Mission 8: Rescue Me!

Adventures of the Legion's 1st Special Exploratory Team.
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Seric
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Posts: 337
Joined: Sat Jun 18, 2016 7:14 pm

Re: Mission 8: Rescue Me!

Post by Seric » Thu Jun 13, 2019 2:24 pm

Grabbing a radio from whoever is closest to him, Seric says: "Ron! I gather you are in charge? Name is Seric. I'm with your griffin riding mage. Count me in RON I am here to help, these CS goons killed my lady friend and I will help you track them down!"

Looking at Stormforge, Seric says, "Ron seems nice."

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Venatus Vinco
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Posts: 1818
Joined: Sat Jun 11, 2016 3:30 pm

Re: Mission 8: Rescue Me!

Post by Venatus Vinco » Thu Jun 13, 2019 4:51 pm

Saving Hauptmann Schmidt
Conditions wrote:
  • Invisible in the Skybunker.
As an immortal with ties to the Federation of Magic, Gryphus easily recalls the place where the most dangerous criminals in the Coalition are taken - Starved Rock Prison. The prison is located on the Illinois River halfway between Chi-Town and the ruins of Old Chicago. This ultra-secure fortress sits atop a 250 foot tall sandstone butte surrounded on three sides by the waters of the Illinois. According to Native American myth a band of Illinwick warriors took refuge on top of the rock and starved to death rather than face capture signaling the end of their tribe forever. In cruel CS irony, the rock now holds one of the most feared prisons in all of the Coalition States.

If the Coalition are transporting Hauptmann Schmidt to Starved Rock it is likely no one will ever see her again.

The warlock also manages to recall the intelligence briefing he received when joining the Legion. The ruins of Little Rock are a sort of no man’s land. While the Coalition claims the entire area once known as Arkansas they really only have a small zone of control around Fort El Dorado. The middle part of the state if vast wilderness and largely unpopulated while the Northern part of the state is home to Castle Refuge. While reconnaissance patrols and seek and destroy squads are fairly common in these ruins a full fledged armored platoon is considered very heavy Coalition activity.

Going over some video from the 3M recon group Anon is easily able to recognize unit insignia of the elite forces who captured Hauptmann Schmidt - the Dirty Thirty. This group was infamous for their brutality, efficiency, and loyalty to the CS during the war on Tolkeen. Their leader - General Drouge - is considered a war hero in the CS and a war criminal by many others. While the group the 1st SET faced were local Arkansas regional army the Dirty Thirty are attached to the Department of Special Divisions based in Chi-Town.

Working his sensors Rod cannot crack the heavy CS encryption but he is able to catch heavy radio traffic, indicative of a large concentration of troops, heading south toward Fort El Dorado.

What do you do?
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Anon
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Joined: Mon May 14, 2018 6:36 pm

Re: Mission 8: Rescue Me!

Post by Anon » Fri Jun 14, 2019 7:05 am

Anon's stomach does a little backflip when he watches the video and recognizes the unit insignia. The Dirty Thirty? Here? That makes no sense! He lets the rest of the team in on what he knows about the Dirty Thirty from Tolkeen, and says, "They're war criminals of the highest order, and they're incredibly effective. They ran all kinds of clever, efficient, and unspeakably inhuman ops during Tolkeen, and if they're here, something big is happening."

Once the rest of the information from the rest of the group is shared, Anon chimes in again.

"So they're headed to Fort El Dorado? Should we try and overtake them before they get there, and maybe use the element of surprise?"
Anon
Anon Smith a human Techno-Wizard
Character Sheet

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Roderick Wolfram
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Joined: Wed Feb 28, 2018 10:42 am

Re: Mission 8: Rescue Me!

Post by Roderick Wolfram » Fri Jun 14, 2019 8:44 am

Seric wrote:
Thu Jun 13, 2019 2:24 pm
Grabbing a radio from whoever is closest to him, Seric says: "Ron! I gather you are in charge? Name is Seric. I'm with your griffin riding mage. Count me in RON I am here to help, these CS goons killed my lady friend and I will help you track them down!"
A sigh issues from Rod's mouth, "Hello Seric, the name is Roderick Wolfram, and thanks for the assist. We've got some pay back of our as well, if you want to help welcome aboard. Are you with the Tomorrow Legion already? If not, we can swear you in if you want to join. Tell my team once we set down, we need to discuss how we are going to get Hauptmann Schmidt back."

