Arcane Discussions - Open RP thread

Post Reply
User avatar
Snake Eyes
Game Master
Posts: 283
Joined: Wed Feb 07, 2018 2:16 pm

Arcane Discussions - Open RP thread

Post by Snake Eyes » Tue Feb 12, 2019 9:24 pm

This thread is for interpersonal discussions and other non-essential happenings occurring within the 12th AAT. Right now, you're in (or are you heading towards?) MercTown. At your leisure, you may start discussions amongst the team, whether you happen to be in MercTown at the inn, or wandering around the city, or even in the zone ranger as a prelude to your arrival.
This is for RP only, in hopes of bolstering your post counts. Let those hindrances run wild!
Beware the mesmerizing eyes of the snake!
GM Bennies: 8/8
Wild Card Bennies:

User avatar
Posts: 81
Joined: Mon May 28, 2018 6:53 am

Re: Arcane Discussions - Open RP thread

Post by Alex » Tue Feb 12, 2019 10:00 pm

Burn me, its nice right here.

Alex relaxes in some non discript pose in a non descript place or vehicle. ” So what is up with women? “

Hopefully this conversation gives me some real insight.
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage

User avatar
Xero X Kelvin
Posts: 75
Joined: Wed Jun 27, 2018 9:11 am

Re: Arcane Discussions - Open RP thread

Post by Xero X Kelvin » Tue Feb 12, 2019 11:13 pm

It is a nice thing about being a chilling shadow. Feeding at night when most things are asleep. What is a little extra cold?

Hanging around the College, Xero has been lucky to get one Coed after another to just give him a nip of their PPE rich blood.
Xero X Kalvin
Xero X Kalvin Novice Psi-Stalker Chiller
Parry: 4 || Toughness: 4
ISP: 20/20
Combat Edge: None
Bennies: 3/3
Adventure Card(s):
  • Cutting In Line: Draw 3 initiative cards and keep the highest..

User avatar
Heather Todd
Posts: 77
Joined: Mon May 28, 2018 4:12 am

Re: Arcane Discussions - Open RP thread

Post by Heather Todd » Wed Feb 13, 2019 4:10 am

Round 0

“What about women?” Heather queried Alex. They had just had a good meal at a local tavern near the college frequented by students. Several attractive coeds walked by the table. Heather was leaning back on the bench beside Alex, digesting and sipping at a beer. It was different being around people her age. In another life, this might have been her life, studying at the university, partying with friends, or just having drinks at a tavern. Well, she supposed that is what she was doing now.

Heather brushed her brown hair from her eyes as she studied the handsome young men and women. She was dressed casually in jeans and a blue top that hugged her figure a bit.
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

User avatar
Joseph Cook
Bronze Patron
Bronze Patron
Posts: 64
Joined: Tue Jun 26, 2018 9:14 pm

Re: Arcane Discussions - Open RP thread

Post by Joseph Cook » Wed Feb 13, 2019 9:00 pm

Joseph looks to Alex, a smirk on his face. "That's a pretty open question. What do you mean, exactly?"

Post Reply

Return to “12 AAT Adventure Forum”