”You are going the wrong way agent. What are you going to do make a mean face and scare your way out?” He fades as if some kind of figment. A few moments latter Butcher exactly how you first met him appears stepping out of a burst of red light.
”Remember how we first met, at camp K? You told me that T-wiz would come in handy someday if you could just sweet talk him onto our team... You need to move this way Cantrell.” The surly dogboy grins and fades. A few moments later the four legged cyber centaur steps out of a technicolor dusplay of red and yellow lights.
” Cantrell, I never got to say... I loved your music. It doesn’t matter now does it? This way!” She fades into nothingness. Then as the reality of this tunnel shifts again from bright colors to a hall of mirrors a hand reaches out from the darkness and grabs Jude.
”Jude? Is that you?”. It is Jude’s sister Nicole exactly how he remembers her. ”I came looking for you after I heard what Uncle Mac was assigned to do. I crashed onto this mountain a few days or do and have been ducking snake men ever sense. I got trapped in this tunnel unable to find a way out.” She gives her brother a hug tears streaming down her face, ”Oh Jude it is you!”
Despite this unlikly family reunion the group seems to need to figure out how to tell what is real in a space that distorts reality otherwise they maybe trapped here forever or until Victoria Giest comes for them. Alot may be uncertain in this area but what is certain finding a way through will get you one more step to Giest and Lucretia.
We will be using the P and O from Freedom squad for a 3 part adventure. Each adventure will get harder as more successes and the groups efforts will have to be split umong many challenges. Each challenge will need 3 success to overcome and at least a -2 skill penalty. Task 1 only has one challenge and it is to over come the mind bending reality distortions of the first tunnel. Cantrell with her red gauntlet will be the leader and must choose from 1 of the below skills. Other players can choose any skill they posess to aid her. For each success and raise the other player get they give cantrell a +1 bonus up to a total max of +4.
Essentially GM sets up a dramatic task and players post how they get past it using their skill roll and GM narrative as a loose guide.
Success needed by Cantrell: 3 (High Difficulty)
Scene penalty: -4
Skills Cantrell must use: Intimidation, Investigation, Performance (Agility is ok with a +2 for being a member of Dres Marbles Left), Persuasion, Streetwise, or Taunt.
Other Players may aid her(use the same scene penalty) using any skill.
Short a Success:
- Adventure Cards can be and are in some cases expected to be played: They will net you 2 successes.
- Maverick Bonus: Jude scored such an amazeballs notice roll you guys got Nicole his sister for possibly the duration of these challenges. She can be used once to give +1 success, but only once.