Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

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Antipas
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Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

Post by Antipas »

Antipas Komnenos

Rank: Novice 2
Advances Left: 0
Race: True Atlantean
Iconic Framework: Undead Slayer
Attributes:
  • Agility d10
  • Smarts d6
  • Spirit d8
  • Strength d10
  • Vigor d8
Pace: 6; Parry: 7; Toughness: 26 ; Strain: 3

Skills:
  • Athletics d8,
  • Battle d6,
  • Common Knowledge d6, (Atlantean and Elvish/Draconic languages use this)
  • Fighting d10, +1 with natural weapons
  • Intimidation d4,
  • Language Trade 4 (Native) d8
  • Notice d6,
  • Occult d6,
  • Persuasion d4,
  • Shooting d6
  • Stealth d8
  • Survival d6
Hindrances
  • Heroic (Major, racial): This noble soul never says no to a person in need. He doesn’t have to be happy about it, but he always comes to the rescue of those he feels can’t help themselves.
  • Wanted (Major, racial): Slugorth
  • Vow (Major, racial): Serve the Clan
  • Racial Enemies (Major, racial): Persuasion checks with evil beings or their servants are at a –2 penalty.
  • Vow of Eradication (Major, IF): Slay vampires whenever they are found
  • Poverty (Major, IF):
  • Ruthless (Major, build):
  • Loyal (Minor, build):
  • Vengeful (Minor, Build):
  • Vow (Major, Setting): Serve Nemesis

Edges, Racial, and Iconic Abilities
  • Ley Line Sense (Racial): info here
  • Ley Line Phasing (Racial): info here
  • Brawny(Racial):
  • Martial Artist(IF):
  • Sweep(IF):
  • Upgradable(IF):
  • Monster Slayer(HJ)
  • Tattoo Harmony:(setting reward)
Last edited by Antipas on Sun Nov 19, 2023 9:40 pm, edited 4 times in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 12/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 4/3
Characters Imperator (main acc), Malavish, Antipas, Drexler, Murpf
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Antipas
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Re: Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

Post by Antipas »

Powers
If applicable

Arcane Background: NA
PPE/ISP: 24 - Recovery: 10/hour
  • Heart, Staked: Cast Exalted arcane protection (self); vs undead only, 1 hour.
  • Aura Weapon tattoo; a flaming silver longsword with their clan’s crest on the hilt and motto on the blade.
    Aerihman Clan Blade.jpg
    • Damage: Str+2d8+4/6
    • AP: 8
    • Weight: 3
    • Cost:6 PPE 1 hr
  • Winged Weapon simple bow and arrow;
    • Range: 15/30/60
    • Damage: 2d6
    • AP: 1
    • Weight: 3
    • Cost:1 PPE 1 hr
  • Holy Symbol;

    Cast the banish power. 3 PPE Instant
  • Warrior in Full Armor;

    Cast Greater protection (self) with Toughness. 4 PPE 5 rounds
  • Chained Cloud; Cast Greater havoc with Strong. 5 PPE Instant
  • Rose with Blood; Cast Greater healing with Neutralize Poison & Disease. 10 PPE permanent
  • Eyes of the Wolf; Cast Exalted darksight (self) plus Greater farsight (self). 4 PPE 1 hr
  • Eye of Knowledge; : Cast speak language (self). 1 PPE 10 mins
  • Heart with Tiny Wings; Cast Greater speed (self) with Quickness. 5 PPE 5 rounds
  • Heart with Large Wings: Cast fly (self) with Swift Flight 7 PPE 5 rounds
  • Large Shield; 1 PPE 1 hr
  • Crossbow; 1 PPE 1 hr
  • Aura Weapon; Holy great sword
    Antipas Sunblade.jpg
    • Damage: Str+2d10+4/6
    • AP: 10
    • Weight: 6
    • Cost:6 PPE 1 hr
  • Bloody Weapon; Flail
    • Damage: Str+2d6
    • AP: 6
    • Weight: 3
    • Cost:3 PPE 1 hr
  • Red Hawk (Raptor); 1 PPE 10 min
  • Lion; 2 PPE 10 min

  • Blue is a man sized bird made of lightning.
    Attributes: Agility d12+1, Smarts d8, Spirit d8,
    Strength d4, Vigor d6
    Skills: Athletics d8, Fighting d10, Notice d6,
    Shooting d8, Stealth d6
    Pace: 6 Flight 24; Parry: 7; Toughness: 5
    Edges: —
    Special Abilities:
    „ Elemental: No additional damage from Called Shots, ignores 1 point of Wound penalties, doesn’t breathe, immune to disease and poison.
    „ Shocking Touch: Str+d6, chance of catching Fire (see page 127).
    „ Lightning Strike: Can project a searing bolt of electricity using their Shooting skill. Characters take 3d6 and may catch Fire (see page 127).
    „ Immunity: Lightning elementals are immune to electric-based attacks.
    3 PPE 15 min
    Blue.jpg
  • Aura Weapon. Sun Spear
    Antipas' Sun Spear.jpg
    • ]
    • Damage: Str+2d6+2/4
    • AP: 6
    • Weight: 3
    • 6 PPE 1 hour
    • Notes: Reach 1, +1 parry when used two handed
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 12/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 4/3
Characters Imperator (main acc), Malavish, Antipas, Drexler, Murpf
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Antipas
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Re: Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

