Kaelin - Genchi MARS Operator

Savage Tales from the Lowest Levels of Chi-Town
GMs: Venatus Vinco and John Smith
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Kaelin
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Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:01 pm

F&G Roll 4 +1 Agility, Quick
F&G Roll 5 +1 Smarts, d6 in any three Smarts-linked skills
F&G Roll 12 Two rolls on HJ tables of choice.

HJ Education 8 d8 Knowledge (Electronics), +1 on Repair rolls for electronics
HJ Experience & Wisdom 7 Danger Sense
HJ Experience & Wisdom 9 Level Headed
HJ Training 10 +1 Repair, +1 on Knowledge (Electronics) & Knowledge (Engineering)
HJ Underworld & Black Ops 11 Thief, +3 SP to spend on Climbing, Lockpicking & Stealth

Starting Credits: 4d6*100 = 1300: 5, 1, 2, 5

Genchi
  • Agile Genchi are agile creatures and start with d6 in Agility.
  • Grease Mechanic The Genchi process an almost supernatural affinity with technology, as a result they begin with d6 in Repair.
  • Distinctive D-Bee Genchi are humanoid in form, they have physical features that set them apart from human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens. With a little bit of care and the right choice of clothing, Genchi can 'pass' for human when the need arises.
Last edited by Kaelin on Tue Feb 12, 2019 6:32 am, edited 5 times in total.

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Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:04 pm

Player Name: Stephen
Google Handle: stormwell55@gmail.com
Character Name: Kaelin
Rank: Novice Experience: 5 Advances Left: -
Race: Genchi
Iconic Framework: MARS Operator
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 9 (5); Strain: 0
Skills:
  • Boating d4+2
  • Climbing d6+2
  • Driving d6+2
  • Fighting d8
  • Knowledge (Electronics) d8
  • Lockpicking d8+2
  • Notice d8
  • Persuasion d6
  • Piloting d4+2
  • Repair d10
  • Stealth d10+2
  • Shooting d8
  • Streetwise d6
  • Survival d6
Hindrances
  • Cautious (Major): Character is overly careful
  • Pacifist (Minor): Character fights only in self-defense
  • Small (Major): –1 Toughness
Edges
  • [IF] Ace - +2 to Boating, Driving, Piloting; may make Soak rolls for vehicle at –2
  • [IF] McGyver - May improvise temporary gadgets
  • [FG] Quick - Discard draw of 5 or less for new card
  • [HJ] Danger Sense - Notice at –2 to detect surprise attacks/danger
  • [HJ] Level Headed - Act on best of two cards in combat
  • [HJ] Thief - +2 Climb, Lockpick, Stealth, or to disarm traps
  • Alertness
  • Fleet-Footed
  • Luck
Cybernetics
Name - Strain: 0
  • [/size]
Last edited by Kaelin on Wed Feb 13, 2019 10:04 am, edited 15 times in total.

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Kaelin
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Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:06 pm

Background

Kaelin's upbringing was typical of the Genchi on her own world of Darmonica; a youth spent in a ghetto and having to scavenge to get by.

Being small she was able to get into places that were difficult for others to reach, plus after she'd had a few close encounters she quickly learnt to be cautious. Like all Genchi she had an innate affinity with technology, though she also honed her thievery skills in order to get what she needed from factories and workshops. She was almost like a sewer rat using the tunnels of the undercity in order to get about.

One day she was exploring some tunnels that she'd recently discovered, her intention was to find out whether or not they would actually be of use to her. She came across a chamber like she'd never seen before, filled with machinery that looked incredibly old but also extremely advanced. At once she recognized it as belonging to a highly advanced civilisation from Darmonica's ancient past; extremely valuable regardless of whether its function was or if it even still worked. Thinking that she'd hit the jackpot, she went up to touch it before there was a sudden flash of bright light and everything went black.

When she woke up he found herself in completely different surroundings and, as she soon discovered, a completely different world. The buildings and people were different, though there were also...things she'd never encountered before. Though more advanced and different to what she was used to, Kaelin found that she had an affinity for the technology of this strange new world. It was her skill with machinery that saved her, helped make her useful in order to get food and other essentials. Though she also learnt to be careful due to the other strange beings that inhabited this world and the soldiers that belonged to something called the 'Coalition States'.

