Drexler’s trip to the school house and offer to share some books and knowledge is well received. The teacher, Mr. Wheeler, seems as interested in what Drexler knows for his own curiosity as he is for the students. Spending a bit of time copying the data Drexler is willing to share onto the school’s own device. “If you would have time between your missions. There is a lot information here. Maybe you could help us sort through it?”
When Dara speaks with the QM about gear requirements he seems open about it. “You will have to get the reqs approved by the Cpt. But that should not be a problem. They already signed off for priority replacement for gear for the AATs going through.” Her adventures in town seeming to have encouraged the warmth of the town and perhaps some forgiveness for Lumo’s own adventure.
Nyx finds her efforts at undermining the CS challenged a little as the locals seem to have no prior knowledge of them. But in the end she is able to draw more than a few interested ears. Concerns about how the CS will treat the citizens of a town full of psychics begins to spread. Questions such as “how many are there”, “won’t they just leave”, “what if we do not want to deal with them” begin to spread.
As Trent and Nyx go out seeking spirits, Nyx seems to find a potent distillation made from some sort of giant local blackberry. Made in various strengths, the strongest completely losing flavor. If desired she could try some of the local wine, which they seem to enjoy. Trent’s efforts for a good whisky nets him some, but the locals have nothing that could be considered exceptional for whisky or distillate.
Trent Angel wrote: ↑Tue Apr 02, 2024 12:24 pm "This is a pretty good little spot you have here, brother. You ever do live shows here?" Trent asks to the bartender. He isn't faking his interest when he listens to the man explain the problems that have come up each time they've tried.
Sensing when the bartenders story comes to an end, he adds a request "Hey, you know anyone who has gone through that rift? Just wondering what a guy might need to prepare for..."
The old timer nods, his head indicating the direction of the rift one would see if not inside a building. “Not many. Something is strange about that thing. Going through it is easy, but coming back is always hard. Like the town don’t want you back.
“A few have not been able to come back, so most folk stopped trying. But every now and then someone tries it and makes it back. The real problem is timing, its only there when the moon is out, then it opens somewhere else.”
The old timer goes on, enjoying chatting he shares some stories of people who made it back and their adventures. Even sharing one of his own where he went to a place he calls Oakanagua and met giant ape people living in a frozen forest.
The AAT finally gathers, prepared with their gear and supplies refreshed the scientist again reiterates. “The rift should be opening at the same time the town returns in 11 minutes 27 seconds at 6:31:14. Specialist Houser says it will only take him about 20 minutes to redirect the Rift. Once you are on the other side you will have until 19:49:02 tonight. I know the Cpt said you would only be a few hours on this trip. But just remember the time limit.” The overly anxious scientist sounding infinitely concerned about your potentially not returning, as if the intended redirect was not only 60 kilometers away at the top of the mountain at the next nexus on the same ley line.
As the moon comes up the town slows forms with the giant tear in the air above the nexus. Suddenly the rift swirls and begins shifting colors and patterns as Houser uses his skills to control the energies in the rift. He can be seen straining somewhat until the gate finally solidifies. With a great sigh he nods. “It took.” He says as the rifts seems to clearly show the arrival point previously scouted.
Stepping through the rift sends shivers through the heroes arrive as planned at the mountain top nexus. The heavy forest shows signs of animal traffic. But no overt threats. Spreading out and securing the site the AAT can clearly feel a strong vibration in the air accompanied by a low thrumming.
Looking around you see some small animals scattering away from the rifts and its new arrivals. While directly across from the entry a large dark brown colored bear sits watching, apparently not reacting to the new arrivals.
Instructions: You have arrived, the scientist with you, Specialist Houser and Grants, are setting up instruments and begging test communications both through the rift and through the air waves.
You action is to either assist with the testing or investigate and secure the area.
Assist with testing; Roll Electronics -2 or Weird Science -2. Alternatively you may support the team using Repair. They have d10 and combined count as a wild card. Information gained will be based on number of successes with a limit of three significant pieces of information.
Secure the area; Securing the area will require 5 tokens. This is a dangerous area and a lot of unfriendly things could get interested in an open rift that scares away mundane beasts. If less than 5 tokens are had then an Combat encounter will happen.
Roll Notice -2, Survival +0, or you can pitch some other relevant non-combat skill and roll with a -4.
Critical Failure: Team looses a token
Failure: You do not identify or remove any local threats. Gain 0 tokens
Success: You identify a threat and are able to neutralize it. Gain 1 token
Raise+: You identify multiple threats and are able to neutralize them. Gain 2 tokens