Little Greed: Alex’s Loot Ledger for the 12th ATT

When all else fails, they’ll have to fight dirty to get the job done!
GM: Snake Eyes
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Pender Lumkiss
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Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Pender Lumkiss » Tue Jul 10, 2018 8:20 pm

The Brodkill Loot Pinata
  • about 585k and 28k in creds(both loot drops)
    16 NG-L5 laser rifles - 2 total e-clips each, 16k each (256k)
    11 vibro swords, 11k each (122k)
    5 chainswords, 14k each (84k)
    2 L-20 Pulse rifles - 2 total e-clips each, 25k each (50k)
    1 impact hammer, 11k
    1 portable rocket launcher with 2 rockets total, 18k plus 1k
    4d6 (1, 3, 5, 2) [Make removable] x 2000 credits, 24k
    1 salvageable Subject Matter Expert Port with a 2 die type Survival chip, 3k plus 5k (strain 1)
    ADDED IN THE LOOT FROM THE BANDITS
    2 Wilks 447 rifles 18K EACH, 36k
    2 Wilks 320 pistols with half-empty e-clips and no spares, 11k each, 22k
    2 vibro-knives 7k, 14k
    4000 credits.
  • Claims- Subtract Value from their share of future creds
    • Xero-Vibro Sword, vibro knife- 18k
    • Alex, 2 maysies (1.5k total), and modified chain sword (AP 4, Str+2d10+1 MD, 2 hands, -1 Parry)(118,500)- 120,000
    • Missouri Wilks 447 rifle- 18k
    • Gaspard 1 chainsword -14k
    • Joseph Cook, 1 NG-LG6 laser rifle loaded with fragmentation grenades; 3 total e-clips- 20k
    • Heather 4 extra fragmentation grenades, 550 each (2200) 1 extra plasma grenade, 1800 each- 4k
  • Group Storage
    • Trailer: TX-50 Light Rail Gun - full magazine, one full reload, 50k
13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
2/2

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RFT
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by RFT » Wed Jul 11, 2018 8:36 am

Gill and Curatrix will be taking no weapons.
Shaping Worlds Together
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12 bennies 3
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13 bennies 3
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Freemage
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Freemage » Wed Jul 11, 2018 12:51 pm

Upon regaining consciousness and hearing about the loot-haul, Gaspard will suggest that one of the (normal) Chainswords be assigned to Proditione, as it's a straight-up better weapon than his 'native' sword.
GM Bennies (7th SET, Joker's Jokers): 5/8
OOC Comments
GMC Bennies:
  • Xavier 0/2 (TI 3; Int 1; PPE 29)
  • Synn 1/2
  • Lust 0/1 Burn: 2 Wounds: Incap
  • Wrath 0/1 Burn: 2 Wounds: Incap
  • Sloth 0/1 Burn: 1 Wounds: 1 IRS Used: 2
  • Pride: Dead
  • Avarice 0/1 Burn: 1 IRS Used: 1 Wounds: 2
  • Envy 0/1 Burn: 2 Wounds: Incap
  • Gluttony 0/1 Burn: 1 Wounds: Incap

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Pender Lumkiss
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Pender Lumkiss » Wed Jul 11, 2018 1:42 pm

Freemage wrote:Upon regaining consciousness and hearing about the loot-haul, Gaspard will suggest that one of the (normal) Chainswords be assigned to Proditione, as it's a straight-up better weapon than his 'native' sword.
Makes sense. I did not combine the two loot draws. Should I?
13th GM bennies GM Bennies
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-3 for benny rolls on challenge
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Freemage » Wed Jul 11, 2018 3:09 pm

Yeah, it would make sense. Gaspard's unconscious, but unless Missouri objects, it's all party treasure.
GM Bennies (7th SET, Joker's Jokers): 5/8
OOC Comments
GMC Bennies:
  • Xavier 0/2 (TI 3; Int 1; PPE 29)
  • Synn 1/2
  • Lust 0/1 Burn: 2 Wounds: Incap
  • Wrath 0/1 Burn: 2 Wounds: Incap
  • Sloth 0/1 Burn: 1 Wounds: 1 IRS Used: 2
  • Pride: Dead
  • Avarice 0/1 Burn: 1 IRS Used: 1 Wounds: 2
  • Envy 0/1 Burn: 2 Wounds: Incap
  • Gluttony 0/1 Burn: 1 Wounds: Incap

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Heracles
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Heracles » Wed Jul 11, 2018 4:56 pm

I don't object, but Missouri DID snag one of the Wilk's 447 Rifles.
Heracles
Character Summary
Dog Boy Crazy

Active effects: Uncanny Reflexes (-2).

Parry: 6 (plus Uncanny Reflexes -2); Toughness: 18(7) [Triax T-11 Enhanced Armor]
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle

Edges: Elan, Jack-of-all-Trades, Major Psionic, Off The Handle, Quick, Split the Seconds, Sublime Chaos

Powers: Boost/Lower Trait, Deflection, Healing, Smite
ISP: 20/20

Charisma: -2 (0 with Dog Boys)
Bennies: 2

Adventure Cards:
  • Extra Effort (Play to add +1d6 to any trait roll. This roll may Ace).
  • Last Stand (Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt).
Wounds:

Currently playing in: 3rd Set The Losers

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Pender Lumkiss
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Pender Lumkiss » Wed Jul 11, 2018 5:42 pm

Noted, and recored all transactions. Alex grabbed the 2 maysies and the modified chain sword ( I priced each of the chain sword upgrades at 50k)
13th GM bennies GM Bennies
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Vampire Kingdoms GM Bennies
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-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
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Xero X Kelvin
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Xero X Kelvin » Thu Jul 12, 2018 8:38 am

Vibro Knife still available, Xero will take one of those as well.
Xero X Kalvin
Xero X Kalvin Novice Psi-Stalker Chiller
Parry: 4 || Toughness: 4
ISP: 20/20
Combat Edge: None
Bennies: 2/3
Adventure Card(s):
  • Reknown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).

