Out of Character Chat (2017.08.12 through 2017.09.31)

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Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Sat Aug 12, 2017 9:00 pm

Anything out of character or general conversation goes here. I will create a new one every quarter to make management and searching easier.

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Aug 14, 2017 7:34 am

Character sheets cleaned up and removed unneeded post from character reviews.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Baron McVey » Tue Aug 15, 2017 8:41 am

I want a Pistol for McVey's Signature weapon. As for what it does?
Baron McVey
Character Name: Baron McVey
Parry: 9, Toughness: 6 (14)
Bennies 4/4 1 Golden Benny
Bennies Spent On: Benny Gained from Joker
Benny spent on Damage Reroll
Combat Edges:
  • Danger Sense (Notice Check -2 to perceive danger)
  • Quick (Re-draw cards under 5)
  • Ambidextrous (No off hand penalties.)
  • Two-Fisted (Make two attack rolls w/o multi-attack penalties.)

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Aug 15, 2017 8:58 am

Baron McVey wrote:I want a Pistol for McVey's Signature weapon. As for what it does?
How about as you are not a powered character and cannot use TW items.
We make it a very high quality pistol with excellent furniture, some nice accessories and a bag with some exchangeable accessories such as alternate barrel and a couple of scopes.

Do you want physical rounds or energy clips, also do you want revolver style or magazine style?

For actually making the firearm mechanically, another option would be it could be an ancient weapon that has been "enchanted" by the psychic imprint of hundreds of years of being used in war and killing.


The enchanted items rules allows 2 major and 2 minor, but they have the benefit of it can be used by your character.

So let me know once you have an idea in mind.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Tue Aug 15, 2017 9:04 am

How will mundane (i.e., non-magical) upgrades be handled in-game? I know every GM has his or her own preferences on this, so I thought it worth asking before we get going. For instance, if my character wanted to improve his non-TW rifle (say, by replacing the barrel with one of a higher quality, or something of the like) to get a bonus to his Shooting, how would that work? I know that a lot of potential upgrades are covered by the Hero's Journey tables, and that you can always take the Rich Edge to get a couple of rolls on those tables. If I wanted to boost his gear without spending an Advance, how would we do that mechanically? Would you just set prices for the upgrades and we could buy them just like we would buy anything else (assuming they are available in whatever part of the country the team happens to be in, of course)?
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Aug 15, 2017 9:12 am

Hardin wrote:How will mundane (i.e., non-magical) upgrades be handled in-game? I know every GM has his or her own preferences on this, so I thought it worth asking before we get going. For instance, if my character wanted to improve his non-TW rifle (say, by replacing the barrel with one of a higher quality, or something of the like) to get a bonus to his Shooting, how would that work? I know that a lot of potential upgrades are covered by the Hero's Journey tables, and that you can always take the Rich Edge to get a couple of rolls on those tables. If I wanted to boost his gear without spending an Advance, how would we do that mechanically? Would you just set prices for the upgrades and we could buy them just like we would buy anything else (assuming they are available in whatever part of the country the team happens to be in, of course)?
Modifying a TW weapon by anyone other than a TW will destroy it. Quite simply there is some crazy magic going on that makes no sense what so ever.


I will have to run it my the other GM's first. But what I am thinking is for mundane or high quality modifications I can see those following a little common sense an adding the equivalent of up to two minor modifications. With the caveat that just like in real life the more tuned a weapon is the more sensitive it becomes to damage, jarring and the battle field, each modification would then be -1 to maintenance rolls and +1 to TD rolls to represent that mechanically.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Tue Aug 15, 2017 9:34 am

Seems reasonable. Thanks!
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Baron McVey » Tue Aug 15, 2017 10:00 am

RFT wrote:
Baron McVey wrote:I want a Pistol for McVey's Signature weapon. As for what it does?
How about as you are not a powered character and cannot use TW items.
We make it a very high quality pistol with excellent furniture, some nice accessories and a bag with some exchangeable accessories such as alternate barrel and a couple of scopes.

Do you want physical rounds or energy clips, also do you want revolver style or magazine style?

For actually making the firearm mechanically, another option would be it could be an ancient weapon that has been "enchanted" by the psychic imprint of hundreds of years of being used in war and killing.


The enchanted items rules allows 2 major and 2 minor, but they have the benefit of it can be used by your character.

