Timey Wimey Edit: The Imps act immediately after Falderol and before everyone else.
The imp shaken by George buzzes its wings hard, almost like a bee, for a moment and then begins moving normally again (roll to unshake successful!)
Against Zook and George
The first imp takes a diving attack at Zook with a 5 to hit (after deflection)!
The next buzzes at George and tries the same, bringing its stinger to bear, too. It rolls a 4 to hit (after deflection).
Against Falderol
Two imps team up on Falderol, cackling and stabbing.
The first strikes deftly, rolling an 8 to hit, and does 8 damage.
The second imp, having seen his companion's strike, follows the same path and hits Falderol in almost the exact same spot with a 9 to hit. It does a stunning 22 damage and if Falderol has any Wounds after attempting to Soak, he must roll Vigor or take a level of Fatigue (or a level of Exhaustion on a Critical Failure) from the imp's poisoned tail! Remember, Falderol has a joker and the Wound Cap setting rule is in effect, should it come up.
Against Morri
Two imps rush Morri and gang up on the young thief.
The first hits with an 8 for 8 damage and Morri must either Soak to avoid the hit or make a Vigor roll against its poison.
The next hits with a 7, dealing 10 damage and forcing another Vigor roll unless Morri Soaks the resulting Wound.
Against Kaja and Ludwig
One imp attacks each of Kaja and Ludwig, so neither gets a gang up bonus.
The imp that rushes Kaja flies like an arrow, unwavering and true and digs its stinger into her neck with a 17 to hit! It does 8 damage and Kaja must either Soak to avoid the hit or make a Vigor roll to resist its poison.
The imp that attacks Ludwig is less impressive, but still manages to land a hit with a 7. It deals only 4 damage, though, so Ludwig is safe from its poison.
Against Bonk
Two imps attack the smol barbarian.
The first hits with a 9 on its Fighting roll and deals 11 damage! Bonk must either Soak the hit or roll Vigor against the imp's poison.
The second imp also hits with a 7 on its roll, dealing only 6 damage, which Bonk promptly shrugs off.
Against Stirun
The ones attacking Stirun swarm him.
The first rolls a 7 to hit for 3 damage. The second rolls a 9 to hit for 6 damage. If either of those hit and cause a Shaken or worse result, Stirun must also roll Vigor or be poisoned.
A REMINDER TO EVERYONE: Zook cast boost Trait (Vigor) on all of you (even Stirun), so you all count your Vigor dies as one type higher right now.
