Messenger Down!
Fergus Falls, Minnesota
November 26th, 109 P.A.
Late Afternoon
Repairs completed on the Mammoth APC, in just under the promised two hours, the town mechanic, Zahn, tosses a greasy handkerchief at his desk, hands shaking and nods at the James Jameson. The Captain of the Guard showed up minutes before to check on the progress of repair. Slapping a hand down on the mechanic’s shoulder the Captain smiles, ”See Zahn! You did it. Under two hours. Now get out of here.”
Sweating profusely, Zahn stutters, My p..p..pay? I…”
A sharp look from the Captain shuts the still intoxicated man up and the mechanic bee lines his way from his shop to the bar.
One UltiMax RPA and the Captain of the Guard politely escort you to the edge of King Wilport’s territory. Which is about a mile outside town.
Coming to a halt, hovering in place on his Hovor Cycle James Jameson waves at you as you leave.
Jameson watches as the Mammoth rolls by, Sparky marches past in his power armor, Berk rides Stompy by and Lance gallantly rides Steed past the edge of their territory .
Radioing the Agents a farewell, Jameson says: ”No hard feelings eh? Just keeping my town safe. Once things cool off y’all are welcome back another time.”
You are on the last leg of your trip, in the Wastelands of North West Minnesota, roughly 380 miles to New Medora. With luck you should arrive in five or a little less hours.
The Red River of the North
Near Fargo N. Dakota
November 26th, 109 P.A.
Evening (Nearly Sunset)
The Red River of the North separates the old American states of Minnesota and N. Dakota, forming and following most of the border of Minnesota and N. Dakota. It empties into Lake Winnipeg, whose waters join the Nelson River and ultimately flow into Hudson Bay. In the centuries since the Coming of the Rifts this river has swelled in size and just how deeply it snakes its way across N. America. Reaching from Canada (Manitoba) down the the tip of Kansas, across both Dakota’s and Nebraska.
The reddish sun in the sky reflects beautifully off the flowing yet calm waters of the River. Either side of it are flatlands with low green brush and plants, snow melted now, the ground only slightly damp. On the edges of both banks of the river there are dense trees. The cracked, damp, wide dirt road you are on abruptly ends at the river. It looks like there once was an old world, pre-apocalyptic cement bridge here.
Following you at a distance and high, high overhead is the Cloud City.
Crossing the river on Stompy looks totally feasible. The Mammoth also, even done with care, smaller mounts or vehicles. It’s obvious that this area, with the dense trees, makes a great ambush point.
Rupetta predicted the half man cyborg would attack the Agents once outside of Fergus Falls. If it’s coming, this seems like a likely location.
As you arrive at the bank of the river …
Heavy duty energy fire ripples upward from the far bank. At first you think (predictable!) someone is firing upon your group. That is until you see the intended target being blasted.
The Agents see a strange aircraft flying overhead, obviously undergoing technical problems. Even in the dusk hours you can see the plane is trailing smoke, making the normally “invisible” aircraft stand out. None of the Agents can identify it, even experienced pilots, but it is clearly a sophisticated stealth aircraft. It crashes nearby, on your side of the bank of the river and as the Agents approach, they see a single figure emerge from the wreckage.
A Draconic Interlude
The communications device that Sparky has crackled and sputtered. A transmission trying to transmit. Interference makes it hard to make out.
”Agen…….. Val…tine…. Zzzzzzkkkkrrrrt …. Mission priority…… ccccrrrrr……. Ensure Dr. Hal …fdghhhgghhhhjj… is saved!”
Dragon isssssssss an Agent….. asset. Mak… ffghhj sure to….”
The transmission abruptly stops.
From across the river on the opposite bank you hear the loudspeaker of a vehicle activate, ”Nnnnn hehehe no mmm more chattttting wi…with h..h..him! Killlllllllll hehehehe th hehehe mmmm all!”
The voice belonging to the half man cyborg. The one and only and very same from Fergus Falls.
From the opposite bank dozens of figures move.
From the wreckage one human looking middle aged man emerges wearing Titan designed personal EBA. Staggering he looks stunned from the crash, but alive.
Combat!
Highest # goes first.
Sparky Red Joker and # 55
Berk & Stompy 4 of Diamonds and # 10 … now a 52 because of Rupetta!
Lance Jack of Clubs and # 37
Rupetta Queen of Hearts and # 43
Oz Queen of Diamonds and # 42
Caiden 3 of Spades and # 8
Hal 7 of Clubs and # 21
JT and Crew 9 of Clubs and # 29
Character/Player/NPC | Initiative Order |
Sparky | Red Joker |
Berk | Changed by Rupetta |
Reputta | QH |
Oz | QD |
Lance | JC |
James T and Crew | 9C |
Hal | 7C |
Berk & Stompy | 4D |
Caiden | 3S |
Post in whatever order. The Initiative Order will only matter if it matters. You know what I mean.
Sparky! Joker! All your rolls are at +2 and Everyone gets a Bennie. Wow. Way to start things!
Please track your ISP PPE Ammo etc. thank you.
FYI: I will post as James T and his Crew and as Hal. Their attacks I’ll post but will wait until you guys get going.
Combat Map? Here go:
On the one side of the river is all of the Agents. Plus the crashed ship. Consider Oz to be on this side too. On the far bank is the half man (James T) and his goons.
Those goons? Yeah. Here they are:
G1 located at E1: Full conversion Cyborg Commander. T 32 (4) P 6. He is a Wild Card.
G2 etc to G12 are all Full conversion Cyborg. T 22 (4) P 6. They are Extras.
James T (Wild Card) is inside a Vehicle at E8. There are two mercenaries in the APC with him. The 2 that carried him off earlier in Fergus Falls. They are Wild Cards. The APC is a GAW Bradley.
Remaining Mods are both utilized. You’ll see ….
Note: Per Discord.
Note
At the end of this combat our bennies etc will reset.