So let me know once you have an idea in mind.
Let's go purely mechanical. Physical rounds in a magazine style.
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Character Name: Baron McVey
Parry: 9, Toughness: 6 (14)
Bennies 4/4 1 Golden Benny
Bennies Spent On: Benny Gained from Joker
Benny spent on Damage Reroll
Combat Edges:
  • Danger Sense (Notice Check -2 to perceive danger)
  • Quick (Re-draw cards under 5)
  • Ambidextrous (No off hand penalties.)
  • Two-Fisted (Make two attack rolls w/o multi-attack penalties.)

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by BILLY BORG » Thu Aug 17, 2017 11:39 am

I had left the identity of the Cyberknight in my background up to you RFT. So who are they and do they have any relationship with the CKs in our band?

I need to figure this out for the interlude I think.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Thu Aug 17, 2017 12:56 pm

If he is willing to work with you I think it would be really cool if you and Sir William came up with a name for his Mentor.

If the two of you could thread your interludes together in a way that shows each of your own perspective to the events I will award an additional bennie for the awesomeness of it.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by BILLY BORG » Thu Aug 17, 2017 3:03 pm

I am game for that! That is ,if Sir Willy is okay with having the 500 kg equivalent of annoying little cousin? He can just come up with his mentor and give me details.

I did figure out how to do my opening dramatic interlude without much detail of the Mentor CK.
That way I am not writing history for any character other than my own.
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Combat Edges:Rock and Roll
Skills: Drive d8, Fighting d10, Knowledge (Computers) d4, Knowledge (Engineering) d4, Knowledge (Cybernetics) d4, Notice d6 +2(Audio)+2(Visual), Repair d10 +4(Core Electronics Package) +2 (Universal tool Kit), Shooting d10+2 (Targeting Eye)
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Fri Aug 18, 2017 11:34 am

LC is ready for Review. I'll rewrite his background at some point, but I kinda want to be done for now :D

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Fri Aug 18, 2017 11:48 am

High Command wrote:LC is ready for Review. I'll rewrite his background at some point, but I kinda want to be done for now :D
Looks good to me.

Once the Techno Wizard is complete, we can finish getting set up.


Does anyone else have any questions that have been missed or left unaddressed?
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Fri Aug 18, 2017 1:51 pm

Just want to confirm that I have my character build correct for Telekinetic Pistolero, given the following: http://savagerifts.com/viewtopic.php?f=57&t=1012

Does this mean that I need Two-Fisted to make it work? Or that I don't need the Edge at all, but should take Two-Fisted instead (and Two-Fisted will work with the telekinesis power because I'm a Psi-Slinger)? I'm happy to do either (frankly, the latter sounds even cooler than my proposal), but just want to make sure I'm doing it right.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Fri Aug 18, 2017 9:10 pm

Yeah, looks like Two Fisted is all you need. I need to update the package and edge in House Rules

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Sat Aug 19, 2017 1:24 am

Cool! I'll adjust my character sheet accordingly.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Sat Aug 19, 2017 1:56 am

For clarification, if I had a pistol in each hand and another gun held by telekinesis, and if I had the Ambidextrous Edge, Two-Fisted would allow me to fire all three without a multi-action penalty, correct?

Edit: I posted the above in the middle of the night while I was up with a grumpy toddler, so I plead half-awake. I'm not sure why I throught this made so much sense when I posted it, but now that I'm a rational, thinking human being, I assume Two-Fisted will just take care of 2 points of multi-action penalty (not 4, which would have been the scenario above).
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
Signature

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Sat Aug 19, 2017 9:22 am

your correction is correct

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Aug 21, 2017 1:06 pm

For this unit we will need a command structure (I know the horrors!). The following is what I propose based on your backstories and your character experience. (The term seasoned is a reference to your backstory not the characters Game Mechanic rank.)

My Assumptions Based on Page 83 of Savage Rifts Game Masters Handbook
  • Sergeant - Michael Powell (seasoned vet with 8 years in the field)
    Corporal - Lawrence Charles (seasoned commando)
    Corporal - Baron McVey (seasoned veteran and survivor)
    Specialist 1st - Erin Sol (while experienced in life, she is new to the Legion)
    Specialist 1st - Hardin - (seasoned, but with psych concerns that prevent from being given leadership)
    Specialist 1st - Sephia (seasoned with some field experience)
    Specialist 2nd - Sir William Mahan (Newly minted)
    Specialist 2nd - Nomed Dercas (this is literally your first mission, you have finished your training and are ready for the field)
    Specialist 2nd - Billy Borg (moral concerns being raised in the Castle about Billy being on missions)
I need you guys to look and tell me if you agree or disagree.

