Novice Female Phoenix Born (retrapped Lyn-Srial), Servent of The Heavens (Shifter retrapped with fire on all trappings)
Iconic Framework: Shifter
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d4, Common Knowledge d4, Fighting d4, Healing d8+2, Language (Native) d8, Notice d10, Occult d10, Persuasion d4-2, Research d8, Spellcasting d10, Stealth d6
Pace: 6; Flying Pace: 12; Parry: 4; Toughness: 5
Strain: 6/6; Corruption:
Hindrances: All Thumbs, Heroic, Hesitant, Obligation (major, Phenix), Tongue-Tied, Wanted (major, )
Edges: Calculating, Dimensional Portal, Familiar Link, Healer, Ley Line Gate, Ley Line Phasing, Master of Magic, Power Points, Rapid Recharge, Shift the Arcane
Armor: Adventure Survival Armor (TW) (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 2,400 cr
Arcane Background: Magic (Rifts® TLPG)
- PPE: NaN
- Powers: Banish (Savage Worlds: Adventure Edition p154), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Guarding Flames (Protection; Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Summon Ally (Savage Worlds: Adventure Edition p169), Teleport (Savage Worlds: Adventure Edition p169-170)
- Complex Cantrips: (none selected)
- Magic: Power Points: NaN; Powers: Banish (Savage Worlds: Adventure Edition p154), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Guarding Flames (Protection; Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Summon Ally (Savage Worlds: Adventure Edition p169), Teleport (Savage Worlds: Adventure Edition p169-170)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- Languages Known: Native (native, d8)
- Arcane Background (Magic): Begin with banish, drain Power Points, summon ally, teleport and one extra power. They start with the Master of Magic, Power Points, and Rapid Recharge Edges, as well as d6 Occult, d6 Spellcasting, and 15 PPE.
- Bind the Summoned: Reduce his maximum PPE by the amount needed to originally cast summon ally. The creature remains bound to his service until released or Incapacitated (in either case, returns to its home dimension). Shifters may only have one bound entity per Rank. Once released, the Shifter recovers PPE normally. Bound allies are summoned with a raise, granting them the Resilient ability. In Magic Rituals, Shifters ignore up to four points of arcane skill roll penalties for Improved Duration.
- Communication Rift: Can open micro-Rifts, to send and receive spoken messages. Near a nexus point or on a ley line the cost is 15 PPE, 50 PPE otherwise. With a Spellcasting roll and a full round, reaches a known location in his dimension (no penalty) or a known target dimension (−2 penalty). The micro-Rift lasts one minute per Rank, who now counts as having visited the target destination. Random dimensions may be contacted this way.
- Dimension Sense: With a successful Spellcasting roll, a Shifter gains information about a dimension he is in or views through a Rift (even a micro-Rift).
- Dimensional Teleport Home: Once per day for 25 PPE, can teleport himself home regardless of distance. Only the Shifter, his carried gear, and a familiar are moved this way.
- Expanded Awareness: Shifters detect arcana as an Innate Ability with the Range (Self). With a Notice roll, they also sense supernatural beings or the manipulation of time or dimensional energies per the Presence Sense power modifier (activations of sloth/speed, summon ally, teleport, and so on).
- Ley Line Phasing and Ley Line Gate: Shifters have these Ley Line Walker edges.
- Ley Line Magic Mastery: Shifters add two dice to their pool when rolling for available PPE.
- Psychotically Brave: Gain +1 to Fear checks and −1 from Fear Table results per Rank.
- Sense Rifts: Can sense Rifts or dimensional anomalies within 50 miles as well as direction, type, and general location. If on a ley line, Shifters can sense Rifts anywhere along the line's length.
- Shift Reality: Get a free reroll on Spellcasting rolls related to: banish, boost/lower Trait, drain Power Points, illusion, intangibility, invisibility, light/darkness, sloth/speed, sound/silence, summon ally, teleport, and +4 to open, close, or manipulate Rifts and Dimensional Portals.
- Corruption: Each time the Shifter summons or consorts with an evil being, make an opposed Spirit check. If the Shifter loses, she gains a point of Corruption. Future corruption contests suffer a penalty equal to the current corruption. When she gains a number of Corruption points equal to half her Spirit die type (rounded up), she is no longer a player character.
- Cybernetics: Impose a −1 to the Shifter's Spellcasting rolls for each point of Strain.
- Disconnected: They have a −1 Persuasion penalty in social situations involving those not immersed in the occult.
- Enemies: Shifters frequently provoke a hostile reaction. Shifters who swear fealty to a power opposing Lord Dunscon will likely find the True Federation hostile as well.
- Spellslinger: ["drain power points"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Advances
Setting Bonus Edge: Dimensional Portal
Novice Advances
- Edge: Familiar Link
- Raise Attribute: Spirit
- Edge: Rapid Recharge
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid
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