Brianna Jones, Human Headhunter

The heroes of Fort Hope
GM: KahlessNestor
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Brianna Jones, Human Headhunter

Post by Brianna » Wed May 16, 2018 11:49 am

Fortune & Glory 1d12 = 7: 7
Fortune & Glory 1d12 = 5: 5
Fortune & Glory 1d12 = 4: 4

Training: 1d20 = 15: 15
Underworld and Black Ops: 1d20 = 17: 17
Experience and Wisdom: 1d20 = 8: 8

Cybernetics: 1d20 = 2: 2
Cybernetics: 1d20 = 14: 14
Cybernetics: 1d20 = 9: 9
Cybernetics: 1d20 = 13: 13
Cybernetics: 1d20 = 13: 13

Trading two 13's for the roll of a 1.
Trading the 9 and 14 for the roll of a 20 and getting the Optics Package.

Combat Cyborg Starting gear: 1d4 = 4: 4 *1,000 = 4,000+1,000 left from filthy rich = 5,000
Last edited by Brianna on Fri May 18, 2018 9:10 am, edited 1 time in total.

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Re: Headhunter

Post by Brianna » Thu May 17, 2018 10:17 am

Character Sheet
Player Name: Marc
Google Handle: marc.leasure82
Brianna Jones
Rank: Seasoned Experience: 28 Advances Left:
Race: Human
Iconic Framework: MARS Headhunter
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Charisma: -2; Pace: 8(Run 1d10); Parry: 6(9 with chip); Toughness: 21(12); Strain: 13/14
  • Notice d6
  • Tracking d6
  • Streetwise d6
  • Climbing d6
  • Fighting d8 - with Skillchip 1d12+2
  • Shooting d8
  • Stealth d8
  • Lockpicking d8
  • Survival d4
  • Wanted (Minor): Abandoned the CS and they want their hardware back.
  • Enemy (Major): Old CO/Father lost a lot of favor when Bree left the CS. They are determined to get revenge.
  • Mean (Minor): –2 to his Charisma for ill-temper and surliness
  • Brawny:Toughness +1; load limit is 8 x Str
  • Jack of All Trades:No –2 for unskilled Smarts-based tests
  • Danger Sense: Notice at –2 to detect surprise attacks/danger
  • Ambidextrous: Ignore –2 penalty for using off-hand
  • Frenzy: 1 extra Fighting attack at –2
  • Improved Frenzy:As above but no penalty
  • First Strike: May attack one foe who moves adjacent
  • Improved First Strike: May attack every foe who moves adjacent
  • Fleet Footed:+2 Pace, d10 running die instead of d6
  • Upgradeable:+6 available Strain
Cybernetics - Strain: 13
Armor Plating (3) - Strain: 3
  • Adds +12 M.D.C. Armor (does not stack with worn armor, use the higher).
Reinforced Frame (1) - Strain: 1
  • Adds +2 Toughness.
Extra Set of Arms (1) - Strain: 3
  • This upgrade gives the character one additional non-movement action, with no multi-action penalty.
Cyber-Wired Reflexes (1) - Strain: 1
  • Agility is increased one step for each application
Hand-to-Hand Reaction Wiring (1) - Strain: 1
  • Requiring at least one level of Cyber-Wired Reflexes, this upgrade grants a +2 to all Fighting checks.
Wired Skillport (1) - Strain: 1
  • If a character has Cyber-Wired Reflexes, he can get a port which accepts a single chip granting or improving an Agility-linked skill. It’s a free action to change a chip in a port but requires a full round before the new information is available. A chip adds or increases one specific Agility-linked skill up to four die types. Current chip is +4 fighting
Optics Package (1) - Strain: 1
  • Both of the cyborg’s eyes are replaced, granting the following: +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters that give a +2 on checks to avoid blinding flashes and related light burst effects. Finally, the Optics Package provides the ability to record still or moving images and store them for later viewing or display. Switching modes is a free action.
Range Data System (1) - Strain: 1
  • Requiring the Optics Package, this system coordinates various data and integrated systems to help the cyborg compensate for multiple actions, movement, autofire, range, and other factors. Each application of this upgrade offsets two points of penalties for Shooting.
Targeting Eye (1) - Strain: 1
  • Requiring the Optics Package, this enhancement grants a +2 to all Shooting rolls for weapons the character spends at least a full round calibrating.
Last edited by Brianna on Mon Jul 02, 2018 12:26 pm, edited 7 times in total.

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Re: Headhunter

Post by Brianna » Thu May 17, 2018 10:25 am


A Father’s Speech:
Humanity is on the brink of destruction. DB invaders crowd the borders, and only the pure will of mankind can hold them back. But they are faster than us, stronger than us, and many of those vile creatures had twisted intellects that made them by some measures smarter. So what can the human race do against such creatures? It’s simple. Every one of us needs to be the best that we can be. We must work ten times as hard as them, and overcome nature itself. We are mankind, and we will not be the victims of those who walk on the land of our ancestors. Of you, I expect everything, just as I expect it of myself.

