Kriza, Psi-Druid

GM: Freemage
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Kriza
Posts: 83
Joined: Mon Jan 14, 2019 6:52 pm

Kriza, Psi-Druid

Post by Kriza »

Kriza
Image
Seasoned Female Psi-Ghost, MARS Psi-Druid, and Survivor

Iconic Framework: MARS Psi-Druid
Background
She and her clan fought in the war in Tolkeen. Afterward, she and what remained of her people moved east. She hasn't spoken since the war.


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Driving d4, Fighting d6+1 (w/Dragonbane), Healing d6+2, Language (American) d8, Language (CSL) d6, Language (Demongogian) d6, Language (Dragonese/ Elven) d6, Language (Spanish) d6, Notice d8, Occult d6, Performance d6, Persuasion d4, Psionics d10, Riding d4, Shooting d8+1 (w/bow), Stealth d6+2 (+4 more while Ghosting), Survival d6+2
Pace: 6; Parry: 5 (6 w/Dragonbane); Toughness: 14 (7)
Strain: 8/8
Hindrances: Cautious, Loyal, Mute, Vow (major, Psi-Ghost Code), Wanted (major, Psi-Ghost)
Edges: Beast Bond, Beast Master (Mouse, the owl), Healer, Linguist, Luck, Major Psionic, Nerves of Steel, Power Points, Strong Willed, Woodsman
Armor: Mark II Battlefield Light EBA (Armor 7, Embedded Toughness 1, +2 Stealth, 2 EP HJ purchases included)
Weapons: Unarmed (Range Melee, Damage Str), Brass Knuckles (Range Melee, Damage Str+d4, silver spikes on her right glove), Dragonbane Blade (Range Melee, Damage Str+2d6, MD, AP 8, Dragon Slayer, Radiates Enmity, Claw-Seeking Blade (+1 Fighting, +1 Parry), link), Hi-Tech Bow/X-Bow (Signature Item, Range 15/30/60, Damage Str+d8, AP 1, +1 to Shooting, ignore up to 2 points of penalties to Shooting rolls, spend a Benny to avoid Technical Difficulties and bow has +2 Hardness), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: 3x Arrow/Bolt, Explosive, 25x Arrow/Bolt, Polymer, 10x Arrow/Bolt, Silver, NG LPO Elite Load-Bearing Chest Rig (12 attachment points, embedded IRMSS, treat Minimum Strength for Encumbrance as one type higher, link), Night-vision Goggles, Quiver, Utility Belt, Wooden Cross
Languages: Spanish (d6), Dragonese/ Elven (d6), Demongogian (d6), CSL (d6), American (native, d8)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 30
  • Powers: Animal Friendship (Beast Friend; Savage Worlds: Adventure Edition p155), Cat Climb (Wall Walker; Savage Worlds: Adventure Edition p169-170), Read/Hide Aura (Detect/Conceal Arcana, Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Heal (Healing, Savage Worlds: Adventure Edition p162), Overgrowth (Entangle; Savage Worlds: Adventure Edition p161), Stoneskin (Protection; Savage Worlds: Adventure Edition p165-166), Succor (Relief; Savage Worlds: Adventure Edition p166)
Special Abilities
  • Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
  • Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
  • Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
  • Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
  • The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
  • Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
  • Psionics: Power Points: 30; Powers: Animal Friendship (Beast Friend; Savage Worlds: Adventure Edition p155), Cat Climb (Wall Walker; Savage Worlds: Adventure Edition p169-170), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Overgrowth (Entangle; Savage Worlds: Adventure Edition p161), Stoneskin (Protection; Savage Worlds: Adventure Edition p165-166), Succor (Relief; Savage Worlds: Adventure Edition p166)
  • Languages Known: Spanish (d6), Dragonese/ Elven (d6), Demongogian (d6), CSL (d6), American (native, d8)
  • Psi-Druid Spellcasting: Psionics d6, Arcane Background (Psionics), 10 ISP, and begin with three powers as well as detect/conceal arcana and healing.
  • MARS Advances: Psi-Druids are Seasoned heroes.
  • Psi-Druid Edges: Beast Master, Healer, and Woodsman Edges.
  • Psi-Druid Skills: Healing d6 and Survival d6.
Starting Bennies: 4
Advances
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Occult/Psionics
  • Edge: Beast Bond
Seasoned Advances
  • Edge: Major Psionic
  • Raise Skills: Shooting/Athletics
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Kriza
Posts: 83
Joined: Mon Jan 14, 2019 6:52 pm

Re: Kriza, Psi-Druid

Post by Kriza »

Mouse, the owl
Image

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4-2, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d10, Stealth d8
Pace: 3; Parry: 5; Toughness: 3
Edges: -
Special Abilities
  • Bite/Claws: Str+d4.
  • Flight: Pace 24.
  • Low Light Vision: Birds of Prey ignore penalties for Dim and Dark Illumination.
  • Size −2 (Small): Falcons, eagles, and owls stand about 3' tall with wingspans of 5’ or more.
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Kriza
Posts: 83
Joined: Mon Jan 14, 2019 6:52 pm

Re: Kriza, Psi-Druid

Post by Kriza »

Kriza’s Bow (Signature Item)
  • Base Item: Hi-Tech Bow/X-Bow (Range 15/30/60, Damage Str+d8, AP 1)
  • Enhancement: HJ Ranged Weapons Table 5. Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this weapon.
  • Enhancement: HJ Ranged Weapons Table 7. The superior balance of this weapon allows you to ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Cover, Illumination, Range, and Relative Speed.
  • Enhancement: HJ Ranged Weapons Table 14. This weapon is especially sturdy and well-made. You may spend a Benny to avoid making a Technical Difficulty roll any time one is called for. In addition it has +2 Hardness if attacked.
Kriza came home from Tolkeen with this bow. No one remembers her especially favoring bows before the war, but now she won’t be parted from it.
User avatar
Kriza
Posts: 83
Joined: Mon Jan 14, 2019 6:52 pm

Re: Kriza, Psi-Druid

Post by Kriza »

Resource Tracker
  • Bennies: 4/4
  • ISP: 29/30
  • Wounds: 0
  • Fatigue: 0
  • Current Wealth: 175 cr
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