Jameson- CS Soldier and Conrad's Sidekick

Adventures in the Dinosaur Swamp. Rawr!
GM: Pursuit
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Jameson- CS Soldier and Conrad's Sidekick

Post by Conrad » Mon Apr 02, 2018 6:23 am

1d12 = 1: 1 not allowed
1d12 = 12: 12 choice - agility
1d12 = 2: 2 not allowed

1d12 = 6: 6 spiritual
1d12 = 7: 7 strength

personal concept 1d12 = 2: 2 not allowed 1d12 = 6: 6 repeat 1d12 = 3: 3

Experience 1d20 = 5: 5 With a nose for opportunities, horse-trading, and five-fingered discounts, your hero is the go-to person for getting what’s needed in a crunch. He has the Scrounger Edge and Connections (Black Market).
Training 1d20 = 9: 9 While the cities of Savage Rifts® are deadly in their own right, your hero understands the dangers of the wilderness in ways few ever grasp. He has the Woodsman Edge and gains a one die type increase in Survival and Tracking.
Education 1d20 = 5: 5 Your character has a passion for languages, and a real gift for them as well. She has the Linguist Edge. She also has a strong likelihood of getting paid work as a translator in most civilized areas (what there are of them).

Eye for Terrain
Requirements: Novice, Notice d6+
If you have a good eye for terrain you can quickly fi gure the best places to set an ambush, or the best routes to take that will avoid likely ambush locations. Your character has a talent for picking good defensive terrain as well. This Edge gives your character a +2 on Notice rolls to spot an ambush (but not minefields). When setting an ambush, you and all the soldiers under your command have a +2 on their Stealth rolls to remain hidden.

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Re: Jameson

Post by Conrad » Mon Apr 02, 2018 10:03 am

Character Sheet

Player Name: Alex
Google Handle:
Character Name Jameson
Rank: Seasoned Experience: 23 Advances Left: 0
Race: Human
Iconic Framework: Mars Personal concept (Infantry - Recon/Communications Specialist)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8
Charisma: 0; Pace: 6"+1d6; Parry: 4 ; Toughness: 15 (6) ; Strain: 0
Notice d8
Shooting d8
Throwing d6
Fighting d4
Driving d6
Streetwise d8
Persuasion d6
Taunt d4+2
Survival d6+2
Piloting d4
Stealth d6+2 (rural)
Tracking d6+2
Intimidation d4+2
Knowledge (electronics) d8+2(scholar)
Repair d4
Knowledge (Computers) d10+2 (Scholar)
Healing D4

[*]Hindrance (Major): Curious
[*]Hindrance (Minor): Quirk - hates bats
[*]Hindrance (Minor): Loyal [/list]

[*]Scrounger: Streetwise to find items (HJ)
[*]Linguist: Can speak multiple languages
[*]Connections (Black Market): Has contacts in the underworld. (HJ)
[*]Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will.
[*]Ace +2 to driving, piloting and boating, can use bennies to soak damage to vehicles
[*]Quick: Discard draw of 5 or less for new card.
[*]Brawny: +1 to toughness, load limit is 8x str
[*]Eye for Terrain +2 on Notice rolls to spot an ambush (but not minefields). When setting an ambush, you and all the soldiers under your command have a +2 on their Stealth rolls to remain hidden.
[*]Scholar +2 to two knowledge skills
[*]Steady hands Ignore unstable platform penalty, running penalty reduced by -1[/list]

Faerie Speak

Background (post background as a reply to character sheet)

Gear (post gear as a reply to character sheet)
[*]CA-1 Heavy Body Armor (+6 Armor, +2 Toughness, Full Environmental), C-14 “Fire Breather” Laser Rifle (Range 30/60/120,
Damage 3d6, RoF 1, AP 2), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP 2),
vibro-knife (Str+d6, AP 4, Mega Damage),
4 × high explosive grenades (Range 5/10/20,
Damage 3d8, MBT, Mega Damage), 4 extra
clips each firearm. [/list]

Mark IX APC -
Size 6, Acc/TS 10/50 (Maximum speed 120 mph); Toughness: 26(11); Handling: +1; Crew: 2 (Pilot, Vehicle Commander), plus 10 passengers (2 passengers may be traded for one power armor or 2 skelebots)
Notes: All-Terrain, Handling 1 (+1 to driving checks), Environmental Systems, M.D.C. Armor, Sensor Suite, Full set of construction tools (cutters, drills, jackhammers, cement mixer, etc), Reinforced Demolitions Storage Cabinet (15(8) toughness)
* Dual-linked Twin Light Lasers (360 degree turret, coaxial)
* Mini Missile Launchers (Forward mount)


Contacts(post Advances as a reply to character sheet)[/color]

Please list all Edges and Advances taken for your character here

Iconic Framework
[*]Benefits, table rolls, etc[/list]

Hero’s Journey
[*]Roll result

MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
[*]Roll result

[*]Initial Advances: (From Hindrances): Vigour d8, smarts d8
[*]Free Edge (Human): Steady Hands
[*] Novice 1 Advance: Persuasion d6, streetwise d6
[*] Novice 2 Advance: Shooting d8, tracking d6
[*] Novice 3 Advance: Streetwise d8, Knowledge computers d8
[*] Seasoned 1 Advance: Notice d8, throwing d6
[*] Seasoned 2 Advance:
[*] Seasoned 3 Advance:
[*] Seasoned 4 Advance:
[*] Veteran 1 Advance:
[*] Veteran 2 Advance:
[*] Veteran 3 Advance:
[*] Veteran 4 Advance:
[*] Heroic 1 Advance:
[*] Heroic 2 Advance:
[*] Heroic 3 Advance:
[*] Heroic 4 Advance:
[*] Legendary 1 Advance:
[*] Legendary 2 Advance:
[*] Legendary 3 Advance:
[*] Legendary 4 Advance:[/list]

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Re: Jameson- CS Soldier and Conrad's Sidekick

Post by Pursuit » Sun Apr 08, 2018 10:06 am

Looks good for the most part. For her gear, she'll start with a C-12 instead of the Fire Breather.

You can play her one of two ways going forward; I'm fine with either option, so it's up to you:
  • Option One: She's a Regular Character: This is the more labor-intensive option for both of us, but I'm fine with it if you'd like to go this way. You'll make up an account for her with her own character sheet, etc. I'll track her post count just like I do everyone else (so you'll need to make 2 posts per scene/combat/etc., one for Conrad and one for Jameson), and she'll advance normally. Functionally, it will be just like we added another PC to the game, and you control them both.
  • Option Two: She's a True Sidekick: This is what we are doing in my other game where my character has a sidekick, and it is working well. She will act on Conrad's initiative, will not have a separate account (and a separate post rate), and will gain 1/2 the experience Conrad gains. She would only have 2 bennies to start with in this option (like a normal Wild Card NPC), though, so you may want to pick a different Major Hindrance for her.

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Re: Jameson- CS Soldier and Conrad's Sidekick

Post by Corrigon » Sun Jan 27, 2019 3:48 pm

Either her parents did everything they could to educate her, she atended one of the
few schools left in the world, or she might even have found and lived in an ancient
library. However managed, she has five additional skill points to spend at character
creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
GM bennies 6/8

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