You must become fast, you must become strong, and you must become wise in the ways of war. Work everyday, fight everyday, kill everyday, and it is my solemn promise that the DB will grow to fear you. When your name is whispered in horror, when they call you a monster, only then will you join my side. Not as my child, but as a representative of mankind’s soul against the burning nightmares that wander the wastes.

My daughter, if you see me falter, if I grow lazy or my heart grows weak to the cries of the unclean, then all I ask is that it be your bullet that puts me down. I pledge I will offer you the same mercy.

Brianna Jones was born with a world of opportunities before her. The child of a prominent military family, she had barely managed walking before her father began her training. More than learning the matters of combat, he demanded she excel in everything, teaching hard work above all else, and illustrating from a young age that the world was full of monsters that would cut down any and all who let themselves grow too relaxed. He told her that rest was a cruelty he could not offer her, so long as the DB walked the world.

When she was seven, she was made to take her first life. A small baby bird that had fallen from its nest. Brianna had brought it to her father, hoping he would help it, but he had told her that it was to weak to go on, and that it was her responsibility to end its pain. He had placed the rock in her hand, and told of her to think of it as a spider. He spanked her until she agreed to do it.

Tuning ten, her birthday present had been a Northern Gun model 33, with shooting lessons handled mostly by some of the men who served with her father, as he was usually busy. She had wondered then why they seemed so much nicer to her than he was, letting her cool her wrists when the recoil made them sore, and even giving her some time to recover. Brianna had gotten very proud of herself, in part because of the praise she received from her instructors, though when she’d finally had a chance to show her father, he’d simply given her a nod.

Hunting trips are strange affairs in the Coalition. Going out past the walls into the wilderness is a dangerous thing, and everyone had been armed to the teeth, despite more hoping for a mutant deer. At the age of thirteen, Brianna had been included, and actually been in rather high spirits for the trip… until the party had stumbled across something else. It wasn’t really a battle. They’d mowed down what looked like a funny little man with wiggly bits on his mouth, and a silly crack running up and down his forehead incredibly quick. He’d been alone. Her father said he was probably a spy. Of course, when he’d twitched, the older men had gone to finish him off, but her dad had stopped them.

He’d stopped them, put her gun in her hand, and told her that she had better show her how good a shot she was once again. It had looked at her so pitifully, so full of pain that all she could see was the little baby bird once more. When the bullet flew, the thing had made a terrible sound before going slack. She’d cried, and winced as she expected her father to strike her like he always did when that happened, but for the first time, he’d held her, in front of all his men and told her she’d done a good job.

After that, she’d given everything she had to her studies, excelling at academics, athletic events, and the all important military training that had long been part of the standard curriculum at the Academy. Brianna was becoming the perfect soldier, and as the years went by, she dreamed of the little man less and less. Everyone had begun to praise her, except of course her father, who offered mostly an absence of punishment in place of it. When she graduated, Brianna was surprised to find he had volunteered to perform the final address, mentioning her by name as the Academy’s star and repeating the words he’d told her long ago, if modified slightly to inspire the whole crowd. She nearly cried once more, but since that time, the girl now a soldier had learned to hold such things in. When he shook her hand, she felt complete.

The battlefield… was a different story. Private Jones had spent her whole life preparing for it, but war was a messy, bloody affair that the clean halls of a school could not convey. First came the monotony of long marches and holding uncontested points. The daily grind of patrols and paperwork, the growing wish that absolutely anything would happen, and the quiet nights when she was left alone with her thoughts far far too long.

Next came horror. The walls of their base overrun by red skinned devils, creatures Private Jones had only seen on vid screens. Brodkil. She knew their names, understood how to fight them, but fear touched her heart as the men around her, people she considered friends, were butchered and filled with holes. She fought back. She followed her training, remembered her father’s words and became like a devil herself, letting cover and tenacity be her shields against imminent death.

And that’s when the rocket launcher went off.

The ringing in her ears obscured the world as she lifted her bleeding head to see a scrawny looking Brodkil lifting what looked like it belonged mounted to a vehicle. It laughed silently as it loaded another shot, and it was all she could do to dive behind an especially thick metal wall just before the next explosion nearly shook her bones from her skin. Alive, but winded, Brianna grabbed her belt of grenades and used the smoke of the explosion to circle around the monster, making it out of its field of view as it stepped forward to confirm the kill. Up close like this, she could finally see how it managed the weapon, covered as it was in innumerable cybernetic devices that made it so much more than its fellows. Perhaps this was another way that man could match the DBs.

