Adventure 5: Shipwrecked!

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Snake Eyes
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Posts: 663
Joined: Wed Feb 07, 2018 2:16 pm

Adventure 5: Shipwrecked!

Post by Snake Eyes »

New Adventure
You may all take an advance, refresh Bennies and Power Points, and I'll assume any wounds will be mended before long.
@Gaspard Gillead's interrogation of the men in the life raft revealed them to be "US Army Air Force" on a training flight that ditched in the ocean. They claim to be from "NAS Banana River" though no one has any knowledge of such a place.
After their rescue, and before the Iron Maiden can get back underway, the ship comes under a withering attack by strange alien-bug-squid creatures that burst forth from under the water, hovering over top of it. Murvolva Metzla, accompanied by a huge Kreelong Carapace, managed to inflict some pain on @Persephone and @Kidemonas, though they were driven off by the combined might of the 12th Arcane Anomaly Team. Some of them were afraid of @Edward, others were torn to bits by Gaspard's demonic cohort. Kidemonas even managed to snag a trophy off of the Carapace he slew.
As the last murvolva sank into the water, the sky and water began to churn as the storm you had passed through sprang up suddenly, as if it was already raging and just landed on top of you. The ship was breached from below by something. Captain Harris manages to steer the sinking craft towards the only land shown on the sensors for miles around. Through the heroic efforts of the team, the Iron Maiden manages to reach the island, though the ship itself did not survive. Torn to shreds on shoals and reefs, the Iron Maiden has sailed her last voyage. You manage to drag yourselves up onto the beach, though all of the stored supplies on the Maiden now reside at the bottom of the sea. You have only what you carry. Food and water stores are destroyed or missing. And you are stuck in a mountainous jungle, backed up against an angry sea, and have no effective communications with the world, along with 7 members of the US Army Air Force, 6 sailors, and Captain Bruce Harris. It is hot. Exceedingly hot and humid. Those without EBA will roll Vigor at -2 vs. Heat to resist Fatigue. Survival rolls to forage food and water are at - 1d4: [1] = 1 . Survival rolls for Navigation are also at -2 due to high cliffs, heavy jungle, and dimensional fluctuations.
What's your plan for getting home?
Instructions
Those without EBA or some other environmental resistance must roll Vigor -2 vs. Heat or take a level of Fatigue.
Once this roll is resolved, choose a Lead for a Survival task to organize food/water/shelter at -2. Support has no penalty and may be any reasonably related skill. Failure inflicts an additional -2 penalty on the next task (Navigation). Success means a flat -2 roll. Raise means the Navigational penalty is washed away.
If you do not intend to swim back to Cullport, you will either need to wait where you are and hope someone spots you, or you will need to navigate the island. Make an appropriate Navigation roll (Survival or Notice at -2, or Common Knowledge at -4), aided by whatever support you can muster, to head inland.
NPC support
NPC Survival support: 1d6!!: [4] = 4
WD Group NPC Survival: 1d6!!: [3] = 3
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Persephone
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Re: Adventure 5: Shipwrecked!

Post by Persephone »

:cry: The first thing Persephone does is cast Environmental Protection: Heat on herself, then fly and soars up above the trees to get a better view of the land that looks so familiar.
Spellcasting 6
Spellcasting 1d10+1!!: [5]+1 = 6
Wild 1d6!!+1: [1]+1 = 2
The wolf shakes off the water as best he can away from people then finds a shady spot and flops on the ground with a whine while panting.


When Persephone lands, she speaks. "Ladies and Gentlemen, wolves and dragons, welcome to Atlantis. This is where I was born though it's....different. Something has changed beyond just the passage of time."
Last edited by Persephone on Sun Mar 30, 2025 7:40 pm, edited 7 times in total.
Cheatsheet
Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6/d6; Parry: 5; Toughness: 10 (3)

Academics (Smrt): d6
Athletics (Agil): d4 (NG-S2 +1 Climbing)
Common Knowledge (Smrt): d4
Fighting (Agil): d4
Language: American (Smrt): d4
Language: Spanish (Smrt): d4
Language: Atlantean (Smrt): d8
Language: Draconic/Elven: d4 (CK)
Notice (Smrt): d4
Occult (Smrt): d10 (Scholar +2, Armband +2)
 Persuasion (Spir): d4
Research (Smrt): d10
Spellcasting (Smrt): d10 (Staff +1)
 Stealth (Agil): d4 (Armor +2)
Survival (Smrt): d4 (NG-S2 +1 Hunting & Navigation)
Shooting (Agil): d4 (-2 Unskilled, +1 Wilk's Classic)

+2 Occult, Notice and Survival vs. Vampires, +2 on Networking and Research rolls to expose or locate Vampires, their allies and their nests

PPE: 32/32 (Personal), 10/10 (Staff of Power) - Recovery: 10/hour

Bennies 4/3

Staff: Str+d6, Reach 1, Parry +1, two-handed --Channel 2 PPE to make it MegaDamage, No Non-Lethal Penalty, +4 Non-Lethal Damage
Cerbie
Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d8, Vigor d6
Skills: Athletics d8, Fighting d8, Notice d10+2, Stealth d8, Intimidation d4
Pace: 8; Parry: 5; Toughness: 4
Edges: Alertness, Danger Sense
Special Abilities:
Bite: Str+d4.
Size −1: The heads of these canines come to an average human’s waist, and they weigh about 60 pounds.
Speed: d10 running die.
Wild Card: 2/2 Bennies
Advances:
N2: Spirit d8
N3: Reliable (Re-Roll Support rolls)
S1: Elan (+ 2 on Benny Rerolls)
S2: Strength d8
S3: Fighting d8, Intimidation d4
S4: Gladiator (On raise can spend a bennie to get "The Drop" on opponent)
Gems
Powers
Cerberus
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Kidemonas
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Posts: 595
Joined: Fri Dec 09, 2016 2:09 pm

Re: Adventure 5: Shipwrecked!

Post by Kidemonas »

Kidemonas gets excited with a giant roar after killing the strange monster. Landing on the craft when the battle is over he excitedly begins rambling. "Did you see that, hah, I got it..." Then as the storm begins rolling in again his excitement stalls out, doing his best to help he seems to cause as much harm as good.

Working what he can to grab as many supplies as he can before they float away, Kid also grabs what he can from the sea bottom. Not knowing what they needed, Kidemonas then listens for others to voice needs. Doing what he can to help and following instructions as needed .

Support +1 to Survival for whichever player needs it
Rolling Athletics to Support whoever looks like they need help 1d8!! or Wild 1d6!!: [5]+[7!!] = 12
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