Sepulchre of Suetonius

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Sgt 86Delta
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Sepulchre of Suetonius

Post by Sgt 86Delta » Tue Jul 09, 2019 2:22 pm

Sepulchre of Suetonius Standoff

The demon standing just outside of the immediate intense and radiant circle of the Knights stode twenty or more feet. Its skin was scaled in blues and greens. In its right hand was a trident made of something green and was eaily another five feet longer than the demon. In its left hand was a sword of a black glossy material. Its tail swished behind it stirring up the dust in little eddies. The only feature that seemed maybe remotely human was its face which looked human and masculine. Remotely human head was larger than an average human however and had horns that curled out from the forehead up and towards the back of its head.

The figure to the left of the demon appeared human, male, and of average size. His dark skin glistens with sweat and he appears exhausted. Dressed in a leather duster over top a jersey and a pair of jeans. He wore combat boots. When and if anyone looks at him directly he tries to hide his left hand in a pocket of his duster.

[[Need @Angelus_23 to provide a description of herself.]]

Angelus _
Your description post requires a Common Knowledge check with an additional -4.
A success will mean that conversation is possible sooner than later between you and the Knights.
Knights _
Make a Notice roll. No additional modifiers
This is in relation to the the dark skinned human and his left hand he is trying to hand.
Kardis _
Make a Common Knowledge check for an additional detail about the dark skinned human.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Angelus_23
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Tue Jul 09, 2019 2:46 pm

Angelus stood at the ready with a medium sized halberd already raised and at the ready in her hands. Her armor lacked a true polish but one could see there was still more than enough care put into it. Meanwhile her face and most of her features were covered by the visor of her helmet but it still didn’t take much effort to notice the rage and confusion in her eyes. She looked at the group of knights before them as their style of armor brought back foggy memories of her past comrades. That however did seem to make much of a difference to the magic that was willing her forward


Clueless -1 (see below roll)
Scene Modifier -4
Common Knowledge 1d10-6 = -1: 5
Wild 1d6-5 = 1: 6
Wild ace 1d6+1 = 7: 6
Wild ace 2 1d6+7 = 13: 6
Wild ace 3 1d6 = 6: 6

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Sgt 86Delta
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Tue Jul 09, 2019 4:49 pm

@Angelus_23 you actually recognize the words being spoken. The words and their meanings are a little fuzzy as if your ability to translate and speak this language have not been used in several lifetimes.

Angelus Heard This _
Madok the Restless wrote:
Sat Jul 06, 2019 3:54 pm
The glaze of memories long past passes over the godlings face and when it has gone a cold rage is left behind. Those who know him would find little of the affable healer and sometimes warrior they have grown accustomed to in this face. But Madok cuDagda was and is a god of war. Not just a defender of his leige, no, the hound of Dagda was set on the foes of the Tautha De in the stead of his aging lord. And so he would again.

"Do ye know me Demon?" He calls out to the hulking figure. "Tis Madok cuDagda. While I maybe more'n a little smaller than when last we met, ye'll still need more'n a surprise attack to trap me yer trinket this time ya cowardly fook. I'm fixin ta shove that thing up yer arse and break it'off."
Kardis wrote:
Sat Jul 06, 2019 4:41 pm
Kardis saw his drunken ally slur some words of fight that was still in him. The cosmic cosmo knight baring the crest of the celestials backed Marmaduk and cried out farthing the legend of the gosling, ” Marmaduk hails from a land terrifying and unformed! His might is only second least and yet he stands untoppled! Beware Demons he has put you on notice!”
Tall dark green and demon uses the but of its trident to push @Angelus_23 forward.

For Angelus _
As you have become accustomed to over a very long period of time, the demon speaks to you through your mind. You mind translates demon speak flawlessly. You in turn speak to the demon through and using your mind, as well.

"Pathetic Worm. Announce me."
The female human in armor having been pushed forward looks back at the demon. There is a stern and almost defiant look from the woman. And the demon looks in the direction of the Knights.

The woman opens up her mouth and turns towards the Knights but is unable to make anything remotely intelligent come from her lips. She looks back and the exchange turns to disgust and disappointment from the demon. Turning to the dark skinned male, it uses the three prongs of its trident to nudge the man forward. Again the two stare at each other intently and finally the dark skinned man turns and looks at the Knights.

He clearly speaks your language but his tone is less than excited. More in line with fearful and distrustful.

