Tribe's Sidekick Rules

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RFT
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Tribe's Sidekick Rules

Post by RFT » Thu Oct 18, 2018 11:30 am

With house rules open again, lets start talking about this again. I have basically adopted his rules and I know many GM's have considered them. So here we go...











Tribe's Sidekick Rules
Guidelines for the Sidekick Edge
As with any character, Sidekicks are subject to GM approval (and in-game, may be subject to occasional GM control). Avoid game-breaking ability combinations and expect to work with your GM to adapt the character and Sidekick to the expected power levels of a given campaign.

In game terms, Sidekick select a race and Iconic Framework as normal, with the following modifications:
  • Sidekicks receive one less Hero's Journey roll than normal for their Iconic Framework.
  • Sidekicks do not benefit from the site House Rule granting +5 bonus XP to a new character.
  • Sidekicks do not accrue XP separately. Instead, they gain an advance for every two advances the main character earns after starting play (or, in the case of a Sidekick gained later, after the Edge is selected).
  • Sidekicks do not accrue EP, but EP may be spent on them.
  • As Wild Cards, Sidekicks receive Bennies as normal, including whenever a member of the group draws a joker (via the Joker's Wild setting rule).
  • Sidekicks do not draw Adventure Cards
  • Sidekicks count as an additional group member when calculating GM Bennies

Guidelines for the Followers Edge
As a Legendary Edge, Followers are available at character creation due to the Born a Hero setting rule. Followers are subject to GM approval (and in-game, may be subject to occasional GM control). Expect to work with your GM to select Followers adapted to the expected power levels of a given campaign.

In game terms, Followers should be roughly in line with the Soldier presented in Savage Worlds Deluxe, with Rifts appropriate gear. Various entries for Bandits and Soldiers in Savage Foes of North America would be a good starting point. In addition:
  • Followers are Extras and do not select an Iconic Framework.
  • Followers do not roll on the Hero's Journey tables.
  • Followers do not benefit from the site House Rule granting +5 bonus XP to a new character.
  • Followers do not accrue XP separately. Instead, they gain an advance for every three advances the main character earns after starting play (or, in the case of Followers gained later, after the Edge is selected).
  • Followers do not accrue EP, but EP may be spent on them.
Shaping Worlds Together
The 99's Game Master Bennies 0
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack
    -2 EE and Unshake
  • Zarbun
    Ba'al Zarbun 0 (-1 Wound)
    Cookie 0
    Zwer 0 (-3 wounds, used Blaze of Glory)
    Headmaster 0

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard
  • The Jail
    Danielson 0 (spent to set the stage)
    Grimm 3 elan, Against the Odds, The Winning Side
    Harvest 0
    Marry 2 Against the Odds
    Michael 2 Against the Odds
Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks
Abreaz (The Target) 2 elan, Assassin, Can spend a Benny on a joker for the Drop, Quick, Imp Level Headed, highly tactical, will attack the weakest target until defeated
  • -0 None spent
  • The Pursuit
    Nemesis (Captain - Temporal Wizard) 2
    Royce (Second Officer - Charmer) 4 elan
    Grudge (Security - Brute) 1
    Hiesh (Tactical - Illusionist) 2
    Iasah (Ally - Godling) 4 elan
    Slip (Partial Cyborg - Pilot) 2
  • Naruni
    Castruccio (Uteni - Contract Holder) 3 elan
    Opserv (Security - Repobot) 2
    Ultor (Security - Repobot) 2
    Indohc (Security - TW) 2

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