Momano Hunter v2

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Venatus Vinco
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Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 10:32 am

MARS Cybernetic Techno Warrior
  • Begin with the Upgradable Edge.
  • Select cybernetic systems up to 6 total Strain.
  • Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
HJ
Magic & Mysticism 1d20 = 4: 4 +5 PPE
Training 1d20 = 2: 2 +5 Skill points to Fighting, Shooting, or Throwing
Training 1d20 = 2: 2 +5 Skill points

FG
1d12 = 9: 9 Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
1d12 = 4: 4 Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
1d12 = 10: 10 Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.

Rich
Cybernetics 1d20 = 11: 11 Ranged Data System
Cybernetics 1d20 = 2: 2 Reinforce Frame
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Venatus Vinco
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 2:41 pm

Character Sheet
Abraham Isaacson
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: Cybernetic Technowarrior (MARS)
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8
Charisma: +2; Pace: 6; Parry: 0; Toughness: 10; Strain: 10/14

Skills:
  • Fighting d10
  • Shooting d10
  • Throwing d6
  • Survival d6
  • Tracking d6
  • K/Arcana d6
  • Energy Field d4 (-10 strain penalty)
  • Notice d6
  • Streetwise d6
  • Persuasion d6
  • Driving d8

Hindrances
  • Overconfident (Major): Trusts in his technological and magical abilities
  • Illiterate (Minor): Grew up in the wilds
  • Vow (Minor): Destroy the supernatural

Edges
  • Upgradable: +6 Strain
  • Ambidextrous: No offhand penalty
  • Arcane Background (Superpowers): 20 PPE, 1 power
  • Charismatic: +2 Charisma
  • I Know a Guy: Call on connections once per session
  • Connections (Federation of Magic)
  • Connections (Faction)

Cybernetics
Reinforced Frame (2) - Strain: 1
  • +4 Toughness

Optics Package (1) - Strain: 1
  • +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters (+2 on checks to avoid blinding flashes), record and store still or moving images

Ranged Data System (1) - Strain: 1
  • Offset 2 points of shooting penalties

Core Electronics Package (1) - Strain: 1
  • +4 to appropriate Repair checks and Common Knowledge rolls; radio with 20-mile range.

Cyber-Wired Reflexes (1) - Strain: 1
  • +1 Agility

Bionic Strength Augmentation (2) - Strain: 2
  • +2 Strength

Built In Weapon: TW Light Blade (1) - Strain: 1
  • Str+d6+2
  • Sunlight
  • 1 PPE for 3 rounds

Built In Weapon: Fireburst Rifle (1) - Strain: 1
  • Range 25/50/100
  • 3d6 Damage, ROF: 3
  • SBT, items can catch fire
  • 20 shots, 2 PPE to reload, 2 PPE to do Mega Damage
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Venatus Vinco
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 2:41 pm

Powers
Arcane Background: Super Powers
PPE: 25 - Recovery: 1/hour

Energy Field [Damage Field] (4) [Seasoned]
  • Range: Tough
  • Duration: 3 (2/round)
  • Trapping: Self only. Electrical Aura
  • Effect: Arcing field of electricity that causes 2d6 damage when touches. 2d8 with a raise.
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 2:42 pm

Background
Grew up in magic zone with limited mystic ability but some potential. Was recruited by the Momano Hunters to hunt supernatural beings, made a good living at it too. The legion caught his attention when he saw the chance to hunt down Tolkeen demons while protecting refugee corridors.
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 2:42 pm

Gear
Credits: 5,000
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 2:43 pm

Advances

Iconic Framework
  • Begin with the Upgradable Edge.
  • Select cybernetic systems up to 6 total Strain.
  • Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
Hero’s Journey
  • Magic & Mysticism (4) +5 PPE
  • Training (2) +5 Skill points to Fighting, Shooting, or Throwing
  • Training (2) +5 Skill points
MARS Fortune & Glory
  • (9) Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
  • (4) Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
  • (10) Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
Rich
  • Cybernetics (11) Ranged Data System
  • Cybernetics (2) Reinforced Frame
Advances
  • Initial Advances: (From Hindrances): +1 Spirit, +1 Vigor
  • Free Edge (Human): AB Super Powers
  • Cybernetic Modifications:
  • Novice 1 Advance: Upgrade: Bionic Strength
  • Novice 2 Advance: +1 Agility
  • Novice 3 Advance: +1 Shooting, +1 Driving
  • Seasoned 1 Advance: Upgrade: Reinforced Frame
  • Seasoned 2 Advance: +1 Strength
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Tribe of One
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Re: Momano Hunter v2

Post by Tribe of One » Thu May 17, 2018 3:37 pm

Is there a reason you're implanting a light blade and not a BFB?
GM Bennies: 4/8

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Venatus Vinco
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Re: Momano Hunter v2

Post by Venatus Vinco » Thu May 17, 2018 4:50 pm

Tribe of One wrote:Is there a reason you're implanting a light blade and not a BFB?
Didn't want to go too over the top?

Although the BFB would make a pretty epic implant.

VV
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Re: Momano Hunter v2

Post by Tribe of One » Fri May 18, 2018 8:45 am

Go over the top! (And really, compared to the ranged options you can put on a starting character -- see auto GL -- a BFB isn't too bad.)
GM Bennies: 4/8

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