You where sent with a sergeant, but he is destined to be KIA in the opening scene so we will need to know which Corporal is senior so he can take over.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Mon Aug 21, 2017 1:09 pm

Looks good to me.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Nomed Dercas » Mon Aug 21, 2017 3:23 pm

Fits my backstory, I'm in.
Character Summary
Nomed Dercas

Parry: 7; Toughness: In Armor 14(6) or in vehicle 17(8); Pace: 16(d10); Burn: 10(d10)
Wounds: 0/3 Fatigue: 0/2
Adventure Cards: We Have The Talent - You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.(54)
Bennies: 3
+3 New Quarter
+2 Field Report
+1 Joker (06 An Unwanted Encounter)
-1 Extra Effort Agility Test (06 An Unwanted Encounter)
-2 Reroll Damage (06 An Unwanted Encounter)

Attributes
Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d10

Skills
Shooting d10, Fighting d8, *Notice d6, Stealth d6, *Tracking d8, *Survival d8, Persuasion d6, Piloting d4, Throwing d6, *Streetwise d8, *Forgery (Common Knowledge) d6+2

Active Effects
+2 on all ranged attacks
-2 to be hit as long as Nomed is aware of the attack**
+2 to Tracking, Stealth and Survival in the wilderness
Nomed requires only half the normal amount of sleep and has +2 to resist fatigue
-1 to all Smarts and Smarts-linked skill rolls(*) in non-combat/low stress situations
On the first round of combat Nomed does not receive the benefit from Uncanny Reflexes** or Quick**
+2 to Survival rolls related to land navigation
+1 to Survival checks where food gathering is concerned
+1 to Healing checks


Combat Edges
Split the Seconds: Grants an extra action each round.
Dirty Fighter: +2 with all Trick Manuvers
Quick: Whenever Nomed is dealt a 5 or less in combat he may discard and draw again until he gets a card higher than 5.**

Primary Weapon
JA-11 Energy Rifle
  • Range 30/60/120
  • Damage 3d6
  • RoF: 1
  • AP: 4
  • Shots: 60
  • Weight: 7
  • Notes: As an action, switch to fire an ion beam (use stats for NG-57) or have laser do Mega Damage (uses 10 ammo per shot and applies Snapfire penalty) Integrated scope offsets two points of Range and/or Darkness penalties. Advanced technology makes this weapon extra effective against armor, giving it +2 AP.)
  • Ion Beam
    • Range: 12/24/48
    • Damage: 1-3d6+1
    • RoF: 1
    • AP: 2
    • Notes: Ion weapons grant +2 Shooting due to the spread effect of the ion stream, but they lose one die of damage at Medium Range, and two dice at Long.
  • Long E-Clips: 2
Notable Equipment
  • Grenades(assorted)
  • Silvered Vibro-Sword
  • Wooden Stakes
  • NG-S2 Survival Pack
  • Infrared Distancing Binoculars
  • Translator
  • Internal Repair System
  • NG-357 Magnum-Turbo Hovercycle

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Sephia » Mon Aug 21, 2017 3:39 pm

Looks reasonable to me, yeah.
Sephia
Character Name: Sephia
Parry:6, Toughness: 15(6), Tech suffers -2 to hit
ISP: 10/20 | Bennies: 3
Wounds: 0
  • Boost Trait (self only): Increase any trait by 1 die type. 2 on raise.
  • Deflection (self only): -2 to be hit by Ranged and Melee. -4 on raise.
  • Healing: Remove 1 wound. 2 on raise.
  • Smite: Give weapon +2 damage. +4 on raise. Active
Combat Edges:
  • Ambidextrous: Ignore off-hand penalty.
  • Champion: +2 damage and toughness vs supernatural evil.
  • Martial Artist: Never considered unarmed or subject to Unarmed Defender rule. Adds +d4 to Strength roll on successful unarmed attack.
  • Mighty Blow: If joker drawn, x2 total damage on successful melee attack.
  • Quick: Discard and redraw initiative until higher than 5.
  • Two-Fisted: Roll attacks for each hand separately, ignoring multi-action penalty.

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Erin Sol » Mon Aug 21, 2017 4:36 pm

I'm fine with it.
Erin Sol
Character Name: Erin Sol
Parry:6(8)*, Toughness: 13(7)[14(7)]*
* Increased abilities from TW device

Wounds: 0/3 Fatigue: 0/2
PPE: 15/15 Master of Magic
  • Quickness:
  • Dispel:
  • Warrior's Gift:
  • Speed: Missing
Gadgets 2/4 remaining
Current Gadgets Adventure Card
None



Bennies 5/3

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Aug 22, 2017 7:49 am

A couple of good Interludes up already.