It took her a while to learn the local language, but she picked up key words early on. 'D-Bees' was something she learnt to dread, her physical features set her apart from the domination humans. Careful selection of clothing and headwear was a must if she had to have dealings with xenophobic humans like CS citizens, but that was rare as she had had very few reasons to leave the slum areas of a city called Chi-Town.
Last edited by Kaelin on Mon Mar 11, 2019 8:41 am, edited 1 time in total.

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Kaelin
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Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:06 pm

Gear
Item
  • Huntsman Lightweight Personal Armor
  • Wilk’s 227 Pulse Laser Pistol
  • NG-S2 Survival Pack
  • Dosimeter
  • Backpack
  • Knife
  • Lockpicks
  • Tool kit
Credits: 625

Contacts
Last edited by Kaelin on Tue Feb 12, 2019 9:59 am, edited 1 time in total.

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Kaelin
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Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Mon Feb 11, 2019 4:07 pm

Advances
Please list all Edges and Advances taken for your character here

MARS Operator
  • Begin with Driving d6, Boating d4, Repair d8, and Piloting d4.
  • Begin with the Ace and McGyver Edges.
  • Select one of the following vehicles:
    NG-357 Magnum-Turbo Hovercycle: nuclear engine (All 3 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
    Mountaineer ATV: nuclear engine (All 5 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
  • Begin with the Glitter Boy’s starting gear.
Hero’s Journey
  • Table Education
  • Roll result - 8
  • Description - The principles of technology are vital to building a future out of the catastrophes of the past. Your hero has the necessary foundation to be a part of that with a d8 in Knowledge (Electronics). She also gains +1 on any Repair rolls with electronic machinery.
  • Table Experience & Wisdom
  • Roll result - 7
  • Description - She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
  • Table Experience & Wisdom
  • Roll result - 9
  • Description - A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
  • Table Training
  • Roll result - 10
  • Description - Functional machines and technology often mean the difference between life and death in the world of Savage Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, as well as +1 on Knowledge (Electronics) and Knowledge (Engineering) rolls.
  • Table Underworld & Black Ops
  • Roll result - 11
  • Description - Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
MARS Fortune & Glory
Fortune and Glory
  • Roll result 4
  • Description Agile and Dexterous
  • Roll result 5
  • Description Smart and Learned
  • Roll result 12
  • Description Choose Your Fate
Advances
  • Initial Advances: (From Hindrances): Alertness & Luck
  • Cybernetic Modifications:
  • Novice 1 Advance: Fleet-Footed
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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John Smith
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Re: Kaelin - Genchi MARS Operator

Post by John Smith » Wed Mar 13, 2019 9:30 am

Couple thoughts (and I'm still going through this)


1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread
2. I think you have an extra attribute point (looks like you spent 6 on top of your FG rolls, but I think you only get 5) @stormwell since you responded to the last super fast

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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Wed Mar 13, 2019 9:42 am

John Smith wrote:
Wed Mar 13, 2019 9:30 am
Couple thoughts (and I'm still going through this)


1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread
Character was originally created for the Vauxhall Knights game and I got told to pick what I wanted, but happy to roll them if required.

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Re: Kaelin - Genchi MARS Operator

Post by RFT » Wed Mar 13, 2019 9:46 am

stormwell wrote:
Wed Mar 13, 2019 9:42 am
John Smith wrote:
Wed Mar 13, 2019 9:30 am
Couple thoughts (and I'm still going through this)


1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread
Character was originally created for the Vauxhall Knights game and I got told to pick what I wanted, but happy to roll them if required.
If your GM (Sgt 86 I believe) told you no need to roll, then no need to roll. Not all GM's do that.
Shaping Worlds Together
.
The 99's Game Master Bennies 6
  • +6 Players
Nightbane Game Master Bennies 4 +1 Golden Benny
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 5
  • +7 Players
    +2 Sidekicks
    +1 Joker for Grudge
    -1 For Grudge Match Reroll Damage
    -1 For Grudge Match to EE Agility
    -1 Extra Effort dramatic Task to stop hackers
    +1 Joker for Grudge Match
    -1 Grudge Match - that little bastard was fast
    -1 Grudge Match - perhaps unfairly fast
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky -1 for Grudge Match Extra Effort
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Wed Mar 13, 2019 9:49 am

RFT wrote:
Wed Mar 13, 2019 9:46 am
stormwell wrote:
Wed Mar 13, 2019 9:42 am
John Smith wrote:
Wed Mar 13, 2019 9:30 am
Couple thoughts (and I'm still going through this)


1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread
Character was originally created for the Vauxhall Knights game and I got told to pick what I wanted, but happy to roll them if required.
If your GM (Sgt 86 I believe) told you no need to roll, then no need to roll. Not all GM's do that.
Using this character for a different game now, Shattered Dreams as that game seemed a better fit.

