion (human ingenuity; such a strange thing), I calculated that there is a strong chance the mount will be destroyed within the first few months in the field. Therefore, I have instructed Hagan to have replacements at the ready, in case they are needed swiftly by our new agent.

***********

Excerpted from a report from the desk of Sgt. Ossanna Wilde, as delivered by Corporal Montcrief, to Elle of Owls:

I conducted the new arrival's interview as requested. This one is a strange one, no doubt--the Dogboy thinks he's a knight. He was calling himself a cyber-knight, and I put a stop to that right quick, even if the name is more fitting him. Hell, he's even got a cybernetic horse. Given his cybernetics, I'd say a heavy industrial worker, probably bred for labor in the mines, is a little more likely, though. Not sure where he got the horse, though. Still, thing's very affectionate towards him.

He's sincere, though, in wanting to do right. If anything, a little too sincere. For that reason, I'm going to request that he NOT be assigned to the Jokers. In case you've forgotten, we just got a wannabe redeemed demon on our roster; get these two together, and they're likely to form a Revelation Cult, or something like that. Still, Lance has a charismatic pull to him, I can't deny it. He'd do well in a COT, I think.

Oh, and don't underestimate him combat-wise. Had him go toe to toe with a few of our trainers--he wields that drill better than some of our actual Cyberknights whip around their psi-blades. And with that carbon tip, he is capable of punching into a Glitterboy on a solid hit. So that mission to Kingsdale you've been dropping hints about might be a good fit for him.

***********
Post-Legion BG, Work In Progress
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lance, the Cyber(netic) Knight

Post by Freemage »

Build

Gear &Common Goods
Universal Credits

Fortune & Glory
  • A Way to Get Around: Add two die types to Riding skill and start with one vehicle or mount of choice (Robot Horse).
  • Vigorous & Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
Hero’s Journey
  • Training 1-3: Combat Training: +3 Skill Points for Fighting/Shooting/Athletics
  • Training 15-16: Constant Battle: Improvisational Fighter
  • Education 9-10: Far-Travelled: In North America, +2 Common Knowledge for Geography/People and +2 Survival/Networking
Rich/Filthy Rich HJ Rolls
Body Armor 1-4: Body Armor of Choice, Crusader Heavy EBA
Cybernetics: Targeting Eye
Cybernetics: Combat Coding--Take 'Em Down
Cybernetics: Bionic Strength Augmentation

Starting Funds: 25K Cr.
Gear Purchases:
Cyberware: CEP. (20K Cr)

Advances
  • Initial Advances: Rich, Filthy Rich
  • Edge(s) granted by Iconic Framework: Upgradeable, Iron Jaw, Soldier
  • Edge(s) granted by Race: Strong Breed
  • Edges(s) from Hero’s Journey Rolls: Improvisational Fighter
  • Edges(s) from Fortune & Glory Rolls: Trademark Weapon (Lance)
  • Novice 1 Advance: Strong Breed
  • Novice 2 Advance: Strength Bump
  • Novice 3 Advance: Steady Hands
  • Seasoned 1 Advance: Strong Breed
  • Seasoned 2 Advance (PbP): Strength Bump
  • Seasoned 3 Advance: Equestrian Edge (4/15)
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Lance, the Cyber(netic) Knight

Post by Daniel »


Good to go for AoT!
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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