Game Ideas: Gauging Interest

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stormwell
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Game Ideas: Gauging Interest

Post by stormwell » Fri Oct 12, 2018 7:07 pm

So I originally came here after being directed here having asked around about Savage Worlds based PBPs, had the intention of running a Weird Wars game and ended up joining the Deadlands game.

A few Quarters later I'm looking once more at running my own game, but can't decided on what to run. I have three ideas for games that I wish to run, though I'll present each option to you guys to see which proves to be the most popular choice.

Weird Wars - This was the game I was originally planning on running.

The basic premise will be a fictional British Army unit (1st Battalion, Gwentshire Rifles) throughout WW2, starting in Palestine in July 1939 and the war in Europe (Norway & France). The Desert War in North Africa is a strong possibility, but from 1942 onwards there will be a choice of different theaters of operation.

Achtung! Cthulhu - A!C is something thats piqued my interest and I would like to run a game of this, though it'll probably be working through the published adventures in chronological order.

Ravenloft - This is a setting that I've been very interested in for quite some years now, I was very much delighted when somebody did a Savage Worlds conversion of it.

For those who are unfamiliar with the setting, it is a Gothic horror setting first conceived as an adventure way back in 1st Edition D&D but has enjoyed some recent attention.

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RFT
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Re: Game Ideas: Gauging Interest

Post by RFT » Sat Oct 13, 2018 8:25 am

Hello Stormwell,
How much experience do you have with play by post? Are you aware of the strengths and weaknesses? Also do you have interest in jumping in as a player for a quarter first to make sure this is a format that you are really interested in?

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Venatus Vinco
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Re: Game Ideas: Gauging Interest

Post by Venatus Vinco » Sat Oct 13, 2018 8:51 am

Stormwell,

We always welcome new GMs! Love me some Weird Wars as an option...although I can't take on anymore games personally.

Here's some stuff we have on becoming a GM: viewtopic.php?f=79&t=517

Let me know if you have any questions!

VV

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stormwell
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Re: Game Ideas: Gauging Interest

Post by stormwell » Sat Oct 13, 2018 10:49 am

RFT wrote:
Sat Oct 13, 2018 8:25 am
Hello Stormwell,
How much experience do you have with play by post? Are you aware of the strengths and weaknesses? Also do you have interest in jumping in as a player for a quarter first to make sure this is a format that you are really interested in?

@Venatus Vinco and @High Command
Been in Muskrat's Deadlands game on here for the past three quarters, prior to that I was in an IKRPG game on RPoL.

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Re: Game Ideas: Gauging Interest

Post by Tribe of One » Mon Oct 15, 2018 3:38 pm

Are you thinking about using the Ravenloft Reincarnated supplement from Fraternity of Shadows? It's really well done. I downloaded it a few days ago and was thinking about using it in conjunction with Beyond the Wall (an OSR variant with a heavy focus on cooperative character gen) for a short-term/one-off game I've been mulling.
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stormwell
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Re: Game Ideas: Gauging Interest

Post by stormwell » Mon Oct 15, 2018 4:12 pm

Tribe of One wrote:
Mon Oct 15, 2018 3:38 pm
Are you thinking about using the Ravenloft Reincarnated supplement from Fraternity of Shadows? It's really well done. I downloaded it a few days ago and was thinking about using it in conjunction with Beyond the Wall (an OSR variant with a heavy focus on cooperative character gen) for a short-term/one-off game I've been mulling.
Yes, thats the one.

Was thinking of having the characters start in Baroiva, then look for ways to 'escape' from Ravenloft.

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