Once you interludes are complete you may chose to either take a bennie (putting you at 4) or you may take the adventure card corresponding to your roll.
While you may only use one Adventure card per session, you can keep an unused one for the next session and keep the best two.

http://savagerifts.com/viewtopic.php?f=82&t=1082
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Aug 28, 2017 8:42 pm

While it is not a site requirement, I would like to ask if we could please put all dice rolls in ooc tags like the following.

Code: Select all

[ooc]
All those messy rolls and game mechanics.
[/ooc]
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by BILLY BORG » Tue Aug 29, 2017 11:02 am

Im not sure that I understand the request. It may be clearer after i see others doing it.
Billy Borg
Billy Borg
Parry:7, Toughness: 20(8),
Combat Edges:Rock and Roll
Skills: Drive d8, Fighting d10, Knowledge (Computers) d4, Knowledge (Engineering) d4, Knowledge (Cybernetics) d4, Notice d6 +2(Audio)+2(Visual), Repair d10 +4(Core Electronics Package) +2 (Universal tool Kit), Shooting d10+2 (Targeting Eye)
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Aug 29, 2017 11:05 am

You will notice if you look at most of the post you can't see the rolls a character makes unless you click a button.

But on some post you see a wall of un-parsed dice rolls.

I prefer the dice rolls hidden, it is not a requirement, but it is aesthetically superior when catching up on reading.

After all dice rolls are out of character, so an ooc tag is appropriate.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Thu Aug 31, 2017 7:16 am

1d6 = 3: 3 on a 5 or 6 you still have a CS encrypted radio
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Mon Sep 04, 2017 9:49 pm

RFT, I'm going to request I be allowed to edit my "a little odd" quirk from won't kill rank and file CS to won't kill rank and file or civilians of anything. Obviously it doesn't apply to demons, but CS soldiers, thieves, bandits who back down, etc. One thing I realized is L.C. is mostly just tired of killing. He'll do it without hesitation, but he doesn't want to indulge that. He just wants to do his job, save people, bring back his people, without submitting to the mindless killing machine the CS trained him to be and his every instinct says he should be. It kind of crystallized when I was writing this response to the D-Goblin. I almost ordered the entire group into battle readiness and dropped his invisibility. I could have easily done it. But instead I decided on persuasion - something he's not good at when words are involved.

Anyway, I doubt you'll have any issue, but I wanted to clear it first.

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Sep 05, 2017 7:37 am

High Command wrote:RFT, I'm going to request I be allowed to edit my "a little odd" quirk from won't kill rank and file CS to won't kill rank and file or civilians of anything. Obviously it doesn't apply to demons, but CS soldiers, thieves, bandits who back down, etc. One thing I realized is L.C. is mostly just tired of killing. He'll do it without hesitation, but he doesn't want to indulge that. He just wants to do his job, save people, bring back his people, without submitting to the mindless killing machine the CS trained him to be and his every instinct says he should be. It kind of crystallized when I was writing this response to the D-Goblin. I almost ordered the entire group into battle readiness and dropped his invisibility. I could have easily done it. But instead I decided on persuasion - something he's not good at when words are involved.

Anyway, I doubt you'll have any issue, but I wanted to clear it first.
Sure, no problem.

Normally after playing a character for a while the idea of the character becomes more solid and little tweaks get needed.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Erin Sol » Mon Oct 09, 2017 7:17 am

Damage compensation: By sharing or enhancing a Techno-Wizard's connection to machinery the target subconsciously compensates for penalties inflicted by using damaged equipment.

For +1PPE the target can ignore 2 points of penalties to the affected skill from damaged equipment. As a replacement for the normal effects of a raise the amount of penalty ignored increases to 4 points.
Erin Sol
Character Name: Erin Sol
Parry:6(8)*, Toughness: 13(7)[14(7)]*
* Increased abilities from TW device

Wounds: 0/3 Fatigue: 0/2
PPE: 15/15 Master of Magic
  • Quickness:
  • Dispel:
  • Warrior's Gift:
  • Speed: Missing
Gadgets 2/4 remaining
Current Gadgets Adventure Card
None



Bennies 5/3

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Oct 09, 2017 7:36 am

Erin Sol wrote:Damage compensation: By sharing or enhancing a Techno-Wizard's connection to machinery the target subconsciously compensates for penalties inflicted by using damaged equipment.

For +1PPE the target can ignore 2 points of penalties to the affected skill from damaged equipment. As a replacement for the normal effects of a raise the amount of penalty ignored increases to 4 points.
I approve it for this application, so that you can post. I also placed it in custom to see if others think it would be useful in their games.