Once landed and team assembles, Rod shares where he thinks the Dirty Thirty are currently headed.


Leaning against a wall, Rod says, "While I want to tear her a new one, Hauptmann Schmidt has directly saved my life during the Tolkeen war. I can't let that go, I have to make an attempt to rescue her. These Dirty Thirty sound like bad business and there are only eight of us, so I don't think we can do a stand up fight with this outfit. We're going to have to be sneaky."

The pilot stands up and paces a bit before pulling up a tablet to jot down some notes. "I think we are going to need to steal her back from under their noses. Either at El Dorado or at Stark Rock. I'd prefer Ek Dorado. Anyone else have a better idea?" Rod looks at his group. If no one speaks up, he says, "I think we have five objectives, as follows..." Rod ticks them off on one hand as he continues,

"
  1. Intel - We need to confirm their itinerary and identify the best place to strike. If it's at a facility, we will need to know the layout, personnel, protocols and the like.
  2. Acquire Gear - We are going to need to look like Coalition troops. We will need transport, armor, weapons, and identification.
  3. Infiltration and Extraction - We will need a team to get inside, find her, and bring her out.
  4. Distraction - We will need a team on the outside to create a sufficient distraction.
  5. Exit Strategy. Once we are clear, we need to make it back to Castle Refuge without an army at our backs.
"
Roderick Wolfram - Robot Pilot EP Record
Stats
Personal
Toughness: 15(8), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense, Battle-Hardened*, Fearless*, Nerves of Steel*

* from SuperTech device

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)
Q1 2019 Adventure Cards
  • None Drawn Yet

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Stormforge
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Joined: Sat Mar 23, 2019 8:11 pm

Re: Mission 8: Rescue Me!

Post by Stormforge » Fri Jun 14, 2019 9:38 pm

We should get her out of starved rock... We are so far behind and what Rod is purposing will take time. She will already be beyond our reach by the time we get the intel and gear ready. Gryphus was going to just say sure no problem, where do you want me. But he had done that before just before the Grand City had waged war on the CS.

He grimaced deep in thought. ” I am the new guy, I get it and my words mean squat. But we know they have to be taking the Captain to starved rock prison... True, it has never been breeched... True it is the most feared, and best secret and secured place the CS has. It also is mostly surrounded by water making it one of the least accessible prisons ever. But that is why we hit it, we can plan for it, take the time needed to do it right. Trying for El Dorado makes a ton of sense. If we had everything we needed right now, I’d say lets do it. But we don’t, and they have a head start.”

He opened a jounal... The one Zolo had penned, ” I’ve been reading abit about your exploits... Zolo was a bit of a historian herself. She mentioned the 1st set acquired a mark V early on. So that is probably at the castle. I also read you have helped out a verity of native american groups... Starved Rock is so named because a band of Illinwick warriors took refuge at the top of the bluff and starved to death rather than be captured... A common enough tale in native american lore... But what of the uncommon bits? How were they able to get up while the CS could not? Can these warrior spirits be asked to aid us? I was thinking one of the cheifs you have made an ally of could assist us in uncovering this riddle.”

Gryphus gulps preparing for the brow beating no doubt his words will ensue, ” I am with you, with you all to get the captain back. I would suggest though our efforts be focused on the prision. There we can prepare, but striking these, as Anon said, Dirt Thirty on the road seems like it would be something we would have rush into.”
Character Info
Charisma: 0; Pace: 6; Parry: 6; Toughness: 13(7); Strain: 0
Skills: Notice d6, stealth d4, Fighting d8, Mystisim d10+1
Weapon in hand: Enchanted Staff (Quickness and Teleport)
Combat Edges: None
Powers Active: none
Wounds: none
Fatigue: none
PPE: 20/20
Bennies
Bennies: 3/3
-1 for build rolls
-1 for reroll on Dramatic task
+1 fast post
+1 fast post

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Anarik Ebonlocke
Posts: 70
Joined: Thu Jul 12, 2018 12:57 am

Re: Mission 8: Rescue Me!

