Rava Human Shifter (AoT Game)

Retired or On Hold Characters
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Tharmander
Posts: 5
Joined: Thu Jan 26, 2023 1:22 pm

Rava Human Shifter (AoT Game)

Post by Tharmander »

WIP
4d6: [6, 4, 4, 1] = 15 *100 = 1500
2d4: [2, 1] = 3 *500 = 1500
Tharmander
Posts: 5
Joined: Thu Jan 26, 2023 1:22 pm

Re: Rava Human Shifter (AoT Game)

Post by Tharmander »

Rava

Novice Female Human, Shifter

Iconic Framework: Shifter

Image



Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d4, Common Knowledge d6, Fighting d4, Language (Demongogian) d8, Language (Native) d8, Notice d8, Occult d10, Persuasion d8-1, Spellcasting d10+1, Stealth d4
Pace: 6; Parry: 5; Toughness: 10 (4)
Strain: 6/6; Corruption: 0




Novice Advances
  • Raise Attribute: Agility



Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d4, Common Knowledge d6, Fighting d4, Language (Demongogian) d8, Language (Native) d8, Notice d8, Occult d10, Persuasion d8-1, Spellcasting d10+1, Stealth d4
Pace: 6; Parry: 5; Toughness: 5
Strain: 6/6; Corruption:
Hindrances: Bad Eyes (major), Driven (major, Morally Questionable and follows the bidding of her patron), Quirk (Talks to all frogs and toads, regardless if they can talk back. Especially the ones she keeps with her.)
Edges: Diabolist, Familiar Link, Ley Line Gate, Ley Line Phasing, Master of Magic, Power Points, Rapid Recharge (), Shift the Arcane
Armor: Adventure Survival Armor (TW) (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Mystic Staff (Range Melee, Damage d6, Reach 1, +1 Parry), Survival Knife (Range Melee, Damage d4)
Gear: Backpack, NG-S2 Survival Pack (Contains: NG-33 Laser Pistol , Wooden Stakes), Wooden Cross
Languages: Demongogian (d8), Native (native, d8)
Current Wealth: 1,250 cr
Arcane Background: Magic (Rifts® TLPG)PPE: 15Powers: Banish (Savage Worlds: Adventure Edition p154), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Iuqoc! (Deflection; Savage Worlds: Adventure Edition p157-158; A sonic croak from a demon toad. Trappings), Summon Ally (Savage Worlds: Adventure Edition p169), Teleport (Savage Worlds: Adventure Edition p169-170)
Special Abilities
Magic: Power Points: 15; Powers: Banish (Savage Worlds: Adventure Edition p154), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Iuqoc! (Deflection; Savage Worlds: Adventure Edition p157-158; A sonic croak from a demon toad. Trappings), Summon Ally (Savage Worlds: Adventure Edition p169), Teleport (Savage Worlds: Adventure Edition p169-170)
Power Activators: Magic users must be able to gesture and speak to cast spells.
Languages Known: Demongogian (d8), Native (native, d8)
PPE Battery: The staff has 10 PPE (which regenerate at the same rate as the caster’s)
Arcane Background (Magic): Begin with banish, drain Power Points, summon ally, teleport and one extra power. They start with the Master of Magic, Power Points, and Rapid Recharge Edges, as well as d6 Occult, d6 Spellcasting, and 15 PPE.
Bind the Summoned: Reduce his maximum PPE by the amount needed to originally cast summon ally. The creature remains bound to his service until released or Incapacitated (in either case, returns to its home dimension). Shifters may only have one bound entity per Rank. Once released, the Shifter recovers PPE normally. Bound allies are summoned with a raise, granting them the Resilient ability. In Magic Rituals, Shifters ignore up to four points of arcane skill roll penalties for Improved Duration.
Communication Rift: Can open micro-Rifts, to send and receive spoken messages. Near a nexus point or on a ley line the cost is 15 PPE, 50 PPE otherwise. With a Spellcasting roll and a full round, reaches a known location in his dimension (no penalty) or a known target dimension (−2 penalty). The micro-Rift lasts one minute per Rank, who now counts as having visited the target destination. Random dimensions may be contacted this way.
Dimension Sense: With a successful Spellcasting roll, a Shifter gains information about a dimension he is in or views through a Rift (even a micro-Rift).
Dimensional Teleport Home: Once per day for 25 PPE, can teleport himself home regardless of distance. Only the Shifter, his carried gear, and a familiar are moved this way.
Expanded Awareness: Shifters detect arcana as an Innate Ability with the Range (Self). With a Notice roll, they also sense supernatural beings or the manipulation of time or dimensional energies per the Presence Sense power modifier (activations of sloth/speed, summon ally, teleport, and so on).
Ley Line Phasing and Ley Line Gate: Shifters have these Ley Line Walker edges.
Ley Line Magic Mastery: Shifters add two dice to their pool when rolling for available PPE.
Psychotically Brave: Gain +1 to Fear checks and −1 from Fear Table results per Rank.
Sense Rifts: Can sense Rifts or dimensional anomalies within 50 miles as well as direction, type, and general location. If on a ley line, Shifters can sense Rifts anywhere along the line's length.
Shift Reality: Get a free reroll on Spellcasting rolls related to: banish, boost/lower Trait, drain Power Points, illusion, intangibility, invisibility, light/darkness, sloth/speed, sound/silence, summon ally, teleport, and +4 to open, close, or manipulate Rifts and Dimensional Portals.
Corruption: Each time the Shifter summons or consorts with an evil being, make an opposed Spirit check. If the Shifter loses, she gains a point of Corruption. Future corruption contests suffer a penalty equal to the current corruption. When she gains a number of Corruption points equal to half her Spirit die type (rounded up), she is no longer a player character.
Cybernetics: Impose a −1 to the Shifter's Spellcasting rolls for each point of Strain.
Disconnected: They have a −1 Persuasion penalty in social situations involving those not immersed in the occult.
Enemies: Shifters frequently provoke a hostile reaction. Shifters who swear fealty to a power opposing Lord Dunscon will likely find the True Federation hostile as well.
Spellslinger: ["Iuqoc! (Deflection)"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.


Advances
Novice Advances
Raise Attribute: Agility
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Current Load (normal/combat): 39.25 / 15 (21)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

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Lord Hoplobatrachus Tigerinus of The Dyzonian Swamps

Tiny +6 (FC)
low light vision +1 (SWADE)
semi-aquatic +1 (SWADE)

reduced core skills(common knowledge) -1 (SWADE)
cold blooded -3 (FC)
reduced pace -1 (SWADE)
Dependency (must be kept moist once per day) -1 (SWADE)

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d8
Skills: Academics d8, Athletics d6, Common Knowledge d4, Faith d6, Fighting d6, Language (Native) d8, Notice d4, Persuasion d4, Stealth d6
Pace: 6; Parry: 5; Toughness: 6
Hindrances: Loyal, Quirk (Only enjoys the highest quality of living. Aka. Boujee demon toad that enjoys fine dinging and luxery.), Vow (major, To serve Rava per the orders of Bobugbubilz, the Demon Lord of Amphibians)
Edges: Arcane Background (Miracles), Iron Jaw, Luck
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Starting Bennies: 3
Last edited by Tharmander on Thu Jan 26, 2023 9:47 pm, edited 3 times in total.
Tharmander
Posts: 5
Joined: Thu Jan 26, 2023 1:22 pm

Re: Rava Human Shifter (AoT Game)

Post by Tharmander »

Character Status
Wounds
Fatigue
Bennies
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Character Status
Wounds
Fatigue
Bennies
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