Zephrim Ouri, Psi-Stalker

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Zephrim Ouri
Posts: 14
Joined: Wed May 15, 2019 6:15 pm

Zephrim Ouri, Psi-Stalker

Post by Zephrim Ouri » Wed May 15, 2019 6:25 pm

Character Sheet
Player Name: Thomas
Google Handle: tcarknight@gmail.com
Zephrim Ouri Image

Rank: Seasoned Experience: 25 Advances Left: 5
Race: Psi-Stalker
Iconic Framework: M.A.R.S. (Wilderness Scout)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Charisma: -2; Pace: 10 (d12); Parry: 7 ; Toughness: 15 (6); Strain: 0

Skills:
Hindrances
  • Curious (Major): Zephrim has been restricted for so long, he's taking it all in now that he's loose from the CS. However, this gets him into rough spots now and then.
  • Enemy (Former CS Commander) (Minor): Disobeyed an order; Commander left him for dead but has heard rumors he's still around.
  • Loyal (Minor): In the CS, he hadn't had "Friends" or "Companions", now that he knows what that concept is firsthand, he'll fight to protect it.
Edges
Iconic Framework
Abilities
  • {/list]
Complications
Last edited by Zephrim Ouri on Wed Jun 26, 2019 9:34 am, edited 13 times in total.

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Zephrim Ouri
Posts: 14
Joined: Wed May 15, 2019 6:15 pm

Re: Zephrim Ouri, Psi-Stalker Cyber-Knight

Post by Zephrim Ouri » Wed May 15, 2019 6:26 pm

Dice and Stuff
Previous Version (CK)
Hero's Journey
(Cyber-Knight: 5 rolls - 3 on Education, Experience & Wisdom, Psionics or Training, 2 of Any but NOT Cybernetics or anything Magic )
  • Underworld and Black Ops : 1d20 = 15: 15
    • Scrounger - Edges: Scrounger, Connections (Black Market)
  • Body Armor: 1d20 = 20: 20
    • Choose - Replace Starting Armor with one of choice
  • Education: 1d20 = 13: 13
    • Computer Specialist - Knowledge (Computers) d8, +2 when dealing with electronic security
  • Experience & Wisdom: 1d20 = 9: 9
    • Quick on Feet - Edge - Quick
  • Training: 1d20 = 5: 5
    • Close Combat Training - Edges - Martial Artist, Brawler
    Credits: 2d6 = 4: 3, 1*100 = 400
Fortune and Glory
  • 1d12 = 12: 12 : Choice -> Spiritual and Determined - +1 Spirit die type, Edge: Strong WIlled
  • 1d12 = 12: 12 : Choice -> Strong Suit of Armor - Armor of Choice (Triax T-11 Enhanced), Modifications - Woodland Camo (+2 Stealth in woodlands, Urban Camo (+2 Stealth in Urban))
  • 1d12 = 4: 4 : Agile and Dextrous - +1 Vigor, Edge: Quick


Hero's Journey
(MARS (Woodland Scout) - Any 3 Tables)
  • Experience and Wisdom : 1d20 = 12: 12
    • Traveller- +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
  • Training : 1d20 = 1: 1
    • Combat Training - +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
  • Underworld : 1d20 = 17: 17
    • Jack-of-all-Trades - Edge: Jack of All Trades


Credits: 2d6 = 3: 1, 2 *100 = 300
Last edited by Zephrim Ouri on Wed Jun 26, 2019 9:35 am, edited 10 times in total.

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Zephrim Ouri
Posts: 14
Joined: Wed May 15, 2019 6:15 pm

Re: Zephrim Ouri, Psi-Stalker Cyber-Knight

Post by Zephrim Ouri » Fri May 17, 2019 5:21 am

Gear
Triax T-10 "Cyclops" Body Armor
  • Armor +6 and +1 embedded Toughness.
  • Strength Minimum: d6
  • Integrated Features
    • Full Environmental Protection
    • Built-in Minicomputers for basic functions
    • Comms system - 10 mile range
    • Public Address loudspeakers
    • Laser Distancer
    • Nightvision Mode
  • Modifications:
    • Camoflage System - Can switch between patterns as an action (+2 Stealth in that environment)
      • Woodland
      • Urban
  • Weight: 25 lb
Wilk’s 320 Laser Pistol
Image
  • Range: 18/36/72
  • Damage: 2d6, AP 2
  • RoF: 1
  • Shots: 20
  • Weight: 2 lbs
  • Notes: Semi-Auto
NG-S2 Survival Pack
[This Northern Gun classic is a fairly common starting item those roaming the wilds. It contains just about everything needed for basic survival. (30 lb)
  • 2 person tent, +20% water supplies
  • Sleeping bag
  • Flashlight w/knife; solar
  • Inertial compass (+2 to Survival to navigate)
  • Short range (5 mile) radio
  • First aid kit (+1 to healing; 3 uses)
  • Hunting/Fishing kit (+1 to Survival to forage)
  • Three ‘saw wires’
  • Fire starter
  • Survival Knife, hatchet, wooden cross
  • 4 signal flares
  • Climbing kit w/30 rope
  • Soap and washcloth
  • Canteen
  • 2 weeks rations
  • Wooden Stakes (6) Strapped to side of Pack
Binoculars Stored on Survival Pack
Water Purification Filter Pouch on Survival Pack

Silver Cross Around Neck

Credits: 50
Last edited by Zephrim Ouri on Wed Jun 26, 2019 9:43 am, edited 3 times in total.

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Zephrim Ouri
Posts: 14
Joined: Wed May 15, 2019 6:15 pm

Re: Zephrim Ouri, Psi-Stalker Cyber-Knight

Post by Zephrim Ouri » Fri May 17, 2019 5:30 am

Advances
  • Initial Advances (From Hindrances): +1 Attribute (Smarts), Edge - Alertness
  • Cybernetic Modifications: N/A
  • Novice 1 Advance: Edge - Arcane Background (Psionics)
  • Novice 2 Advance: New Skill - Psionics (Arcane)
  • Novice 3 Advance: Boost Lesser Skill - Psionics, Shooting
  • Seasoned 1 Advance: Boost Attribute - Smarts
  • Seasoned 2 Advance: Edge - Controlled Hunger
Last edited by Zephrim Ouri on Wed Jun 26, 2019 9:55 am, edited 4 times in total.

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Zephrim Ouri
Posts: 14
Joined: Wed May 15, 2019 6:15 pm

Re: Zephrim Ouri, Psi-Stalker Cyber-Knight

Post by Zephrim Ouri » Fri May 17, 2019 7:14 am

Background
Narrative Hook: 1d20 = 4: 4
Hidden Away
Your character may have already been on the road to Castle Refuge, or headed somewhere else. Regardless of destination, his travels drew him near a place off the beaten path, undiscovered and untouched for a very long time. Whatever he discovered in that place, it ultimately led him to seek out the Tomorrow Legion.


<coming soon>

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