When the entire belt of grenades went off, the creature had flown maybe ten feet into the air before landing with a crunch. Metal screamed as some internal system seemed to be trying to repair him, but Brianna lifted her gun, pointed at the Brodkil’s face and held down the trigger. “Just one more baby bird, daddy.”

When the battle was over, they were called heroes. Half the unit dead, but as many DBs dead. They’d done well. There was a medal. Promotion. Everything was going right. Just as planned. She was the soldier she was supposed to be. Humanity was safer. She was Corporal Jones now. Her father was waiting for her at the top.

Corporal Jones progressed through ranks faster then most, propelled in admitted part by nepotism, but much more by her unflinching resolve, alongside a willingness others lacked to heavily modify their own body with cybernetics. That night had convinced her that it could help breach the gap between human and DB. Every chance she could she went to the cyberdoc for her next surgery. Her father being up there in the CS provided access to many upgrades ordinary soldiers couldn’t afford. She never felt she had enough because there was always a bigger monster around the corner just like her father always said. Regardless, recovery time was lengthy, and the mission always came first.

Most missions Jones went on were mundane. Close a rift here, attack a base near Tolkien, or stop a shifter... things she’d thought great accomplishments in her youth. But she was long past greenhorn status, and as she rose another rank, she started to feel colder to it.

Then, one mission changed everything. It had been just like any other briefing, notable only because it was near that hunting trip so long ago. Sergeant Jones had almost forgotten about it. The mission was a simple clearing out of a DB base. No survivors. Standard procedure. Upon arrival, they found it was not a base, but a small village of both human and DB. They’d been living together peacefully, and the crime was a well known one. Her father had told her this was a big mission. One that might change her role forever. No one was armed. No survivors. Leave no survivors.

She stood there for a moment, stunned while her squad began to move in. The DBs… she recognized them. Her nightmares re-awoken in her. Brianna remembered the silly little man with the little tentacles where his lips should be. Her squadmate she had trained with for years grabbed one of the DB kids, put his gun to its head. The mother screamed. Brianna cut her comrade down before he could pull the trigger. As she cut him down she cried “NO! No more baby birds, daddy!”

Shot in the back, it didn’t take the celebrated CS soldier to long to end the lives of her entire unit. She cried. With every life she took, knowing they were willing to do what she no longer could. She knew then that the Coalition and her father were the real monsters. Brianna Jones helped the people of the village pack their things and led them to a place she had only heard rumors of. A place that offered sanctuary to everyone, human and DB alike. A place called Castle Refuge.
Last edited by Brianna on Fri May 18, 2018 8:56 am, edited 5 times in total.

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Re: Headhunter

Post by Brianna » Thu May 17, 2018 10:26 am


Chain Greatsword
Damage: Str+2d10
Weight: 22
Cost: 18,500 credits
Notes: AP 2, Parry -1, 2 hands.

Chain Greatsword
Damage: Str+2d10
Weight: 22
Cost: 18,500 credits
Notes: AP 2, Parry -1, 2 hands.

NG-L5 Laser Rifle
  • Range: 25/50/100
  • Damage: 3d6, AP 1
  • RoF: 1
  • Shots: 20
  • Weight: 14 lbs
  • Notes: Min Str d6, Semi Auto

Portable Rocket Launcher
  • Range: 50/100/200
  • Damage: 6d6
  • RoF: 1
  • AP: 20
  • Shots: 1
  • Weight: 8 lbs
  • Cost: 18,000
[*]Notes: Mega Damage, SBT, Snapfire. High-explosive rockets do 8d6, AP 5, LBT, and cost 1,000 credits.
Current Rockets are HE

Credits: 2,500
Last edited by SnackHappy on Thu May 17, 2018 10:56 am, edited 4 times in total.

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Re: Headhunter

Post by Brianna » Thu May 17, 2018 10:29 am

  • Begin with the Upgradable Edge.
  • Select cybernetic systems up to 6 total Strain.
  • Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
  • Fortune & Glory Table x3
  • Hero’s Journey Table x3
  • 20 Experience Points and the four Advances
Hero’s Journey
  • Experience and Wisdom (8): She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
  • Training (15): Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first). --Took Frenzy
  • Underworld and Black Ops (17): Spies and provocateurs are regularly called upon to do just about anything to accomplish a mission; your hero’s made it a point to learn a little something about everything. She has the Jack-of-All-Trades Edge.
MARS Fortune & Glory
Fortune and Glory
  • Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge. --Took Ambidextrous
  • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills. -- Took Notice, Tracking, Streetwise
  • Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.

  • Initial Advances: (From Hindrances): First Strike, Improved First Strike
  • Free Edge (Human): Improved Frenzy
  • Novice 1 Advance: +1d Strength
  • Novice 2 Advance: Rich
  • Novice 3 Advance: Filthy Rich
  • Seasoned 1 Advance: Fleet Footed
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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