Human Psi-Operator

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Krozog
Posts: 157
Joined: Sat May 05, 2018 3:14 pm
Location: Texas

Human Psi-Operator

Post by Krozog » Tue Jun 12, 2018 2:20 pm

Roll Sheet for M.A.R.S Psi-Operator

F&G Table
1d12 = 4: 4
1d12 = 10: 10
1d12 = 12: 12

HJ Tables
HJ Psionics 1d20 = 15: 15
HJ Psionics 1d20 = 16: 16
HJ Psionics 1d20 = 20: 20

Narrative Hook
1d20 = 13: 13

Credits
( 4d6 = 13: 6, 3, 2, 2)*100 = $1300
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
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