Post by Anarik Ebonlocke » Sat Jun 15, 2019 4:13 am

Castle Refuge
Afternoon
Round 0

“A prison break will be infinitely more difficult than hitting them now, quick, with surprise,” Anarik protested. “What assets do these Dirty Thirty have? We have air power. We have creatures that can frighten them. We won’t be fighting in cramped quarters. The other alternative is to slip someone inside their column to locate Hauptman. Then we can do a surgical snatch and grab.”

***

Anarick and Ilserayne: -1 Fatigue (Bumps and Bruises) - needs 24 hours
Character Tracker
Anarik Character Sheet
Parry: 4; Toughness: 14 (8)
Anarik PPE: 22/40 (3 locked) (Ley Line: 105)
  • Banish, Bolt, Detect Arcana, Fear, Soul Drain, Invisibility, Slow, Summon Ally
Amulet: 10/10
  • Armor, Healing, Teleport
Corruption: 0/6
Encumbrance: 20/20 (with pack 50/20; -1 Agi/Str skills)
Common Bond
Bennies: 0/3
Ilse Character Sheet
Parry: 5; Toughness: 10 (3)
Ilse PPE: 6/10
  • Boost/Lower Trait, Disguise, Drain PPE
Adventure Card:
Party Loot
Character Tracker
Anarik Character Sheet
Parry: 4; Toughness: 14 (8)
Anarik PPE: 22/40 (3 locked) (Ley Line: 105)
  • Banish, Bolt, Detect Arcana, Fear, Soul Drain, Invisibility, Slow, Summon Ally
Amulet: 10/10
  • Armor, Healing, Teleport
Corruption: 0/6
Encumbrance: 20/20 (with pack 50/20; -1 Agi/Str skills)
Common Bond
Bennies: 0/3
Ilse Character Sheet
Parry: 5; Toughness: 10 (3)
Ilse PPE: 6/10
  • Boost/Lower Trait, Disguise, Drain PPE
Adventure Card:

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Alecto
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Posts: 530
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Location: 1st SET

Re: Mission 8: Rescue Me!

Post by Alecto » Sat Jun 15, 2019 2:13 pm

"They will have access to reinforcement while in transit," Alecto says. "Jamming their communications will be necessary."

"That said, I think we should intercept them before they arrive at the prison. Extracting out of the prison will be the fallback position if the interception fails. What do we know of their current position and the forces escorting them?"
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations

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Seric
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Posts: 337
Joined: Sat Jun 18, 2016 7:14 pm

Re: Mission 8: Rescue Me!

Post by Seric » Sat Jun 15, 2019 2:22 pm


"Starved Rock, or in transit. Either way...

I agree with you Ron, Rod, sorry the other guy got me missed up. I am not Legion, but willing. Right now, I'm a guy who's lady friend just got offed because she was D'Norr, not human. We were headed east to here to look for something to do...to join a good cause as she would say. Hitting the prison and saving your friend seems like a good cause.

I will scout out the area and find some CS if you want, who we could borrow gear from. Or I can head out on my hover bike and track down these Dirty Thirty.

I also, if you want...when we are all disguised up as CS and head into the prison, I could be your prisoner you are bringing in. I don't need weapons to open fire on the bad guys. Just a thought."

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Sinder
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Posts: 259
Joined: Sun Jan 29, 2017 1:17 pm
Location: San Antonio

Re: Mission 8: Rescue Me!

Post by Sinder » Sun Jun 16, 2019 8:45 am

Sinder listens to the others as they are heading out. He knows that they should strike prior to them getting to the prison but he is leery of the Dirty Thirty. If Fell was in charge he would attack the group now. Figuring chaos and all would be worse for the other side. “But Fell isn’t here!“

Sinder speaks to all over the tele link, “Flaming Furry Beetle dung, everything depends on if we get enough information in a timely manner and when and where to set up an ambush. We are down a mage right now he has used a lot of power as we all have. So information on the were about and what the Dirty Thirty has will be important factors boss. We might be able to stall them. but without a good plan who knows”

Sinder continues to comfort Angel. "If we can find a CS vehicle quickly we could act like we are coming to there rescue in it as the hover attacks?"
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:50/50 Spent 8 Left 42
Active Psi Power:Armor, Flight

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +2 from play, Quarter 3
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP Used Battle of Albuquerque


New Cards 4th quarter

3d52 = 99: 35, 30, 34

Seize the Day The character acts as if he had
drawn a Joker this combat round

Revelation Your hero finds all the information
available when doing research, or
realizes critical information when
confronting some obstacle such as
a monster’s weakness, the answer
to a riddle or cipher, etc.

