Hero's Journey 3d20: [4, 15, 11] = 30
Maurice Zimmerman
Seasoned Psi-Ghost, MARS Robot Vehicle Ace
Iconic Framework: MARS Robot Vehicle Ace
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d4, Electronics d6, Fighting d6, Hacking d6, Intimidation d4, Language (Native) d8, Notice d6, Occult d6, Performance d6, Persuasion d4, Piloting d10, Psionics d8, Repair d6+2, Shooting d10, Stealth d4, Thievery d4
Pace: 6; Parry: 5; Toughness: 5
Strain: 6/6
Hindrances: Heroic, Loyal, Overconfident, Vow (major, ), Wanted (major, )
Edges: Ace, Command, Fame, Followers, Mr. Fix It, Rapid Fire, Robot Vehicle Jock, Take 'Em Down
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: Tool Kit), Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 10
- Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Environmental Protection (Savage Worlds: Adventure Edition p161)
- Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
- Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
- Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
- Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
- The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
- Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
- Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Environmental Protection (Savage Worlds: Adventure Edition p161)
- Languages Known: Native (native, d8)
- Robot Vehicle Jock: Begin with Electronics d6, Piloting d6,
plus the Ace and Robot Vehicle
Jock Edges. - Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses,
and effects of all personal Combat Edges and associated aneuvers. - 4 Advances: MARS Packages start with 4 advances at Seasoned
- Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery
Vehicles
- NG-VG61 Gunwolf (Size: 7 (Large); Handling: ; Toughness: 46 (28); Pace: 14; Running Die: d8; Top Speed: 60mph/97kph; Notes: MDC Armor
clawed hands cannot carry hand-held weaponry
Advanced Sensor Suite (+4 to Notice rolls, and a free reroll to detect ambush)
Rarity –5)
Weapons - 2 × Mini-Missile Launchers (Chest, RoF 4, Shots 14 each)Mini-Missile - Range 100/200/400, Damage see warhead, ROF 1
- Assault Jaws/Claws/Spiked Rail Gun Barrels (Str+2d6 Mega Damage, AP 14, silver coated, count as Natural Weapons, see Savage Worlds)Pike - Range Melee, Damage Str+d6us, Reach 2
- Dual-Linked Anti-Personnel Lasers (Eyes)Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5
- Dual-Linked Medium Rail Guns (Right Forearm, may load silver-tipped wooden rounds)Medium Rail Gun - Range 100/200/400, Damage 3d12+3, ROF 3, AP 14
- Heavy Flamethrower (Jaws, Cone Template, 3d10+3 Mega Damage, RoF 1, It Burns)Flamethrower - Range Cone Template, Damage 3d6, ROF 1
- Light Rail Gun (Chest, Fixed Forward, can fire at grappled opponents)Light Rail Gun - Range 100/200/400, Damage 2d12+2, ROF 3, AP 10
- Medium Ion Cannon (Left Forearm)Medium Ion Cannon - Range 40/80/160, Damage 4d10, ROF 1, AP 8
- Wolf’s Howl Transmitter Array: Crew may Test Electronics versus all targets within a Large Blast Template centered on the Gunwolf (the Gunwolf is immune), victims oppose the roll with Smarts at −2 (−4 for targets with enhanced hearing or non-EMP shielded electronics, GM’s call) or become Distracted, plus Vulnerable with a raise.
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Advances
Novice Advances
- Raise Attribute: Agility
- Raise Skills: Piloting/Shooting
- Raise Skills: Athletics/Fighting
- Edge: Take 'Em Down
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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