Kaelin - Genchi MARS Operator

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Kaelin
Posts: 5
Joined: Mon Feb 11, 2019 3:42 pm

Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:01 pm

F&G Roll 4 +1 Agility, Quick
F&G Roll 5 +1 Smarts, d6 in any three Smarts-linked skills
F&G Roll 12 Two rolls on HJ tables of choice.

HJ Education 8 d8 Knowledge (Electronics), +1 on Repair rolls for electronics
HJ Experience & Wisdom 7 Danger Sense
HJ Experience & Wisdom 9 Level Headed
HJ Training 10 +1 Repair, +1 on Knowledge (Electronics) & Knowledge (Engineering)
HJ Underworld & Black Ops 11 Thief, +3 SP to spend on Climbing, Lockpicking & Stealth

Starting Credits: 4d6*100 = 1300: 5, 1, 2, 5

Genchi
  • Agile Genchi are agile creatures and start with d6 in Agility.
  • Grease Mechanic The Genchi process an almost supernatural affinity with technology, as a result they begin with d6 in Repair.
  • Distinctive D-Bee Genchi are humanoid in form, they have physical features that set them apart from human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens. With a little bit of care and the right choice of clothing, Genchi can 'pass' for human when the need arises.
Last edited by Kaelin on Tue Feb 12, 2019 6:32 am, edited 5 times in total.

Kaelin
Posts: 5
Joined: Mon Feb 11, 2019 3:42 pm

Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:04 pm

Player Name: Stephen
Google Handle: stormwell55@gmail.com
Character Name: Kaelin
Rank: Seasoned Experience: 25 Advances Left: -
Race: Genchi
Iconic Framework: MARS Operator
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 9 (5); Strain: 0
Skills:
  • Boating d4+2
  • Climbing d6
  • Driving d10+2
  • Fighting d8
  • Knowledge (Electronics) d8+1
  • Knowledge (Engineering) d8+1
  • Lockpicking d6
  • Notice d8
  • Piloting d4+2
  • Repair d12+2
  • Stealth d10
  • Shooting d8
  • Streetwise d6
  • Survival d6
Hindrances
  • Cautious (Major): Character is overly careful
  • Pacifist (Minor): Character fights only in self-defense
  • Small (Major): –1 Toughness
Edges
  • [IF] Ace - +2 to Boating, Driving, Piloting; may make Soak rolls for vehicle at –2
  • [IF] McGyver - May improvise temporary gadgets
  • [FG] Quick - Discard draw of 5 or less for new card
  • [HJ] Danger Sense - Notice at –2 to detect surprise attacks/danger
  • [HJ] Level Headed - Act on best of two cards in combat
  • [HJ] Thief - +2 Climb, Lockpick, Stealth, or to disarm traps
  • Alertness
  • Block
  • Dodge
  • Luck
  • Extraction
Cybernetics
Name (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses
Last edited by Kaelin on Wed Feb 13, 2019 10:04 am, edited 15 times in total.

Kaelin
Posts: 5
Joined: Mon Feb 11, 2019 3:42 pm

Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:06 pm

Background (post background as a reply to character sheet)

Kaelin
Posts: 5
Joined: Mon Feb 11, 2019 3:42 pm

Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:06 pm

Gear
Item
  • Huntsman Lightweight Personal Armor
  • Wilk’s 227 Pulse Laser Pistol
  • NG-S2 Survival Pack
Credits:

Contacts
Last edited by Kaelin on Tue Feb 12, 2019 9:59 am, edited 1 time in total.

Kaelin
Posts: 5
Joined: Mon Feb 11, 2019 3:42 pm

Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:07 pm

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

MARS Operator
  • Begin with Driving d6, Boating d4, Repair d8, and Piloting d4.
  • Begin with the Ace and McGyver Edges.
  • Select one of the following vehicles:
    NG-357 Magnum-Turbo Hovercycle: nuclear engine (All 3 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
    Mountaineer ATV: nuclear engine (All 5 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
  • Begin with the Glitter Boy’s starting gear.
Hero’s Journey
  • Table
  • Roll result
  • Description
MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
  • Roll result
  • Description
Advances
  • Initial Advances: (From Hindrances): Alertness & Luck
  • Cybernetic Modifications:
  • Novice 1 Advance: Extraction
  • Novice 2 Advance: +1 Fighting & Shooting
  • Novice 3 Advance: +1 Fighting & Shooting
  • Seasoned 1 Advance: Block
  • Seasoned 2 Advance: Dodge
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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