I was thinking space-time trappings would be a lot of fun, and I remembered my mystic's Balance trapping, and thought it would be a really good fit here. Does this power work? The intention is not stupid broken OP. I'm going for cool factor, but if its too cool for its own good...so be it.
Temporal Distortion Field (Quickness + Slow; 5/8/10 PPE) [Seasoned]
Trapping: Balance - Each spell cast for the full PPE cost of both, two skill rolls + 1 wild die. If either spell fails, both fail. Raise effects activate separately. Critical Failure reverses the spell targets (good spell hits bad guys and vice versa).
- Standard - <Wolfen> uses his innate ability to manipulate space and time to create a field of temporal distortion. The field lasts for 3 rounds unless sustained, and everything within the field has its time slowed except for <Wolfen> who is immune to the effect. Additionally, he is able to take advantage of the flux of time within the field to speed his own time up! Should anyone within the field, including <Wolfen> leave the area of disruption, their time returns to normal immediately. (5 PPE for SBT, 8 PPE for MBT, 10 PPE for LBT)
Mega - <Wolfen> expends more power to gain finer control over the distortion field. Mechanically the same as Standard with the addition of mega power effects. (10 PPE for SBT / 14 PPE for MBT / 18 PPE for LBT)
Focused Temporal Disruption Field (Exalted Quickness + Exalted Slow; 10/14/18 PPE) [Seasoned]
Effect: Exalted Quickness + Exalted Slow combined within SBT/MBT/LBT centered on <Wolfen>.