Seasoned Female Goblin, MARS City Rat Iconic Framework: MARS City Rat
Description
Trilby is a Europunk living in the slums of Poznan and would love nothing better than to get her comeuppance in life. Until then she will survive, take what she needs and not take anyone's crap: the law, the black market thugs, the gang thugs - she'll outrun them all!
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d6
Skills: Athletics d10, Common Knowledge d4+2, Electronics d8+2, Fighting d6, Hacking d6+2, Intimidation d6, Language (Euro) d6, Language (Gobblely) d8, Notice d8, Persuasion d6, Shooting d6, Stealth d8, Thievery d10+1
Pace: 6; Parry: 5; Toughness: 12 (5)
Strain: 2/8
Hindrances: Curious, Impulsive
Edges: Dodge, Extraction, Free Runner, Luck, Quick, Scrounger, Streetwise, Thief
Armor: Huntsman Medium Personal Armor (Armor 5; Concealable (+2 to TN to be noticed under clothes)
Weapons: Unarmed (Range Melee, Damage Str), Dinosaur Bone Skateboard (Range Melee, Damage Str+d6, AP 2), Pump Action Shotgun (Range 12/24/48, Damage (1-3)d6, ROF 1), Vibro-Bayonet (on shotgun) (Range Melee, Damage Str+d8, AP 8, Reach 1, +1 Parry), RRK-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: Cellular Phone, Rope, nylon (10”/20 yards), Grappling Hook, 50x Shotgun slug, 50x Shotgun shell, 12x Silver Shotgun Slugs), Wooden Cross
Languages: Euro (d6), Gobblely (native, d8)
Current Wealth: 170 cr
Special Abilities
- D-Bee (Major) (Racial): Goblins expect frequent trouble and violence, depending on the crowd and situation, and Reactions to them typically start at Unfriendly, or Hostile for human supremacists Failed social checks with Hostile parties often result in violence
- Immune to Disease (Racial): They are Immune to disease and find spoiled food edible, if distasteful.
- Infravision (Racial): The creature detects and “sees” heat, either through eyes or other sensory organs. This allows it to halve penalties for bad lighting when attacking targets that radiate heat.
- Intolerance of Goblins (Racial): Most describe Goblins as “vicious” and “cruel”, even if they’ve never met one. Goblins receive hostility nearly everywhere, and have no rights except in the most cosmopolitan areas. They suffer a −1 penalty to Persuasion rolls.
- Nimble (Racial) - Agility: Start with Agility d6, increase the Trait maximum accordingly
- Short (Racial): Goblins are Size −1 and therefore have a −1 Toughness.
- Survivors (Racial): Goblins develop numerous tactics to survive in their violent environs They start with a free Novice Edge (they must meet all the Edge’s Requirements).
- Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Cyber-Wired Reflexes (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Agility one die step
- Booster Jets (1 strain, Rifts® TLPG Rifts® TLPG p.114): Miniature rockets—Jump +4” horizontal, +2” vertical.
- Reinforced Frame (1 strain, Rifts® TLPG Rifts® TLPG p.113): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
- Modular Cyberfoot (Cyberskate) (1 strain, Custom):
- Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
- Languages Known: Euro (d6), Gobblely (native, d8)
- City Rat Edges: Begin with the Scrounger, Streetwise, and Thief Edges
- City Rat Skills: Begin with Electronics d4, Hacking d4, Intimidation d4, and Thievery d4.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Born on the Streets: Gain a free reroll whenever using the Streetwise Edge.
Cyberware
- Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Cyber-Wired Reflexes (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Agility one die step
- Booster Jets (1 strain, Rifts® TLPG Rifts® TLPG p.114): Miniature rockets—Jump +4” horizontal, +2” vertical.
- Reinforced Frame (1 strain, Rifts® TLPG Rifts® TLPG p.113): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
- Modular Cyberfoot (Cyberskate) (1 strain, Custom): This wheeled footwear increases the rider's Pace by 2 and doubles the result of the Running die on smooth, hard terrain such as concrete and smooth stone. All other terrain becomes Difficult Ground and Running is reduced a die type. Can be retracted or extended as a Limited Free Action.
- Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
Advances
Novice Advances
- Raise Skills: Thievery/Electronics
- Raise Skills: Athletics/Thievery
- Raise Attribute: Vigor
- Edge: Dodge
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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