Normally I would say only ignore -1 and -2 respectively, but by adding the 1 PPE cost to use I think it balances okay.


http://savagerifts.com/sr/viewtopic.php?f=57&t=1421
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by BILLY BORG » Wed Nov 15, 2017 6:24 pm

Is Baron willing to help with various junk yard negotiations? like vehicle storage and tech trades.
Billy Borg
Billy Borg
Parry:7, Toughness: 20(8),
Combat Edges:Rock and Roll
Skills: Drive d8, Fighting d10, Knowledge (Computers) d4, Knowledge (Engineering) d4, Knowledge (Cybernetics) d4, Notice d6 +2(Audio)+2(Visual), Repair d10 +4(Core Electronics Package) +2 (Universal tool Kit), Shooting d10+2 (Targeting Eye)
Bennie: 4
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Wed Nov 15, 2017 8:28 pm

BILLY BORG wrote:Is Baron willing to help with various junk yard negotiations? like vehicle storage and tech trades.
I believe that is the current plan. Erin already posted a roll in Mac's to help Baron's Persuasion.

Let's hope he buys into it, because a good roll from him can meet a lot of cash needed for upgrades.


PS: As a reminder you have enough materials and cash for four projects on the APC. You the players will have to list them.
I know Billy wants remote control.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Erin Sol » Wed Nov 15, 2017 9:18 pm

This is my suggestion based on us using it primarily as a mode of transportation. If some of these need to be broken up let me know.
  1. Reactor leak / Environmental Systems
  2. Mod for Billy’s control / handling
  3. Sensor Suite
  4. Medium Laser turret or Small Laser side turrets
What does everyone else think?
Erin Sol
Character Name: Erin Sol
Parry:6(8)*, Toughness: 13(7)[14(7)]*
* Increased abilities from TW device

Wounds: 0/3 Fatigue: 0/2
PPE: 15/15 Master of Magic
  • Quickness:
  • Dispel:
  • Warrior's Gift:
  • Speed: Missing
Gadgets 2/4 remaining
Current Gadgets Adventure Card
None



Bennies 5/3

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Thu Nov 16, 2017 12:22 am

Could we do something to replace our big gun? Did any of the heavy lasers survive the demise of the sky cycles?
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Thu Nov 16, 2017 8:11 am

I asked one of the players to roll for this, but he never did. So...
On an 8 a heavy laser survived, if it explodes to a 16 then a dual mount will survive, and so on, for every 8 explosion an additional heavy laser made it.
1d8 = 6: 6
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Thu Nov 16, 2017 8:43 am

OK, no laser, it looks like. Maybe we can put an ion cannon on there? The range is crummy by comparison, but it does aoe damage (which is a good replacement for the missile launcher if we end up selling that) and gives a +2 to shooting because ion cannons are basically giant, energy shotguns. And they cost way less.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Erin Sol » Thu Nov 16, 2017 10:04 am

Sorry, I missed that you told me to roll the die for laser when I read the hangout.
Erin Sol
Character Name: Erin Sol
Parry:6(8)*, Toughness: 13(7)[14(7)]*
* Increased abilities from TW device

Wounds: 0/3 Fatigue: 0/2
PPE: 15/15 Master of Magic
  • Quickness:
  • Dispel:
  • Warrior's Gift:
  • Speed: Missing
Gadgets 2/4 remaining
Current Gadgets Adventure Card
None



Bennies 5/3

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Thu Nov 16, 2017 10:18 am

No worries.
I did not even remember who I asked. In the end a die was rolled and the adventure continued so all is well.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by BILLY BORG » Thu Nov 16, 2017 6:29 pm

The apc also has 2 mini railguns up front. Billy has "Rock and Roll" which adds to their effectiveness.
I would recommend fixing those over the lasers just because of the autofire. The drawback is that they are forward facing.
Billy Borg
Billy Borg
Parry:7, Toughness: 20(8),
Combat Edges:Rock and Roll
Skills: Drive d8, Fighting d10, Knowledge (Computers) d4, Knowledge (Engineering) d4, Knowledge (Cybernetics) d4, Notice d6 +2(Audio)+2(Visual), Repair d10 +4(Core Electronics Package) +2 (Universal tool Kit), Shooting d10+2 (Targeting Eye)
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Erin Sol » Fri Nov 17, 2017 9:11 am

BILLY BORG wrote:The apc also has 2 mini railguns up front. Billy has "Rock and Roll" which adds to their effectiveness.
I would recommend fixing those over the lasers just because of the autofire. The drawback is that they are forward facing.