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Joseph Cook
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Joseph Cook » Thu Jul 12, 2018 4:10 pm

Joseph will grab the NG-LG6

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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Pender Lumkiss » Thu Jul 12, 2018 4:17 pm

Joseph Cook wrote:Joseph will grab the NG-LG6
No time for love Mr. Cook. Noted.
13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
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Heather Todd
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Heather Todd » Fri Jul 13, 2018 4:05 am

Heather will grab any grenades that people don't take. They'll be great with telekinesis. Otherwise she doesn't really need any of the weapons.
Loadout
Stealth armor
HE grenade
Plasma grenade
Frag grenades x3
Light blade
Overcoat
Field computer
Rune stone
Character Tracker
Joker! +2 Trait and damage
Boost Vigor (from Missouri): +2 die Vigor (d10), Toughness 16 (6), Jazz: +2 Pace (8) and +1 die Agility (d8)(2r)
Greater Deflection: -6 to hit; +6 Armor vs AOE (2r)
Exalted Telekinesis: 1d12+2 (1000 lb); Range 24 (3r)
Rune-etched stones: Add +2 to a failed Spirit roll to resist the Corruption AFTER the roll is tossed. Alternatively, it may be used to reroll one crit fail roll to resist the Corruption. It is only one single use of either save, not both. - Heather used hers. There is a spare somewhere.
  • Value: the stones have little credit value, but may be used in Techno-Wizard device construction and upgrades, counting for 2,500 credits worth of parts.
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 44/30
Armor: 10/10 PP
Bennies: 1/3
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage
Rapid Recharge: 1 ISP/30m
Grenades
  • 1 High Explosive
  • 3 Fragmentation
Pistol: 20/20 shots
  • Reloads: 2 x 20 shots
Adventure Card
  • Joker’s Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.


Shopping List
TW sidearm
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades

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Pender Lumkiss
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Pender Lumkiss » Fri Jul 13, 2018 9:59 pm

KahlessNestor wrote:Heather will grab any grenades that people don't take. They'll be great with telekinesis. Otherwise she doesn't really need any of the weapons.
Rodger that Fearless leader! I also accounted for Xero snatching the vibro knife!
13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
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Everett Jackson
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Everett Jackson » Sat Jul 14, 2018 6:23 pm

I snagged the TX-50 and spare ammo. Everett also wants the missile launcher, but if Alex tries hard enough he can probably talk him out of it.
Everett Jackson, Cybernetic Techno-Warrior
Everett, Vat-Grown Human Headhunter
Pace: 6; Parry: 7(6) Toughness: 25(12)
Combat-Relevant Edges & Abilities:
  • Acrobat: +2 to Agility for Acrobatic Maneuvers/+1 Parry unencumbered
    Battle Hardened: +2 to Soak rolls
    Killer Instinct: Wins opposed roll ties; Rerolls first result of 1 on skill die for opposed rolls
    Extra Set of Arms: +1 non-movement action w/ no MAP
    Nano-Repair System: Heal 1 Wound/Day; +4 to resist Bleeding Out
    Optics Package: +2 to Sight-based Notice, Ignore illumination penalties, +2 vs Blinding flashes & related light burst effects
    Size +1: Size +1
Wounds: 0/3; Fatigue: 0/2; PPE: 10/10
Bennies: 4/3
Adventure Cards
  • 25: Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Edit Signature

Balitrox speaking into Everett's mind.

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Everett Jackson
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Re: Little Greed: Alex’s Loot Ledger for the 12th ATT

Post by Everett Jackson » Tue Aug 21, 2018 6:11 pm

Go ahead and add the Rocket Launcher + Missiles to stuff Everett claimed. Damn mundane robot-boy and his toys :D.
Everett Jackson, Cybernetic Techno-Warrior
Everett, Vat-Grown Human Headhunter
Pace: 6; Parry: 7(6) Toughness: 25(12)
Combat-Relevant Edges & Abilities:
  • Acrobat: +2 to Agility for Acrobatic Maneuvers/+1 Parry unencumbered
    Battle Hardened: +2 to Soak rolls
    Killer Instinct: Wins opposed roll ties; Rerolls first result of 1 on skill die for opposed rolls
    Extra Set of Arms: +1 non-movement action w/ no MAP
    Nano-Repair System: Heal 1 Wound/Day; +4 to resist Bleeding Out
    Optics Package: +2 to Sight-based Notice, Ignore illumination penalties, +2 vs Blinding flashes & related light burst effects
    Size +1: Size +1
Wounds: 0/3; Fatigue: 0/2; PPE: 10/10
Bennies: 4/3
Adventure Cards
  • 25: Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Edit Signature

Balitrox speaking into Everett's mind.

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