Post by Antipas »

Gear

The Eye of Nemesis
Empowered with some of the divine sight of Nemesis this amulet has what is often perceived as a simple power. When tapped it allows the wearer to understand what they are observing at a higher level. This higher level understanding is such that even the weaknesses and vulnerabilities of the target become completely exposed to the wearer as well as an understanding of the nature of their powers. For this amulet to work it must be touching the skin of the wearer and able to face the target of the effect.
Game Mechanics
As an action this amulet can be activated. Once activated a light only the wearer can see is emitted. The wearer then gains the ability to identify the nature of their target, its weaknesses (if any), the rank, types of power as well as how many power points the target has access to. No roll is required and no concealment or other powers can prevent this from working on a target the wearer can see.
If the character has the Monster Slayer edge they gain the Raise effect for their allies and the normal success level applies to even their own rolls.

Standard Adventurer Gear Package
NG-S2 Survival Pack (20 lb)
Image
  • • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    • Fire starter kit with pocket lighter and flint sparker.
    • First aid kit with three uses (each refill costs 100 credits).
    • Flashlight and radio (five-mile range), crank and solar powered.
    • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    • Survival Knife
    • Wooden Cross
    • Mallet and wooden stakes
    • 1 set extra clothes

Wilk’s 320 Laser Pistol
Image
  • • Range: 15/30/60
    • Dmg: 3d6, AP: 3
    • ROF: 1
    • Shots: 20
    • Weight: 4 lbs. (Min Str: d4)
    • Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
    • Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon
Two E-clips or magazines for each weapon

L-20 Pulse Rifle
  • Range: 24/48/96
  • Damage: 4d6
  • RoF: 3
  • AP: 2
  • Shots: 40
  • Min Strength: d6
  • Weight 7
  • Rarity +1
  • Cost 25,000
  • Notes: Heavy Pulse.
Miscellaneous Stuff:
2 spare clips for each gun
Credits: 3,200
Last edited by Antipas on Sun Nov 19, 2023 10:44 pm, edited 2 times in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 12/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 4/3
Characters Imperator (main acc), Malavish, Antipas, Drexler, Murpf
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Antipas
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Posts: 210
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Re: Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

Post by Antipas »

Background

Antipas led a short and intense life of heroics and horrors as any Undead Slayer should. A dedicated if blasphemous follower of Nemesis she repaid him in the customary way of Greek gods trial and hardship leaving his life never dull. His final adventure, on Earth involved a ragtag team trying to save the Tomorrow Legion. Included in the missing was his young daughter. The proverbial day was eventually saved but not without great cost when the Slayer chose the lives of the Legion over himself and his daughter.

But in a megaverse of Gods and miracles things are not always so cut and dried. Nemesis was not about to lose one of her favorite instuments nor the "god daughter" she had made possible. Antipas and young Aggelos awoke in the abode of his patron and was offered years to raise his child in the relative safety of the Celestial Court in return for more direct service in the war against evil.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 12/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 4/3
Characters Imperator (main acc), Malavish, Antipas, Drexler, Murpf
User avatar
Antipas
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Posts: 210
Joined: Wed Sep 26, 2018 10:19 pm

Re: Antipas Komnenoes, Undead Slayer and Adrastian of Nemesis

Post by Antipas »

HJ Rolls:
Training 1: 3 combat skill points
Training 4: Professional Edge, Monster Hunter

Advances

Advances
  • Initial Advances: (Bonus from Hindrances): Increase Agility, Increase Spirit
  • Novice 1 Advance (PbP): New Ink
  • Novice 2 Advance: Increase Vigor
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Build Worksheet
Attributes 6 race/build, 2 IF, 2 initial,
  • Agility d10, 2 build, 1 initial
  • Smarts d6, 1 build
  • Spirit d8, 1 build, 1 initial
  • Strength d10, 1 build, 2 IF
  • Vigor d6, 1 build,

Skills 5 core, 15 build, 3 HJ, 2 IF
  • Athletics d8, 1 core. 1 IF, 1 HJ
  • Battle d6, 2 initial
  • Common Knowledge d6, 1 core, 1 initial
  • Electronics d
  • Fighting d10, 1 IF, 1 HJ, 2 initial
  • Intimidation d4, 1 initial
  • Language Trade 4 (Native) d8
  • Notice d6, 1 core, 1 initial
  • Occult d6, 2 initial
  • Persuasion d4, 1 core
  • Shooting d d6, 1 HJ, 1 initial
  • Stealth d8 , 1 core, 2 initial
  • Survival d6, 2 initial
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 12/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 4/3
Characters Imperator (main acc), Malavish, Antipas, Drexler, Murpf
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