I think those are still functional but are only a little low on ammo.

If anyone has scrounger, I think that can be used to get reloads.

On phone so not sure.
Erin Sol
Character Name: Erin Sol
Parry:6(8)*, Toughness: 13(7)[14(7)]*
* Increased abilities from TW device

Wounds: 0/3 Fatigue: 0/2
PPE: 15/15 Master of Magic
  • Quickness:
  • Dispel:
  • Warrior's Gift:
  • Speed: Missing
Gadgets 2/4 remaining
Current Gadgets Adventure Card
None



Bennies 5/3

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Sephia » Thu Nov 23, 2017 8:39 am

Guys, I think I'm going to need to drop out. RL has been a bit hectic, and I'm struggling to come up with interesting posts for Sephia far too often lately.
Sephia
Character Name: Sephia
Parry:6, Toughness: 15(6), Tech suffers -2 to hit
ISP: 10/20 | Bennies: 3
Wounds: 0
  • Boost Trait (self only): Increase any trait by 1 die type. 2 on raise.
  • Deflection (self only): -2 to be hit by Ranged and Melee. -4 on raise.
  • Healing: Remove 1 wound. 2 on raise.
  • Smite: Give weapon +2 damage. +4 on raise. Active
Combat Edges:
  • Ambidextrous: Ignore off-hand penalty.
  • Champion: +2 damage and toughness vs supernatural evil.
  • Martial Artist: Never considered unarmed or subject to Unarmed Defender rule. Adds +d4 to Strength roll on successful unarmed attack.
  • Mighty Blow: If joker drawn, x2 total damage on successful melee attack.
  • Quick: Discard and redraw initiative until higher than 5.
  • Two-Fisted: Roll attacks for each hand separately, ignoring multi-action penalty.

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Thu Nov 23, 2017 9:04 am

Sephia wrote:Guys, I think I'm going to need to drop out. RL has been a bit hectic, and I'm struggling to come up with interesting posts for Sephia far too often lately.
Okay, understandable.


If you change your mind or even want another group SavageRifts would still love to have you.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by High Command » Fri Nov 24, 2017 12:37 am

If you have the EP, stick Sephia in cold storage. I think she's an awesome character.

Also, it's the holidays and those are going to be slow (there's a site rule of relaxing posting requirements until Jan 2). You might stick it out until after. Just give it thought

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Sephia » Mon Nov 27, 2017 11:54 am

High Command wrote:If you have the EP, stick Sephia in cold storage. I think she's an awesome character.

Also, it's the holidays and those are going to be slow (there's a site rule of relaxing posting requirements until Jan 2). You might stick it out until after. Just give it thought
Yeah, I've had a think about it and I'm just going to spend the EP to put Sephia on ice until I feel more able to participate. Thanks for having me folks, hopefully I'll be back at a later date.
Sephia
Character Name: Sephia
Parry:6, Toughness: 15(6), Tech suffers -2 to hit
ISP: 10/20 | Bennies: 3
Wounds: 0
  • Boost Trait (self only): Increase any trait by 1 die type. 2 on raise.
  • Deflection (self only): -2 to be hit by Ranged and Melee. -4 on raise.
  • Healing: Remove 1 wound. 2 on raise.
  • Smite: Give weapon +2 damage. +4 on raise. Active
Combat Edges:
  • Ambidextrous: Ignore off-hand penalty.
  • Champion: +2 damage and toughness vs supernatural evil.
  • Martial Artist: Never considered unarmed or subject to Unarmed Defender rule. Adds +d4 to Strength roll on successful unarmed attack.
  • Mighty Blow: If joker drawn, x2 total damage on successful melee attack.
  • Quick: Discard and redraw initiative until higher than 5.
  • Two-Fisted: Roll attacks for each hand separately, ignoring multi-action penalty.

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Wed Jun 06, 2018 1:19 pm

Excellent story Sir William.

Please take both the benny and the adventure card as a reward for so quickly posting.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Thu Jun 07, 2018 7:19 am

Great Patrick

Please take a benny and an adventure card.

PS: Please cancel the EP request and spent extra effort benny for the second Persuasion in the scene. It was already determined by the previous rolls.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Fri Jun 08, 2018 6:51 pm

Good Job Foxx

Please take a benny and an adventure card
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Re: The 99s Mark V APC

Post by RFT » Mon Jun 11, 2018 3:30 pm

Finishing the detail of cleaning up and organizing the equipment salvaged from the Crazy 8’s the 99’s find they have done pretty well. While most of the equipment is used and shows its wear, the gear is still in good enough condition it can be salvaged or sold.
Spoils 85,000 each plus special notes
With selling, trade, turning over to the legion, and after cleaning up the gear you will have 6d4*5000 = 85000: 4, 3, 4, 1, 4, 1 credits each from spoils. In addition you all have your Patreon Patron gear for those of you who chose to support the site in that way.

