Elihah - Elf Robot Pilot

GM: Freemage
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Elihah
Posts: 5
Joined: Fri Aug 18, 2023 12:36 pm

Elihah - Elf Robot Pilot

Post by Elihah »

Character Name Elihah

Rank: Seasoned
Race: Elf
Iconic Framework: MARS Robot Combat Pilot
Attributes:
  • Agility d12
  • Smarts d8
  • Spirit d8
  • Strength d6
  • Vigor d6
Pace: 6; Parry: 8; Toughness: 12 (5); Strain: 4/6

Skills:
  • Athletics d4
  • Common Knowledge d4
  • Notice d8
  • Persuasion d6+1
  • Stealth d6
    Electronics d8+2
    Piloting d8
    Fighting d12
    Shooting d12
    Performance d6+1
    Gambling d8
    Repair d8+2
Hindrances
  • Heroic (Major): The character always helps those in need.
  • Quirk (Minor): Culturally superior
  • Driven (Minor)
    Enemy (Minor)
    Wanted (Minor) Coalition
Racial Abilities
  • D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
    Enchantingly Beautiful: Elves gain +1 to Performance and Persuasion rolls with all races and peoples, except human supremacists.
    Driven: Elves have the Driven (Minor) Hindrance.
    Impudent: All elves have the Quirk (Minor—Culturally Superior) Hindrance.
    Low Light Vision: Elves ignore Illumination penalties for Dim and Dark lighting.
    Near-Human Physiology: Those unfamiliar with elven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
    Physical and Mental Prowess: Elves start with d6 Agility and d6 Smarts; increase Trait maximums accordingly.
    Racial Animosity: Elves suffer −2 on Persuasion checks when dealing with dwarves.
    Vehicle Interface Package* (1 strain, Rifts® TLPG Rifts® TLPG p.114): Grants +2 to related Boating, Driving, Piloting, and Electronics checks
    Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    Languages Known: Native (native, d8)
    Robot Vehicle Jock: Begin with Electronics d6, Piloting d6, plus the Ace and Robot Vehicle Jock Edges.
    Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
Edges and Iconic Abilities
  • Ace : Aces are pilots and drivers who have a special affinity with their car, boat, plane, or other vehicle. They ignore two points of penalties to any Boating, Driving, or Piloting roll, and may spend Bennies to Soak damage for any vehicle they control or command, using the
    appropriate Boating, Driving, or Piloting skill instead of Vigor. Each success and raise negates a Wound.
  • Danger Sense : Your hero can sense when something bad is about to happen. When rolling for Surprise (page 108), he adds +2 to his Notice roll to act in the first round. With a raise, he starts the encounter on Hold.
    In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a Notice roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe
    doesn’t get The Drop against him.
    Rich She begins with 15,000 credits and gets two rolls on the Body Armor, Close Combat Weapons, Cybernetics, Enchanted Items &
    Mystic Gadgets, or Ranged Combat Weapons Tables. The hero may give up the two rolls to instead own one personal weapon, body armor, or adventuring gear item of her choice.
    Filthy Rich She has a total of 25,000 credits saved up and gets four total rolls on the above-listed tables
    Marksman The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a Rate of Fire of 1 as her first action, she may add +1 to an Athletics (throwing) or Shooting roll, or ignore up to 2 points of penalties from Called Shots, Cover, Range, Scale, or Speed. This is a lesser version of the Aim maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.
    Quick Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an Action Card of Five or lower, you may
    discard it and draw again until you get a card higher than Five.
    Martial Artist The fighter has trained in basic martial arts. Her fists and feet are weapons (see Natural Weapons, page 104) so she’s always considered armed. She adds +1 when striking with them and causes Strength+d4 damage. If she already has a Strength damage die from the
    Claws racial ability (page 18) or the Brawler Edge, increase the damage a die type.
    Robot Vehicle Jock Robot vehicles are highly complex war machines which require a great deal of training to operate. Without this Edge, the
    operator suffers a −2 penalty to all skill rolls while piloting a robot vehicle.
Elihah
Posts: 5
Joined: Fri Aug 18, 2023 12:36 pm

Re: Elihah - Elf Robot Pilot

Post by Elihah »

Gear

NG-S2 Survival Pack wgt 20
Tool Kit wgt 5
Wooden Cross wgt 1

NG-33 Laser Pistol 3d6 range 12/24/48 AP 2 ROF 1 shots 20 wgt 4
No recoil
2 eclips

Survival Knife Str+d4 Melee AP 0 wgt 1
Contains supplies that add +1 to Survival rolls

Vibro-Blade Vambraces Str+2d6 Melee AP 8 wgt 2
+1 to Hit, Harmonic Blades, Powered Weapon, Parry +1 (must be worn as a pair for the bonus). Count as Claws (does this intersect with Martial Artist as claws allow for extra damage with that edge?)