"This is Merihim. The Bringer of Pestillence and Putresence. Fear Him."
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Angelus_23
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Tue Jul 09, 2019 6:32 pm

In spite of the fact the demon knew her thoughts she still attempted to hurl another insult out at him “As the title of pestilence bringer implies. He’s a sick f-“ however before she could finish she felt the butt of the trident smack her in the back of her helmet. Which easily sent her failing down onto her face as the top of the helmet fell over her eyes.

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Seelia Nishnocket
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Re: Sepulchre of Suetonius

Post by Seelia Nishnocket » Sat Jul 13, 2019 10:20 am

Seelia is brought up short by the apparition as it comes into full view, and the two people it has flanking it. Her eyes narrow as she takes in the tableau before her, and she points her shining sword at the monster's heart.

"You pretended to be the Queen! Heresy! Mopery! I will show you what befalls those who meddle with the vows of the knights of summer! BAD THINGS!"

Notice 7
1d8 = 7: 7 or 1d6 = 2: 2

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Sgt 86Delta
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Sat Jul 13, 2019 10:14 pm

Angelus_23 wrote:
Tue Jul 09, 2019 6:32 pm
In spite of the fact the demon knew her thoughts she still attempted to hurl another insult out at him “As the title of pestilence bringer implies. He’s a sick f-“ however before she could finish she felt the butt of the trident smack her in the back of her helmet. Which easily sent her failing down onto her face as the top of the helmet fell over her eyes.
What @Angelus_23 failed to realize or remember was Merihim had a tail. It had come around blindingly fast and had slapped her to the ground. The point where the butt of the trident had come into the events was that he now had her pinned to the dusty stone floor with it.

Made the Notice Check at a TN of 4, read on _
The dark skinned man's left hand glints and shines like the scales of the demon, Merihim that stands before you.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Kardis
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Re: Sepulchre of Suetonius

Post by Kardis » Sat Jul 13, 2019 11:00 pm

Kardis the bold stepped forward crushing the earth with his gravametric might. While roughly human shaped, the strength of the cosmos had given the knight the girth of miniature black hole.

Common kn: 1d4 = 2: 2 wild 1d6 = 1: 1

”There is no place for you demon. No harald can give you name that the forge will recognize. I will not even give you the opertunity to surrender... Simoly put...” The cosmo knight, with glory unfureled raised his cosmic blade ready to leap into battle. His voice thundered threatening to collapse what hall they stood in, ” Your time has come to an end... We are the Vaux Hall Three...

Kardis bore his eyes upon the herald of suck darkness, still like a storm front his voice crashed, ” Mouth piece... Whatever the bond the demon holds you by, now is the time to find your forge and set yourself free...”
Bennies= 2/3
-1 extra effort

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12+4, Vigor d10
Charisma: 0; Pace: 6; Parry: 6 (9); Toughness: 35 (½ Vigor+2 plus armor); Strain: 0

Exalted boost trait: fighting 1d12+2

Combat edges: Elan and First strike

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Madok the Restless
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Re: Sepulchre of Suetonius

Post by Madok the Restless » Sun Jul 14, 2019 1:26 pm

Notice 5
Notice 1d8+2 = 3: 1
Wild 1d6+2 = 5: 3
At the rebellion of the demon's minions Madok cannot help but laugh. "Fear him?.. The dim cunt cannae even control his own minions, na'er mind his gross inability to hold someone captive. We'll be doin him a favor ending his existence now b'fore his string o' fantastic failures can continue. Hells I'd wager as soon as we sever yer scaly, deformed hand ye'll be rebellin as well. Now quit yer squealing lets get on with it." Lifting the Staff of the Planes high Madok prepares to banish the demon lords minions.
Madok the Restless
Madok the Restless
Pace: 6; Parry: 5 Toughness: 8/11(3) in armor
Combat-Relevant Edges & Abilities:
  • List of Abilities
Total of +8 DT to fighting so parry is currently 10, 11 with staff
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 20/20 (ISP) 10/25 (PPE)
Bennies: 3/3
Adventure Cards
  • #: Card - Effect
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Sgt 86Delta
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Sun Jul 14, 2019 6:25 pm

Kardis wrote:
Sat Jul 13, 2019 11:00 pm
Kardis the bold stepped forward crushing the earth with his gravametric might. While roughly human shaped, the strength of the cosmos had given the knight the girth of miniature black hole.