Cutting In Line Draw 3 initiative cards and keep the highest.


Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

Guantlet of the Demon Slayer
Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

Minor: +5 PP
Minor: +5 PP

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage

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Roderick Wolfram
Posts: 133
Joined: Wed Feb 28, 2018 10:42 am

Re: Mission 8: Rescue Me!

Post by Roderick Wolfram » Tue Jun 18, 2019 9:19 am

Seeing the team willing to help, but not liking the idea of a jailbreak, Rod considers the options.

"Okay, that's been some good feedback. I can't think of anyone who has claimed to taken out, let alone captured a Deathhead Transport on the move. But...we are the 1st and we've taken out a Hell Pit with a feather, so how hard can this be?" Rod says as he clears the tablet of his notes. Let's start over...

"We need to find their route, I suspect that they will be at least a day at KingsDale before they move on. Who has any contacts that might be useful? We've got about 24 hours then to find out their flight path to Stark Rock. Once we have that, Gryphus and Anarik, you need to locate a ley line or nexus that they will fly through. We've got to beat them to that spot where our Shifter and his demonic side chick are going to trigger a ley line storm. Gryphus, can your weather related powers influence it? If we can make it move on the DHT, we've got a chance. Merlaggon and I are going to bulldog the DHT to keep it from trying to go around the storm, but set down instead. Anon, Alecto, Seric, and Sinder your job will be to get yourself into the DHT, knock out the troops and take it over."

He looks at his team, his hands on his hips, and asks, "Well team, do you think this is doable?"
Roderick Wolfram - Robot Pilot EP Record
Stats
Personal
Toughness: 15(8), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense, Battle-Hardened*, Fearless*, Nerves of Steel*

* from SuperTech device

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)
Q1 2019 Adventure Cards
  • None Drawn Yet

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Anon
Posts: 84
Joined: Mon May 14, 2018 6:36 pm

Re: Mission 8: Rescue Me!

Post by Anon » Tue Jun 18, 2019 11:35 am

Anon strokes his chin thoughtfully. ”It’s a bit far for a traditional teleportation from the ground up to something flying as high as a Death’s Head, but we don’t necessarily have to jump that far. If we know where we’re going to intercept, we can be waiting in the air nearby on something small and then make the teleport from there. If the vessel is small enough, we might not even show up on their radar.”

He thinks a bit more, before nodding in the affirmative. ”It will be three kinds of tricky, but I think it could work. We’ll have to time it just right, and we’ll need a good pilot to keep our ship aloft if the Death’s Head sees us. If we can get the thing to land with the storm, of course, that makes all this easier, but we should probably plan for both scenarios.”
@Roderick Wolfram
Anon
Anon Smith a human Techno-Wizard
Character Sheet

User avatar
Stormforge
Posts: 39
Joined: Sat Mar 23, 2019 8:11 pm

Re: Mission 8: Rescue Me!

Post by Stormforge » Tue Jun 18, 2019 12:04 pm

Gryphus crackled with lightning. A giant ethereal raptor dove into his body merging with him or quite possibly something worse. The true Atlantan stumbled for a moment. In a raspy voice he cackled, ” Unexpected but welcomed. The raptor god Kawhi has given me the power to do as you wish Rod Ron. I will call upon my elemental kindred spirits and find this leyline. Thunder will calm the hearts and minds of the I’ll made coalition. Rain will flood their houses and they will see for the first time how awesome magic is.”

The wind swirls and rain falls... ” But from now on call me Stormforge.”
Character Info
Charisma: 0; Pace: 6; Parry: 6; Toughness: 13(7); Strain: 0
Skills: Notice d6, stealth d4, Fighting d8, Mystisim d10+1
Weapon in hand: Enchanted Staff (Quickness and Teleport)
Combat Edges: None
Powers Active: none
Wounds: none
Fatigue: none
PPE: 20/20
Bennies
Bennies: 3/3
-1 for build rolls
-1 for reroll on Dramatic task
+1 fast post
+1 fast post

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