The Bandito APC has a high market value. You can sell it to the Legion (who can use it for another COT) or you sell it in the Market and the Legion will take its share from that.
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Re: The 99s Mark V APC

Post by RFT » Mon Jun 11, 2018 3:55 pm

PS: I would allow you guys to sell the Bandito APC to Mac in exchange for fixing up the Mark V like new, with a brand new rail gun installed on top.


Sell value is as shown in the following link: http://savagerifts.com/sr/viewtopic.php ... 477#p37477
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Re: The 99s Mark V APC

Post by Hardin » Tue Jun 12, 2018 3:26 am

Response to GM About Rail Gun
When you say “brand new rail gun”, do you happen to mean a large rail gun? Because I would vote that (while also worrying about what baddies the GM is going to throw at us that would require a large rail gun to fight...)
Update, I Forgot About the Roof Mount
I had forgotten about the roof mount/entry point for LC’s power armor. Having the rail gun would probably muck that up.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: The 99s Mark V APC

Post by RFT » Tue Jun 12, 2018 5:28 am

Returning it to spec would remove the roof access to replace it with the rail gun.
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Re: The 99s Mark V APC

Post by Hardin » Wed Jun 13, 2018 3:12 am

More On the Roof Mount
With 3 PA pilots in the group, the roof mount is a cool feature. I guess keeping it will depend on the makeup of the party post-Wheaton (i.e., are Brison and LC still going to be with us?).
Update: Okay, the OOC tags are getting old, even if it is technically an in character thread. If we want to keep the roof access/mount for power armor, I say we sell the spare APC and increase our loot. If the PA pilots (LC and Rob Hunter) don’t want to keep the roof access, I say we trade the spare APC to fully repair our Mark V and add the giant rail gun.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: The 99s Mark V APC

Post by Hardin » Wed Jun 13, 2018 4:56 am

As regards the shadow cloak: does anyone else want it? Per RFT, if you choose to take it, reduce your haul by 45,000 credits. Hardin will happily take that deal, but the cloak might be more useful in someone else’s hands. Sir William? What say you?
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: The 99s Mark V APC

Post by RFT » Wed Jun 13, 2018 7:43 am

No OOC tag, but I will move all of these OOC comments to the OOC thread before end of Quarter.

Bandito APC
This touch and ruggid APC was designed to take a beating and keep on rolling while fleeing from heavily armed military units. An off Market APC with a lot of customization the original manufacturer looks to have been Triax in Germany, but some of the parts are obviously from the Americas.
Value: 12 million credits.

Bandito APC
Size: 9 (15' wide, 45' long, 17' tall (two decks), [/b]Acc/TS 5/15 (1/10 in water), Toughness: 35 (15), Crew 2+44
Notes: All-Terrain, Environmental Systems, M.D.C. Armor, Sensor Suite, Comfortable rooms for 6, Bunkers for 30. Remaining mods 2
Weapons:
  • Port Dual Linked Medium Lasers (180 degree turret)
  • Starboard Dual Linked Medium Lasers (180 degree turret)
  • Top Mounted Dual Linked Light Rail Guns (360 degree turret)
The floor plan can be modified to whatever the players would like within the dimensions of a size.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Jun 18, 2018 1:12 pm

Moved OCC posts here.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Mon Jun 18, 2018 1:42 pm

For reference the trade/market value is used with persuasion and the following guidelines.
http://savagerifts.com/sr/viewtopic.php ... 477#p37477
Freemage wrote:Selling to Legion (assuming it's something the Legion has use for): 10% of market value. This is a standard finder's fee with the Legion, and should be granted for any gear that arrives in good condition.
Finding your own buyer. Roll Streetwise (remembering to add Charisma). Note that once you roll, you're stuck with the final result--you can't decide to go back to the Legion for the 10% price:
  • Critical Failure: You get swindled, robbed or possibly run afoul of competitors (read: Black Market)
  • Failure: You cannot sell the item this session/Quarter on the open market
  • Success: 5% of list price
  • Every Raise: +5% of list price; maximum of 25% of list price
Common Modifiers:
  • Connections Edge: If the Edge is with an appropriate faction (note that the Black Market is almost always appropriate), gain +4 to the Streetwise roll.
  • I Know A Guy Edge: You get +4 to the roll, and the sale price cap rises to 50% of list.
  • Market variance: If demand for the gear is higher than average in comparison to supply, then a +2 bonus is appropriate; if the item is one that has a very limited potential market, or which has already been glutted, -2
The process of finding can be done once per week (or reasonable fraction thereof) of downtime. A character may attempt to sell similar items (say, a batch of weapons, or armor, or even identical vehicles) at once, but there's a flat -2 to the roll for batch sales.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Jun 19, 2018 6:05 am

