The Plan?

From hope to action.
GM: RFT
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The Plan

Poll ended at Sun May 19, 2019 6:27 am

We are walking there
0
No votes
We are letting the Shifter open a gate for us
6
100%
We have some other idea much more complex
0
No votes
 
Total votes: 6

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RFT
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The Plan?

Post by RFT » Tue May 14, 2019 6:25 am

Safe to Assume this is the plan and I can move things along?

Are you traveling by foot, or letting the Shifter open a gate for everyone?


Subject: A New Place, But Where?
Sir William Mahan wrote:
Tue May 14, 2019 5:08 am
L.C. wrote wrote:He looks to Maggie and nods. "We've got our APC, my SAMAS, my Warchief, and a friend of mine in Wheaton, so that is first stop. Plus I want to see if everything went like it was supposed to after we banished that desecrated place out of there. And a good friend of ours and the Legion is there as well, and his very well equipped shop is available for purchase. Plus it's a single rift from the castle. It'd be a good staging area. From the sounds of it we may have to take it back though. Still, if I know Brison and the others, they'll be at least holding their own, if not holding it all."
"Excellent plan, sergeant. It's possible that I might be able to locate other Cyber Knights in Wheaton to accompany us on the mission."
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The 99's Game Master Bennies 8
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Nightbane Game Master Bennies 6
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
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Phase World - The Remorseless Game Master Bennies 8
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Captain Durrack 2
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Nemesis and The Pursuit
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Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
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Re: The Plan?

Post by Pursuit » Tue May 14, 2019 6:43 am

I voted for letting the Shifter open a gate for us, with the caveat that Maggie will want to take a good look through first and confirm it really does go to Wheaton.

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Re: The Plan?

Post by RFT » Tue May 14, 2019 7:04 am

As a fellow Shifter I figure Nash would be the ideal person to go through and verify. He can get back or seize control of the rift if needed.


Hum,
three votes, but only 1 comment.
Shaping Worlds Together
.
The 99's Game Master Bennies 8
  • +8 Players
Nightbane Game Master Bennies 6
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 8
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    +1 Sidekicks
Captain Durrack 2
  • 2 baseline Wild Card NPC
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Re: The Plan?

Post by Sal » Tue May 14, 2019 7:16 am

I am not there, but I would like ye to get to W asap.
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Re: The Plan?

Post by Sgt 86Delta » Tue May 14, 2019 7:20 am

Whatever you do, DO NOT let FRITZ DRIVE.

Fritz should be ready here shortly. At least the pre-SWADE version of him.

Wheaton is fine.
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Re: The Plan?

Post by Leethe » Tue May 14, 2019 8:57 am

We already have a driver!
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Re: The Plan?

Post by Pender Lumkiss » Tue May 14, 2019 9:36 am

I was under the impression rifts created by players could not affect vehicles. Is that not true in this game?
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Re: The Plan?

Post by RFT » Tue May 14, 2019 11:10 am

Pender Lumkiss wrote:
Tue May 14, 2019 9:36 am
I was under the impression rifts created by players could not affect vehicles. Is that not true in this game?
The rules in the GM guide as simply silly and obviously not play tested before publishing, missing stuff like creating new Rifts and PPE costs that are not thought out. So, in the absence of official rules for PCs creating Rifts so I have decided to treat it as a Dramatic Task.
Shaping Worlds Together
.
The 99's Game Master Bennies 8
  • +8 Players
Nightbane Game Master Bennies 6
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 8
  • +7 Players
    +1 Sidekicks
Captain Durrack 2
  • 2 baseline Wild Card NPC
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
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Re: The Plan?

Post by Pender Lumkiss » Tue May 14, 2019 12:58 pm

RFT wrote:
Tue May 14, 2019 11:10 am
Pender Lumkiss wrote:
Tue May 14, 2019 9:36 am
I was under the impression rifts created by players could not affect vehicles. Is that not true in this game?
The rules in the GM guide as simply silly and obviously not play tested before publishing, missing stuff like creating new Rifts and PPE costs that are not thought out. So, in the absence of official rules for PCs creating Rifts so I have decided to treat it as a Dramatic Task.
Interesting! Could let’s say a TW on the other side of the rift who just happens to be in the right spot at the right time and loves to help everyone assist in the dramatic task?
13th GM bennies GM Bennies
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77th GM bennies
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Re: The Plan?

Post by RFT » Tue May 14, 2019 1:03 pm

Yes, if such a thing happened.
Shaping Worlds Together
.
The 99's Game Master Bennies 8
  • +8 Players
Nightbane Game Master Bennies 6
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 8
  • +7 Players
    +1 Sidekicks
Captain Durrack 2
  • 2 baseline Wild Card NPC
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Re: The Plan?

Post by High Command » Tue May 14, 2019 3:39 pm

Rifting is fine, as is ley line phasing.

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