Method for Random rolling available chips

Adventures in the Dinosaur Swamp. Rawr!
GM: Pursuit
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Toshiro 'Cybermonk'
Posts: 37
Joined: Fri May 04, 2018 9:19 am

Method for Random rolling available chips

Post by Toshiro 'Cybermonk' » Fri Sep 14, 2018 1:25 pm

I figure this will be a regular occurance, so I dont want to have to recreate this

Die type: roll 1d4

Skill type: Roll 1d23 and reference below. If knowledge roll again. (I'll make that table if it ever happens)

1 Boating
2 Climbing
3 Driving
4 Fighting
5 Gambling
6 Heating
7 Intimidation
8 Investigation
9 Knowledge
10 Lock Picking
11 Notice
12 Persuasion
14 Repair
15 Riding
16 Shooting
17 Stealth
18 Streetwise
19 Survival
20 Swimming
21 Taunt
22 Throwing
23 Tracking
OOC Comments

Toshiro's Character Sheet
Wounds: 0/4; Fatigue: 0/3;

Parry: 6
Toughness: 21(12 MDC)
Active Effects Chips: +1 DT Survival, +1 DT Shooting

Notable Edges: Woodsman, Quick, Brawny, I know a Guy, Nerves of Steel, Danger Sense, Arcane Resistance, Ace, Combat Ace, Elan

Bennies: 3/3
+1 for 'excellent writing'
-1 For EE on Fear check
-2 for Soaking vehicle damage

Aventure Cards:
Villianous verbosity: Play on an opposing wild card to cause them to lose their action talking about there master plan.
Renown: Play after some heroic event. Gain +1 charisma with people who have heard of you.

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