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Re: Kaelin - Genchi MARS Operator

Post by RFT » Wed Mar 13, 2019 10:22 am

Ah, i see. I do not know anything about that game except it was a low powered, no dragons type game.
Shaping Worlds Together
.
The 99's Game Master Bennies 6
  • +6 Players
Nightbane Game Master Bennies 4 +1 Golden Benny
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 5
  • +7 Players
    +2 Sidekicks
    +1 Joker for Grudge
    -1 For Grudge Match Reroll Damage
    -1 For Grudge Match to EE Agility
    -1 Extra Effort dramatic Task to stop hackers
    +1 Joker for Grudge Match
    -1 Grudge Match - that little bastard was fast
    -1 Grudge Match - perhaps unfairly fast
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky -1 for Grudge Match Extra Effort
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Wed Mar 13, 2019 11:58 am

John Smith wrote:
Wed Mar 13, 2019 9:30 am
Couple thoughts (and I'm still going through this)


1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread
2. I think you have an extra attribute point (looks like you spent 6 on top of your FG rolls, but I think you only get 5) @stormwell since you responded to the last super fast
The race, Genchi, starts with d6 in Agility. F&G put this up to d8 (Smarts to d6) and I then spent the 5 attribute points as normal.

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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Fri Mar 15, 2019 5:20 pm

Anything I need to sort out (other than gear) @John Smith?

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Re: Kaelin - Genchi MARS Operator

Post by John Smith » Sat Mar 16, 2019 4:39 am

stormwell wrote:
Fri Mar 15, 2019 5:20 pm
Anything I need to sort out (other than gear) John Smith?
Nope! Look good! Now we just need to figure out a way to get your character in with the group.

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Harris LaVode
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Re: Kaelin - Genchi MARS Operator

Post by Harris LaVode » Sun Mar 17, 2019 10:11 am

As the campaign is set inside a megacity/arcology perhaps the mountaineer is out of place. The other operator in the group built a sweet SUV as his starting ride with GM input. :)
At a Glance
Harris LaVode
Pace: 4 1d4 running; Parry: 5 Toughness:6/12(5) in armor
Combat-Relevant Edges & Abilities:Quick:(FG) Discard draw of 5 or less for new card. Nerves of Steel:(FG) Ignore 1 point of wound penalties. If he does not move in a turn, he may fire as if he took the Aim maneuver. Marksman may never be used with a Rate of Fire greater than 1.
  • List of Abilities
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 7/20
Bennies: /3


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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Sun Mar 17, 2019 11:29 am

Harris LaVode wrote:
Sun Mar 17, 2019 10:11 am
As the campaign is set inside a megacity/arcology perhaps the mountaineer is out of place. The other operator in the group built a sweet SUV as his starting ride with GM input. :)
I was thinking the Big Boss, though Venatus did suggest SciFi vehicle rules.

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Re: Kaelin - Genchi MARS Operator

Post by RFT » Sun Mar 17, 2019 7:23 pm

Would be awesome and require GM fiat. But a behemoth would be a sweet ride.

Technically a robot, but it performs more like a motor home.
Shaping Worlds Together
.
The 99's Game Master Bennies 6
  • +6 Players
Nightbane Game Master Bennies 4 +1 Golden Benny
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 5
  • +7 Players
    +2 Sidekicks
    +1 Joker for Grudge
    -1 For Grudge Match Reroll Damage
    -1 For Grudge Match to EE Agility
    -1 Extra Effort dramatic Task to stop hackers
    +1 Joker for Grudge Match
    -1 Grudge Match - that little bastard was fast
    -1 Grudge Match - perhaps unfairly fast
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky -1 for Grudge Match Extra Effort
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Kaelin
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Re: Kaelin - Genchi MARS Operator

Post by Kaelin » Thu Mar 21, 2019 8:47 pm

'Bodark' Cargo Crawler

Named by Kaelin after a beast of burden from her world of origin, this battered tracked cargo hauler bares all the signs of heavy use. It is a rugged vehicle that Kaelin has managed to keep running.

