Andrew Cofield, Politician Diplomat

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Andrew Cofield
Posts: 33
Joined: Tue Sep 29, 2020 4:15 pm

Andrew Cofield, Politician Diplomat

Post by Andrew Cofield »

Name: Andrew Cofield
Origin: Human
Class: Adventurer (Partial Expert/Partial Psychic)
Level: 1
Background: Politician
Homeworld: Odessa
Languages: All known languages in sector (Diplomat 1)

Attributes:
Attributes were rolled randomly (3d6 each, in order, set one to 14).
Strength: 15 (+1)
Dexterity: 15 (+1)
Constitution: 13 (+0)
Intelligence: 18 (+2)
Wisdom: 14 (+1)
Charisma: 15 (+1)

Skills:
Administer-0
Manage an organization, handle paperwork, analyze records, and keep an institution functioning on a daily basis. Roll it for bureaucratic expertise, organizational management, legal knowledge, dealing with government agencies, and understanding how institutions really work.

Connect -0
Find people who can be helpful to your purposes and get them to cooperate with you. Roll it to make useful connections with others, find people you know, know where to get illicit goods and services, and be familiar with foreign cultures and languages. You can use it in place of Talk for persuading people you find via this skill.

Shoot-0
Use Shoot as a combat skill when using ranged weaponry, whether hurled rocks, bows, laser pistols, combat rifles, or ship’s gunnery.

Talk-1
: Convince other people of the facts you want them to believe. What they do with that conviction may not be completely predictable. Roll it to persuade, charm, or deceive others in conversation

Trade-0
Find what you need on the market and sell what you have. Roll it to sell or buy things, figure out where to purchase hard-to-get or illicit goods, deal with customs agents, or run a business.


Foci:
Diplomat-1:
Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy

Diplomat-2:
Once per game session, shift an intelligent NPC’s reaction roll one step closer to friendly if you can talk to them for at least thirty seconds


Psychic Skills:
Telepathy-0
Effort: 2

Psychic Techniques:
Telepathic Contact 0:
Observe emotional states in a target. Intense emotions provide a single word or image related to the focus of the feelings.
Cost: 1 Effort for the day
Duration: 1 Scene


Other Statistics:
Hit Points: 5
Base Attack: +0

Saving Throws:
Physical 14
Mental 14
Evasion 13

Armor Class:
AC 14 vs all

Ranged Weapons:
Rifle: +1 to hit, 1d10+3 dmg, rng 200/400, mag 6, TL 2
Semi-Auto Pistol: +1 to hit, 1d6+2 dmg, rng 30/100, mag 12, TL 3

Melee Weapons:
Unarmed Attack: -1 to hit, 1d2+1 dmg, STR/DEX, TL 0

Equipment:
Readied: Backpack (TL 4), Compad, Rife, Secure Clothing, Semi-Auto Pistol, Survival Kit
Stowed: 3 x Ammo (20 rounds), Atmoflter, Binoculars (TL 4), 2 x Lazarus Patch, 2 x Power Cell (type A), 3 x Tailored Antiallergens, 2 x Thermal Flare
Cached: -
Credits: $5


System Strain:
Maximum: 13
Permanent: 0

Parry: 6; Toughness: 7 (2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Arrogant, Impulsive
Edges: Ace, Arcane Armor, Favored Powers (Wizard), Wizard (Specialist) (Abjuration (Necro, Enchant))



Parry: 5; Toughness: 7(2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Can’t Swim, Cautious, Small, Wanted (minor, former street gang)
Edges: Arcane Background (Magic), Free Runner, Thief
User avatar
Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Re: Andrew Cofield, Politician Diplomat

Post by Tribe of One »

Have you taken the two free skills at Level-0 (or free piece of cyberware) mentioned in the intro post?
GM Bennies: 7/7
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Andrew Cofield
Posts: 33
Joined: Tue Sep 29, 2020 4:15 pm

Re: Andrew Cofield, Politician Diplomat

Post by Andrew Cofield »

Yes, that is where my Connect and Trade came from.

Parry: 6; Toughness: 7 (2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Arrogant, Impulsive
Edges: Ace, Arcane Armor, Favored Powers (Wizard), Wizard (Specialist) (Abjuration (Necro, Enchant))



Parry: 5; Toughness: 7(2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Can’t Swim, Cautious, Small, Wanted (minor, former street gang)
Edges: Arcane Background (Magic), Free Runner, Thief
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