Welcome to Witchwell (13th, VK, and LoB)

Crossover thread.
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Pender Lumkiss
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Welcome to Witchwell (13th, VK, and LoB)

Post by Pender Lumkiss » Sun Sep 09, 2018 10:10 am

Future Crossover RP area!
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13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
2/2

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Pender Lumkiss
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Re: Welcome to Witchwell (13th, VK, and LoB)-RP AREA

Post by Pender Lumkiss » Sun Sep 09, 2018 7:42 pm

”Welcome to the Witchwell Inn.” are the words you hear from the lovely Jesse, the red haired purvayor of the estabilishment. She has a quick smile and a tasteful red dress. Besides greeting folks such as your self she seemingly always has a tray of drinks and awesome smelling concoctions held high over held with great skill. Here brown eyes twinkle in the in door lights. The entrance seems one and yet at least three. A set of triple doors make up the entrance. If you entered from the Drwarven Mountains in Shintair you came in from the middle. If you entered from the area just north of Whykin you entered from the left door. If you entered from the mountain of Zacatacus commoningly known as Vampire Mountain you came in from the right hand door.

The inside is a cross polination of fantasy and future. Gaming tables with holographic displays are being played by dwarves in archaic chain mail and beards that droop to the floor. Dancers walk atop futureistic small stages. Wooden takards of foaming ale are being chugged by humans and D-bees with an assorted of cybernetic accessories. A few cyberknights are talking to a white haired wizard complete with a pointed hat. The bar area itself is heavily inundated with medival clothed and armored drawrves who seem to be awash with soot and black dust. Several seem to have pick axes and hard metalic mining helmets.

The bar is a dark wood with metal inlays. The most interesting mirror hangs on the back of the bar reflecting the patron visages back at them that spans the length of the large bar top. The words, Reflect the Mightiest of Actions, are scrawled a top the mirror. Anyone who can sense or smell magic can feel one of the most powerful protective enchantments they have ever felt coming from that mirror. Its almost as if any attack action would be reflected back against the aggressor!

There are several tables situated in a U shape, most are occupied by 4-armed hulking human like idividuals called Rahu-men. They are bare chested and wear only leather kilts and sandels. They carry no apparent weapons. The tables are a wooden, heavy and red oak. They boarder a rather large dance floor. Rounding out the features of the inn is a black wooden stair case that heads upstairs to several overnight rooms. People are coming and going down or up the stair case would indicate that at least 12 rooms or more are occupied up there.

As you each enter the respective door glows briefly with either Zacatecus, Whykin, or Hispain ( Shintair) etched in a black stone above the entry way. Jesse manages a friendly smile and her afore mentioned welcome. She also follows it with a rather pleasent laugh and a quick question or two, ” What brings you to Witchwell? Luck, fame, fortune, general heroics, or are you lost?”

When Directed by the GM, post your grand etrance and reaction to such an interesting inn. This is a RP only area. +1 benny for posting here.
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13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
2/2

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Ashlyn Alvarez
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Re: Welcome to Witchwell (13th, VK, and LoB)

Post by Ashlyn Alvarez » Thu Sep 20, 2018 1:23 am

Zacatecas, Mexico/Witchwell Inn
Night
Round 0

Ashlyn walked into the Witchwell Inn and looked around with obvious surprise, warmth and light enveloping her from the dark and cold outside and the weariness of fighting vampires and Old Ones.

“Welcome to the Witchwell Inn,” said a red-haired beauty in an old-style dress carrying a tray of drinks as she passed.

“Ehm, gracias, Ashlyn replied. The place was a strange mix of fantasy and future, with dwarves and wizards mixing with cyber-knights and Rahu-men. Ashlyn’s eyes were immediately drawn to the large mirror over the bar. It had a strong protective enchantment to prevent violence in the establishment.

“What brings you to Witchwell? Luck, fame, fortune, general heroics, or are you lost?” the redhead asked as she passed by again.

“Ehm, bit of all?” Ashlyn said. Certainly some luck and fortune, after that fight with Xy. And her rangers might argue for heroics and fame, though Ashlyn was uncomfortable with such talk, and she definitely felt lost.

“Can I get you anything, love?”

Ashlyn blinked, startled. “Tequila,” she said. Then she shook her head. “No. Mojito,” she ordered, finally starting to relax a bit. “And rooms for night. Can get bath here?” Oh, she would love a soak in a tub! With some bubbles.

***
Conditions
Ashlyn Alvarez Character Sheet
Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil
Encumbered: -2 to Str and Agi related rolls
Wild Die always a d8
Whenever you cast a spell with a Raise, reduce the PPE cost by 1 (min 0)
He Who Fights Monsters: +1d6 damage vs supernatural evil and you are always considered to have the drop on them the first round of combat. You also gain a +1 bonus to resist their powers and are more difficult for them to hit by that bonus.
Dodge: -1 to be hit by ranged attacks
Champion: +2 damage and Toughness vs. supernatural evil
Nerves of Steel: Ignore 1 point of Wound penalties
All Thumbs: When roll a 1 on Trait die while using tech, the device breaks.
Brave: +2 Fear tests
PPE: 4/20
ISP: 20/20
Shield: 10/10 PPE
Rangers: Nestor Calis (Leader) and 15 rangers; 1 sun dogs (can be sacrificed as if like a benny)
  • Brave and strong willed: Fearless and able to follow their leader into the darkest of depravities: Spirit is a d8.
Bennies: 9/3
Adventure Cards
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Ashlyn Alvarez
Ashlyn Alvarez, Novice Human Mystic
Parry: 8, Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil
ISP: 10/10
PPE: 15/20
Powers On:
  • Detect Arcana
  • Mystic Awareness: Notice check detects supernatural beings in line of sight.
  • Auto-raise on a successful Banish
Combat Edges:
  • Strong-Willed: +2 vs Tests of Will
  • Power Surge: When dealth a Joker, recover 2d6 PP
  • Danger Sense: Get a Notice roll to avoid surprise
  • Nerves of Steel
  • Dodge
  • Champion
Bennies: 7/3
Adventure Cards:
  • Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig

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Pender Lumkiss
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Re: Welcome to Witchwell (13th, VK, and LoB)

Post by Pender Lumkiss » Thu Sep 20, 2018 6:30 pm

As if by some feat of magic the whimsical propieter rangles a mojito stronger than most into Ashlyn’s hand. ” My name is Jesse it is a pleasure to meet you. A bit of all? We don’t get that much. You got the look of a hero if I had to guess, we don;t get much of those either.” Jesse eyes the doorway Ashlyn walked through, ”Zacatecus eh? Normally we just get some of those 4-armed giants over there, maybe Zacatecus himself... And the Doc...” She touches her blushing face lightly when she mentions Doc. ” Oh a bath... No... Bath’s I am afraid Love, but we do have private Sauna’s, or even group ones if you fancy an 8 person howdaw. Trust me, more relaxing and a hundred times better than a bath. Dath does something to the water than makes it oh so relaxing. Rooms... Sure we can accomidate. Free of charge for someone like yourself of course.” She produces a key, and a token that says Benny. ” Just in case you need some luck, and look like you got top bunk in room 1A... Sauna is to the right up the stairs.”
13th GM bennies GM Bennies
0/6
Vampire Kingdoms GM Bennies
4/8
-1 to hit Vela with MW
-3 for benny rolls on challenge
Legends of the Black Bennies
2/2

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