Large Vehicle: Size 4, Acc/TS 23/45, Toughness 22 (8), Crew 6, Cost $100K, Remaining Mods 6
Notes: 2x Armor, 3x Reinforced Chassis, Sensor Suite, 3x Speed, Tracked
Weapons: None

Envisioning the vehicle to look like *this*.

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John Smith
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Re: Kaelin - Genchi MARS Operator

Post by John Smith » Fri Mar 22, 2019 9:56 am

Kaelin wrote:
Thu Mar 21, 2019 8:47 pm
'Bodark' Cargo Crawler

Named by Kaelin after a beast of burden from her world of origin, this battered tracked cargo hauler bares all the signs of heavy use. It is a rugged vehicle that Kaelin has managed to keep running.

Large Vehicle: Size 4, Acc/TS 23/45, Toughness 25 (14), Crew 6, Remaining Mods 5
Notes: 2x Armor, 3x Reinforced Chassis, Sensor Suite, 3x Speed, Tracked
Weapons: None

Looks good to me, except that with the mods you took (2x armor for +4, and 3x RC for +3 tough), and the starting toughness of large vehicles of 15 (4) I've got Toughness at 22 (8)

Also could you add up the custom cost of the vehicle (slap a 0 on for conversion to Rifts) and post it with the vehicle. If the number looks ridiculous let me know and we can figure out what an appropriate cost would be. This number will be used when repairs or wrecks happen. I mean....If.....

Done and done, did the Toughness wrong.

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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Fri Mar 22, 2019 12:22 pm

John Smith wrote:
Fri Mar 22, 2019 9:56 am
Kaelin wrote:
Thu Mar 21, 2019 8:47 pm
'Bodark' Cargo Crawler

Named by Kaelin after a beast of burden from her world of origin, this battered tracked cargo hauler bares all the signs of heavy use. It is a rugged vehicle that Kaelin has managed to keep running.

Large Vehicle: Size 4, Acc/TS 23/45, Toughness 25 (14), Crew 6, Remaining Mods 5
Notes: 2x Armor, 3x Reinforced Chassis, Sensor Suite, 3x Speed, Tracked
Weapons: None

Looks good to me, except that with the mods you took (2x armor for +4, and 3x RC for +3 tough), and the starting toughness of large vehicles of 15 (4) I've got Toughness at 22 (8)

Also could you add up the custom cost of the vehicle (slap a 0 on for conversion to Rifts) and post it with the vehicle. If the number looks ridiculous let me know and we can figure out what an appropriate cost would be. This number will be used when repairs or wrecks happen. I mean....If.....
I'll look again at the toughness, granted it was during the wee hours when I did it (work nights) so may have miscalculated.

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stormwell
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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Thu Mar 28, 2019 7:11 pm

Everything good to go @John Smith?

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Re: Kaelin - Genchi MARS Operator

Post by John Smith » Fri Mar 29, 2019 9:22 am

Yeah, I'm good with everything here.

Your Vehicle cost ends up being astronomical when you build it via the sci-fi companion. I've heard of this problem before but never experience it until now.

I'd be good with bringing it down to about 100K if @Venatus Vinco is okay with it. That seems reasonable compared to similar vehicles like the Big Boss and Mountaineer, though you've got a couple extra mods to work with so it puts your vehicle at a bit of a premium.

Now we just need to get rolling again and work you in!

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Re: Kaelin - Genchi MARS Operator

Post by Venatus Vinco » Fri Mar 29, 2019 9:47 am

@John Smith @stormwell

No problem with the vehicle cost adjustment.

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Re: Kaelin - Genchi MARS Operator

Post by stormwell » Fri Mar 29, 2019 9:51 am

John Smith wrote:
Fri Mar 29, 2019 9:22 am
Yeah, I'm good with everything here.

Your Vehicle cost ends up being astronomical when you build it via the sci-fi companion. I've heard of this problem before but never experience it until now.

I'd be good with bringing it down to about 100K if @Venatus Vinco is okay with it. That seems reasonable compared to similar vehicles like the Big Boss and Mountaineer, though you've got a couple extra mods to work with so it puts your vehicle at a bit of a premium.

Now we just need to get rolling again and work you in!
Cool. :)

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