Common kn: Original post: 1d4 = 2: 2 wild Original post: 1d6 = 1: 1

”There is no place for you demon. No harald can give you name that the forge will recognize. I will not even give you the opertunity to surrender... Simoly put...” The cosmo knight, with glory unfureled raised his cosmic blade ready to leap into battle. His voice thundered threatening to collapse what hall they stood in, ” Your time has come to an end... We are the Vaux Hall Three...

Kardis bore his eyes upon the herald of suck darkness, still like a storm front his voice crashed, ” Mouth piece... Whatever the bond the demon holds you by, now is the time to find your forge and set yourself free...”
As you speak, another voice joins yours.

"Kardis the demon has a name. HE. IS. NAMED."

Almost gleefully the viasge of Keeper appears and smiles broadly.

"Demons can be banished from worlds not their own. They are returned to the Well of Eternal Night and reborn."

"The named ones can actually be destroyed. Merihim is doomed."
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Angelus_23
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Tue Jul 16, 2019 9:44 am

Angelus sighed as she flipped her visor up and used her halberd to pull her self back up in a smooth motion. She glanced back at the demon as she continued to think about plunging her blade deep into it’s chest.

(I have no idea what else to put.)

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Tue Jul 16, 2019 12:41 pm

Angelus_23 wrote:
Tue Jul 16, 2019 9:44 am
Angelus sighed as she flipped her visor up and used her halberd to pull her self back up in a smooth motion. She glanced back at the demon as she continued to think about plunging her blade deep into it’s chest.

(I have no idea what else to put.)
@Angelus_23 needs to make an oppossed Strength Check, as she is pinned to the floor with the butt of the demon's trident.

Opposed Strength vs a TN of 8 _
[*] Strength (1d12+6) 1d12+6 = 8: 2
[*] Wild (1d6) 1d6 = 1: 1
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

Angelus_23
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Tue Jul 16, 2019 7:16 pm

Apologizes for misreading

Angelus sighed and for a moment thought about just laying there and trying to not even get up when he told her do. After the thought fleeted she immediately attempted to poke the spear point of her halberd into the leg of the demon.

Strength die 1d6 = 5: 5
Wild die 1d6 = 5: 5

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Sgt 86Delta
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Tue Jul 16, 2019 8:36 pm

Dramatic Task Time The tasks at hand
1) Remove the Demon Horde - 20 tokens
2) Discover Allegiances - 5 tokens
3) Reveal Your Location - 5 tokens


Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
  • Quick rerolls 20 or less
  • Quickness with a Raise rerolls 28 or less
  • 53, 54, 55, 56 are considered Jokers
  • Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).


Card Dealing Method

Task 1 - Remove the Demon Horde (20 Tokens)
Ravagers.jpg
Ravagers.jpg (33.65 KiB) Viewed 1451 times

These are Ravagers. Roughly the size of a an average dog. They can climb walls and other things. They are known to hang upside down and drop on unsuspecting passers by. They attack en masse. Easily a hundred or more of these small pests.

These are mindless minions and are essentailly 1 Token per cluster. Ravagers are 10 tokens total.

Imp Troopers.jpg

These are Imp Troopers. Consider them the grunts of all Demonic Armies. Much like the Redshirts of Star Trek or the Stormtroopers of Star Wars. You consider them to be equipped with melee and ranged weapons of archaic and modern varities. Twenty of these shock troops.

They work together and independently. 1 Token per every four Imp Troopers. Imp Troopers are 5 Tokens total.

Merihim.jpg
This is Merihim. 5 Tokens to remove Merihim from battle.


Task 2 - Discover Allegiances (5 Tokens)

In this task you have two potential allies but the Knights need to determine how strong these allegiances are.

For Angelous, she is a 3 Token portion of this task.

For the Dark Skinned Man, he is a 2 Token portion of this task.


Task 3 - Reveal Your Location (5 Tokens)

Why here? Why now? These are the questions pertinent to your task.

5 Tokens Total.

Instructions _
The Dramatic Task ends when one side defeats the other. So naturally, combat task would make sense to be addressed first. However, should Task 2 and/or Task 3 be completed before Task 1, there will be added benefits and bonuses to the completion of Task 1.

Any Crit Failure will provide the opposing side with 2 Tokens.

Any Failure will provide the opposing side with 1 Token.

Till otherwise noted, Angelous is pinch hitting for the Demons. The Dark Skinned Man is a mystery.

