Edward - Human Mind Melter

GM: Snake Eyes
When all else fails, they’ll have to fight dirty to get the job done!
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Edward
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Joined: Thu Aug 10, 2023 6:17 pm

Edward - Human Mind Melter

Post by Edward »

F&G 2d20: [17, 12] = 29

Edward
Veteran Male Human, Mind Melter

Iconic Framework: Mind Melter

Attributes: Agility d6, Smarts d12, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d4, Intimidation d10+2, Language (Native) d8, Notice d8, Occult d6, Persuasion d10, Psionics d10, Shooting d4, Stealth d6, Taunt d6
Pace: 6; Parry: 4; Toughness: 10 (4)
Strain: 6/6
Hindrances: Arrogant, Loyal, Quirk (), Ruthless (minor)
Edges: Major Psionic, Master Psionic, Menacing, Mentalist, New Powers (Object Reading, Illusion), Power Points, Power Points
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 40Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Divination (Savage Worlds: Adventure Edition p159), Illusion (Savage Worlds: Adventure Edition p163), Invisibility (Savage Worlds: Adventure Edition p164), Object Reading (Savage Worlds: Adventure Edition p165), Puppet (Savage Worlds: Adventure Edition p166)
Special Abilities
Psionics: Power Points: 40; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Divination (Savage Worlds: Adventure Edition p159), Illusion (Savage Worlds: Adventure Edition p163), Invisibility (Savage Worlds: Adventure Edition p164), Object Reading (Savage Worlds: Adventure Edition p165), Puppet (Savage Worlds: Adventure Edition p166)
Languages Known: Native (native, d8)
Arcane Background (Psionics): Begins with Arcane Background (Psionics) choosing five powers, the Power Points, Major Psionic, and Master Psionic Edges as well as a d6 Psionics skill. Mind Melters begin with 30 ISP (10 ISP base plus 5 ISP from the Power Points Edge, both of which are doubled by Major Psionic).
Alter Aura: Have conceal arcana as an Innate Ability with the Range (Self) limitation; can use Power Modifiers as usual. In addition allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
Expanded Awareness: Have the detect arcana power as an Innate Ability with the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check
Master of Psionics: Mind Melters get a free reroll on all Trait rolls (except Critical Failures) when using psychic abilities and their Psionics skill.
Mental Resistance: Have +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses.
A Little Odd: Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
Cybernetics: Mind Melters suffer −1 to the Psionics skill for each point of Strain.
Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
Feared: Mind Melters suffer a −2 Persuasion when dealing with those who know what they are and fear them.
Unnerving Presence (Hero's Journey): Your hero gains +1 on all social skill checks. If he has empathy, or fear, he gains a free reroll when using those powers.
Unbound Power (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.


Advances
Novice Advances
Raise Attribute: SmartsRaise Skills: Psionics/TauntEdge: MenacingSeasoned Advances
Raise Attribute: SpiritRaise Skills: Intimidation/PersuasionEdge: New Powers (Object Reading, Illusion)Edge: Power PointsVeteran Advances
Raise Attribute: Smarts
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Current Load: 37.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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Stoic
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Re: Edward - Human Mind Melter

Post by Stoic »

Friendship Bracelet (TW Item)
Post Sun Aug 06, 2023 1:51 pm

Major Upgrade: Power: Empathy, 20,000 credits
Major Upgrade: Power: Fear, 20,000 credits
Major Upgrade: Edge: Charismatic, 25,000 credits

Minor Upgrade: +1 Persuasion, 5,000 credits
Minor Upgrade: +1 Persuasion 5,000 credits
Minor Upgrade: +1 Intimidation 5,000 credits

Total: 90,000 credits
GM Bennies 9/9
Wild Card Bennies ?
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