What is a Golden Benny?

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GM: RFT
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RFT
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What is a Golden Benny?

Post by RFT » Fri Dec 08, 2017 9:43 pm

Golden Bennies are something I learned about from Sean Patrick Fannon and latter when reading Shaintar. While not exactly the same as a Shaintar Golden Benny, I will have them in this game. Here is how they work.

A Golden Benny May
  • The golden Benny belongs to the player, not the character. So if you are in more than one of my games it goes with you.
  • Do anything a Benny can do with an additional +2 to the roll.
  • Allow you to reroll a Critical Failure.
  • Allow you to add +4 to any roll.
  • Allow you to soak all of the damage from a single attack.
  • Be Exchanged for a random adventure card
  • Be Exchanged for 2 regular bennies.
  • Allow some other narrative awesomeness you can talk the GM into.
  • Allow you to reroll a Critical Failure.
Wow Rob, that sounds so awesome. How can I get one?
You get a Golden Benny on Christmas, on your birthday, on your wedding day, loss of a loved one, or other unique days worth noting such as your mother in laws funeral.

The First Catch: Well there is always a Catch, and with the Golden Benny the catch is you can only ever have 1. Special Exceptions may be made if events fall withing a month of each other. For example if you are lucky enough to get married on Dec 23rd, have you mother in law die the day before christmass and your birthday is on Boxing Day I will not be a jerk, and will likely let you have two for up to 1 month.

The Second Catch: Turns out try as i might I have never been able to develop Psionic powers in real life. So i will not know any of these things that qualify you for a golden benny unless you tell me. So tell your GM if you qualify.
Shaping Worlds Together
.
The 99's Game Master Bennies 6
  • +6 Players
Nightbane Game Master Bennies 4 +1 Golden Benny
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 5
  • +7 Players
    +2 Sidekicks
    +1 Joker for Grudge
    -1 For Grudge Match Reroll Damage
    -1 For Grudge Match to EE Agility
    -1 Extra Effort dramatic Task to stop hackers
    +1 Joker for Grudge Match
    -1 Grudge Match - that little bastard was fast
    -1 Grudge Match - perhaps unfairly fast
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky -1 for Grudge Match Extra Effort
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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