If no persuasion roll is made by Tuesday Morning at 6 AM PST in interest of keeping the game from dying on the vine I am ruling that Mac offers either:
  1. 1.0 million for the Mark V
    or
  2. 1.2 million for the Bandito APC (Most of which would be needed to fix up the mark V).
The declared intent of the group I believe is to sell the Mark V, which is what I will assume happens.

The opportunity will be off the table as players need to have time to assess their spending options. The attack will happen Friday night or Saturday morning regardless, as inactivity risks loss of interest.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Jun 19, 2018 6:38 am

Due to the use of a Golden Benny I am treating this as maximum result.

I will add to Mac's description he is friendly to the 99 and you will receive +2 Charisma in future interactions.
In addition you will be able to sell the vehicles for the following values:
  1. 3.0 million for the Mark V (a full 30% of fair market value in trade or credits)
    or
  2. 3.6 million for the Bandito APC (Most of which would be needed to fix up the mark V) (a full 30% of fair market value in trade or credits)
I will work out with Mike how to keep his new character in line with the reward options received by the rest of the group as his share will be sent to refuge for his heirs.


So by my simple math looks like including the 85,000 each from earlier you will have $513,571 each
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Tue Jun 19, 2018 7:24 am

RFT wrote:Due to the use of a Golden Benny I am treating this as maximum result.

I will add to Mac's description he is friendly to the 99 and you will receive +2 Charisma in future interactions.
In addition you will be able to sell the vehicles for the following values:
  1. 3.0 million for the Mark V (a full 30% of fair market value in trade or credits)
    or
  2. 3.6 million for the Bandito APC (Most of which would be needed to fix up the mark V) (a full 30% of fair market value in trade or credits)
I will work out with Mike how to keep his new character in line with the reward options received by the rest of the group as his share will be sent to refuge for his heirs.


So by my simple math looks like including the 85,000 each from earlier you will have $513,571 each
Per the Hangout, the cost of the special mods LC would like to add to the Bandito APC for the power armor docking and airlock on the roof will cost 100,000 credits. Does anyone have any objection to taking that 100,000 from the group pot before we split it up?

And, yep, we are selling the Mark V and keeping the Bandito APC.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Sir William Mahan » Tue Jun 19, 2018 7:25 am

Nope - sounds like a good plan.
Sir William Mahan
Character Name: Sir William Mahan
Parry:8, Toughness: 14(8), -2 to hit vs tech
ISP: 6 /20
  • Speed: Double pace
  • Deflection: -2 to hit ranged and melee
  • Quickness: Act twice
  • Healing: Remove 1 wound
Bennies: 3
  • 3 starting
  • +1 for creative taunting of the Coalition
  • +1 Allow GM to secretly roll my notice.
  • -1 for Extra Effort to Notice the Psi-Stalkers
  • +1 Offer myself as a sacrifice.
  • -1 Reroll intimidate
  • -2 to use Telepathy without backlash
Combat Edges:
  • Combat Sense - 1/2 gang-up bonus
  • Two-Fisted - attack with both hands, no penalty
  • Ambidextrous - no off-hand penalty
  • First Strike - pre-empt opponent moving into melee 1/round
  • Frenzy - one extra melee attack, -2 to all attacks
  • Champion: +2 damage and toughness vs supernatural evil

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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by RFT » Tue Jun 19, 2018 7:34 am

To make all the math that much easier on me I will say after dividing everything this works out to an even $500,000 each after installing the special Power Armor hatch, that allows exiting or firing from half cover and the power armor grip rails.

This will use both of your remaining mods.
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Re: Out of Character Chat (2017.08.12 through 2017.09.31)

Post by Hardin » Tue Jun 19, 2018 7:43 am

RFT wrote:To make all the math that much easier on me I will say after dividing everything this works out to an even $500,000 each after installing the special Power Armor hatch, that allows exiting or firing from half cover and the power armor grip rails.

This will use both of your remaining mods.
Nice! Thanks, Rob!
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
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