Frozen Skies - Endgame?

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Frozen Skies - Endgame?

Post by stormwell » Tue Apr 16, 2019 5:10 am

So my players are about to go up against a Lord who is a.) extremely rich, b.) extremely paranoid and c.) has powerful connections.

This isn't likely to end well (for the players), so could be the final game of the campaign.

Heres a taster of what the players are going to be up against.

Steelheads - WC

Male Human

Rank: Veteran (59 xp)<br />Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d8
Skills: Fighting: d8, Notice: d8, Shooting: d12, Throwing: d4, Weird Science: d6
Pace: 6, Parry: 6, Toughness: 14(7), Charisma: -2
Hindrances: Mean, Overconfident, Vow (minor)
Edges: Brawny, Combat Reflexes, Improved Nerves of Steel, Level Headed, Marksman, Nerves of Steel, Rock and Roll!, Steady Hands
Armor: Plate Arms (vambrace), Plate Corselet, Plate Leggings (greaves), Steel Helmet (enclosed) - Armor power on top.
Weapons: Pack .50 Cal (2d10, 30/60/120, Auto, AP 4, ROF 3, Two Hands , Heavy Weapon), Unarmed (Natural Attack, Str)
Wealth: $500
Language: Native Language (Native)
  1. Raise Attribute: Smarts
  2. Edge: Nerves of Steel
  3. Edge: Improved Nerves of Steel
  4. Edge: Marksman
  5. Edge: Combat Reflexes
  6. Edge: Rock and Roll!
  7. Edge: Steady Hands
  8. Raise Skill: Shooting
  9. Raise Attribute: Smarts
  10. Edge: Level Headed
  11. Raise Skill: Shooting
Books In Use: Savage Worlds: Deluxe (EE)
Validity: Character appears valid, but not optimal

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