Cold Iron Compass for Caiden (Agents of Titan)

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Caiden
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Cold Iron Compass for Caiden (Agents of Titan)

Post by Caiden »

Cold Iron Compass
There is not a number of demons that can be slain that can satisfy Caiden. He obtained this compass through one of his sect's allies. Every inch of it is etched with arcane symbols and enchanted against demons. This cold iron compass unerringly points the way to the nearest demon at all times.
Cold Iron Compass 2.PNG
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The Cold Iron Compass always tracks the nearest demon. The ambient magical energies of Rifts Earth cause the needle to undulate, requiring a roll Occult or Arcane skill to correctly interpret the true direction to the demon. Attempting to use the compass to triangulate the distance to the demon requires a Survival roll. The difficulty increases by +1/power of ten in miles (so 1000 miles away from the nearest demon, it'd be a difficulty 7 roll). The roll is opposed by arcane skill if a demon has/is using Conceal Arcana.

The compass is shrouded from their senses of demons, subtracting -2 from Notice rolls and
detect arcana attempts. It seems to seek vengeance upon demons itself, granting the bearer the effects of the Champion and Iron Jaw Edges in combat when confronting demons.

(Base item: An otherwise normal compass made from cold iron.)
Minor: -2 to be Noticed by demonkind
Minor: -2 to be detected by demonkind
Major: Edge - Champion, but only against demonkind
Major: Edge - Iron Jaw, but only protects against demonkind
Trapping: This compass' needle always points towards the nearest demon.
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Ndreare
Savage Siri
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Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Ndreare »

Sweet, looks goodto me
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Freemage
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Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Freemage »

As I suggested in Discord, I'd urge a roll for the Demon-Detection ability. Occult or Navigation would be satisfactory. Using it to triangulate to calculate distance would be Survival only.

Difficulty for detection would be 4, +1/power of ten in miles (so 1000 miles away from the nearest demon, it'd be a difficulty 7 roll). Roll is opposed by arcane skill if a demon has/is using Conceal Arcana.

Also, a point of clarification--"demon" can be a vague term. Is this strictly vs. denizens of Hades? Or would it apply to, say, Daemonix and Dyvallians, as well?

Address these, and I vote approved.
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PCs, 8 Active Slots, 3 Signature Items
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Daniel
Daniel (Lars)
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Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Daniel »

Agree with Freemage.
Agents of Titan (AoT) Robotics Industries
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• Tharmander - Rava: Female Human Shifter

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Burn - Mega Juicer - Juicer Uprising

Not Active
  • Hondo - Wild Psi Stalker Psi Slinger
  • Blackfish - Ogre Combat Mage
  • Setrakian - Dragon Juicer
  • Henry - CS Commando
  • Zero

NPC Accounts
  • Lord Coake - NPC
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Caiden
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Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Caiden »

I'm fine with the occult and survival rolls. I don't know about the demons though. Like literally, I just don't know, not that I object to being more specific. Whatever is most common in North America, I guess?
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Daniel
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Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Daniel »

Attuned to geographic area. Currently N. America. Demon doesn’t include such things as Brodkil (they are sub demons). Additionally, Devils are not Demons. If taken to new area (GM discretion) such as, example Germany or S. America, it takes the compass 1d4 days to attune to new location.

^ just spit balling idea…. Still thinking.
Agents of Titan (AoT) Robotics Industries
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• Tharmander - Rava: Female Human Shifter

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Burn - Mega Juicer - Juicer Uprising

Not Active
  • Hondo - Wild Psi Stalker Psi Slinger
  • Blackfish - Ogre Combat Mage
  • Setrakian - Dragon Juicer
  • Henry - CS Commando
  • Zero

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Caiden
Posts: 10
Joined: Tue Jan 10, 2023 4:00 pm

Re: Cold Iron Compass for Caiden (Agents of Titan)

Post by Caiden »

I updated the compass with Freemage's suggestion. I am still ambivalent and genuinely do not know how to answer the Demon question. Whatever qualifies as a Demon is probably good enough for me? Lol
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