- +8 Armor and +2 Toughness
- Full Environmental Protection
- Embedded vibro-knives on the forearms (Str+d6, AP 4, Mega Damage)
- Garrote Wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise)
- Built-in mini-computers for basic functions
- Communications system with a 10 mile range
- Public-address loudspeakers
- Night and thermal vision mode for vision
- No Strength Minimum. (20 lb)
- Optical Camouflage Field
- Fiber Undersuit: Relieves the discomfort felt by many psionics in FEP armor, which serves to remove the penalty to use a Psi-Stalker’s Psychic Sense.
- Light Exoskeleton: Increase Strength of the wearer by one die step.
The CA-7X-S was developed in secret after careful study of captured illegal Naruni technology. The CS was able to reverse engineer and even improve upon the Naruni design in some ways, developing a suit of body armor that can turn its wearer effectively invisible to most visual and electronic detection. The RCSG contributed a new, state of the art fiber for the environmental liner on the suit, which makes it more comfortable to use for psionic soldiers. The side effect of the new polymer is that psychics can use the CA-7X-S with full environmental protection engaged without the discomfort felt by many psychics, including a psi-stalker’s psychic sense, making it extremely popular with any psi-stalkers fortunate enough (or well-connected enough) to merit a suit.
To round the CA-7X-S out, the techs added in light-duty servos and strength enhancements to give a modest bump to the overall physical strength of the wearer. While nothing like the powerful exoskeletons found on some other suits, the built-in strength is often just enough to make a difference to those who spend weeks in the field carrying their whole lives on their backs.
All of that capability comes with some significant drawbacks. First, the invisibility function requires its own dedicated power source to work. After going back and forth between a rechargeable, battery-style power source or an e-clip port, the engineers ultimately decided that an e-clip port was the more tactically sound choice. E-clips are ubiquitous, where charging stations are not, and the CA-7X-S was designed for operatives who might be away from civilization for significant periods of time. While e-clips offer soldiers significantly less time invisible with each use, the techs considered the trade off for added versatility to be worth it.
While engaged, the invisibility function projects a refracted light field around the wearer. Anyone looking at an invisible CA-7X-S soldier will see a slight blurring in the air in the general outline of the trooper’s body, but will otherwise see only whatever is behind the wearer. In addition to visual light, the suit masks other telltale indicators of a soldier’s passing. Advanced environmental systems adjust the shell of the suit to the temperature around the wearer, making them hard to spot using thermal detection. The suit even masks radio and other electronic signatures to prevent enemies from tracing or detecting any errant signals in their midst.
Unfortunately, the invisibility function also turns the suit into a broadcast dead zone. While engaged, the wearer can neither send nor receive any messages over the built in radio, meaning that scouts must de-cloak in order to radio back to their teams. It also makes wearers practically impossible to track remotely by their comrades as long as the invisibility is turned on.
Base Item: CA-7 Special Forces Heavy “Dead Boy” Body Armor:
- +8 Armor and +2 Toughness
Full Environmental Protection
Embedded vibro-knives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote Wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise)
Built-in mini-computers for basic functions
Communications system with a 10 mile range
Night and thermal vision mode for vision
No Strength Minimum. (20 lb)
Invisibility (2 levels, 5 points total after modifiers)
- Limitation (no radio signals) (-1)
- Power Source (-2)
Fiber Undersuit allowing Psychic Sense (custom enhancement priced as Heightened Sense, 1 point)