3000 credits plus Money and Common Goods: 4d6*100: [2, 4, 2, 4]*10 = 120
Universal Credits, and 2d4*500: [3, 2]*50 = 250 credits
worth of gear or valuables


NG-V7 BLOCK IV HUNTER MOBILE GUN
The latest upgrade in a venerable series famous for the massive rail gun mounted in a
dome-shaped "head" turret, the Block IV Mobile Gun continues a legacy of rugged robots.
SIZE TOUGHNESS STR PACE + RUN (MPH) CREW CREDITS
8 (Huge) 52 (28) d12+7 14 + d10 (70 MPH) 3+2 56 million
Notes: MDC Armor,
Weapons:
„ Heavy Rail Gun (Head Turret)
„ 2 × Mini-Missile Launchers (Forearms, RoF 4, 12 Shots each)
„ Medium Laser (Ventral Sponson, Reaction Fire)
Elihah
Posts: 5
Joined: Fri Aug 18, 2023 12:36 pm

Re: Elihah - Elf Robot Pilot

Post by Elihah »

Advances

MARS
Up Close and Personal: Add two die types to Fighting. Your hero gains a personal
Close Combat weapon of choice or Trademark Weapon for a starting melee weapon. Vibro Vambraces chosen (unless someone has a better suggestion for d6 str)
Any - Agile and Dexterous: Your hero adds one die type to Agility and begins with either
the Ambidextrous or Quick Edge.

Hero’s Journey
  • Training 5 - Martial Artist
  • Experience 8 Danger Sense
    Education 17 +3 smarts skill points
    Rich 1 - Close combat 10 +1 damage
    Ranged weapon 5 +1 shooting
    Filthy Rich 3-4 Vehicle interface system
Advances
  • Initial Advances: (Bonus from Hindrances): Rich and Filthy Rich
  • Edge(s) granted by Racial Features: None
  • Edges(s) from Hero’s Journey Rolls: Danger Sense, Quick, Martial Artist
  • Novice 1 Advance (PbP): Agility D12
  • Novice 2 Advance: Fighting D12, Shooting D12
  • Novice 3 Advance: Gambling D8, Notice d8
  • Seasoned 1 Advance: Spirit d8
  • Seasoned 2 Advance: Marksman
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Elihah
Posts: 5
Joined: Fri Aug 18, 2023 12:36 pm

Re: Elihah - Elf Robot Pilot

Post by Elihah »

Background

Old Acquaintances

Born in Lazlo, Elihah is the second son of a wealthy corporate family


Won the Robot in a game from somebody who didn't have the money for repairs.
He returned later with the money, but Elihah refused to return the robot.

The previous owner had raided a Coalition outpost and they were not interested in the fact he wasn't the Pilot that day
Elihah
Posts: 5
Joined: Fri Aug 18, 2023 12:36 pm

Re: Elihah - Elf Robot Pilot

Post by Elihah »

MARS 1d20: [20] = 20 Any - Agile and Dexterous: Your hero adds one die type to Agility and begins with either
the Ambidextrous or Quick Edge.
MARS 2 1d20: [1] = 1 Up Close and Personal: Add two die types to Fighting. Your hero gains a personal
Close Combat weapon of choice or Trademark Weapon for a starting melee weapon.

HJ 1 1d20: [5] = 5
HJ 2 1d20: [8] = 8
HJ 3 1d20: [17] = 17

Rich 1
R rich 1 1d20: [5] = 5 rich 2 1d20: [10] = 10

Rich 3-4 - cyber of choice - vehicle interface system

Sidekick bonus sidekick 1d20: [8] = 8 - no longer used

narrative hook 1d20: [16] = 16
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