Also Buxley, the Golden Dragon known as The Dawn Herald, will be batting clean up for the Knights.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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Sgt 86Delta
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Tue Jul 16, 2019 8:44 pm

initiative _
Merihim 1d56 = 37: 37

Imp Troop 1 1d56 = 22: 22

Imp Troop 2 1d56 = 21: 21

Imp Troop 3 1d56 = 56: 56

Imp Troop 4 1d56 = 20: 20

Imp Troop 5 1d56 = 53: 53

Ravagers 1 1d56 = 30: 30

Ravagers 2 1d56 = 40: 40

Ravagers 3 1d56 = 52: 52

Ravagers 4 1d56 = 1: 1

Ravagers 5 1d56 = 26: 26

Ravagers 6 1d56 = 34: 34

Ravagers 7 1d56 = 25: 25

Ravagers 8 1d56 = 48: 48

Ravagers 9 1d56 = 33: 33

Ravagers 10 1d56 = 30: 30

Dark Skinned Man 1d56 = 41: 41

Angelous 1d56 = 15: 15

Madok 1d56 = 15: 15

Kardis 1d56 = 46: 46

Seelia 1d56 = 3: 3

Buxley 1d56 = 13: 13
Knights go first. Post up!
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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Madok the Restless
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Re: Sepulchre of Suetonius

Post by Madok the Restless » Tue Jul 16, 2019 9:49 pm

cast Exalted Quickness
ISP cost 8
Mysticism 1d8+1 = 2: 1
Wild 1d6+1 = 7: 6


Digging deep into his well of divine power the druid accelerates himself to the point the rest of the world slows. Madok then channels the power of his staff to banish some of the abominous horde. "Vile fiends I return ye to the foul place of yer spawnin, may no one have mercy one yer souls."
Exalted Banish twice, 6 and 15
Mysticism to cast exalted Banish twice . 10 PPE from staff, 4 ISP converted to 2 PPE
Mysticism 1d8+1 = 4: 3
Wild 1d6+1 = 5: 4 Bennie for EE 1d6+5 = 6: 1
Mysticism 1d8+1 = 9: 8 Ace 1d8+9 = 15: 6
Wild 1d6+1 = 2: 1
With his personal perspective so accelerated he is able to really unleash the might of his mystic weapon. A swath of the fiends are sent screaming back to their hells and a path towards the demon lord begins to form.
Last edited by Madok the Restless on Tue Jul 16, 2019 10:17 pm, edited 2 times in total.
Madok the Restless
Madok the Restless
Pace: 6; Parry: 5 Toughness: 8/11(3) in armor
Combat-Relevant Edges & Abilities:
  • List of Abilities
Total of +8 DT to fighting so parry is currently 10, 11 with staff
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 20/20 (ISP) 10/25 (PPE)
Bennies: 3/3
Adventure Cards
  • #: Card - Effect
Edit Signature

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Kardis
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Re: Sepulchre of Suetonius

Post by Kardis » Tue Jul 16, 2019 10:08 pm

Kardis stared at the hulking red demon across from him. The creature’s muscles buldged and dripped with the blood of an enemy freshly fallen. Kardis grimaced and wiped the sweat off his brow. The table before them was set in a backroom, and inscribed with demonic and holy sigils binding the two participants for good or ill. KArdis’ breath blew hot like a glory hole filled with glass, ” I win... You go back to hell demon.”

The demon grunted, its muscles growing twice as large as Kardis stood. Its foul voice would send a shiver down a mortals spine. Fortunately Kardis was far from mortal... It croaked, ” If we win... Your soul goes to us, haha...”

The cosmo knight nodded and stuck out his armored fist. The demon grunted and grasped it, and the two arm wrestled for an eternity in time. Keeper give me your strength so we can send this and his brethen back to the abyss they came from.

Fighting 14, not sure what negatives there are
Fighting (14): 1d8 = 8: 8 Ace 1d8 = 2: 2 Extra Effort: 1d6+2 = 4: 2Wild 1d6 = 2: 2
GM Note: No negatives. Your rolls are solid.
Bennies= 2/3
-1 extra effort

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12+4, Vigor d10
Charisma: 0; Pace: 6; Parry: 6 (9); Toughness: 35 (½ Vigor+2 plus armor); Strain: 0

Exalted boost trait: fighting 1d12+2

Combat edges: Elan and First strike

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Seelia Nishnocket
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Re: Sepulchre of Suetonius

Post by Seelia Nishnocket » Tue Jul 16, 2019 10:43 pm

"YAAAAGGGGHH!!" Seelia dove at the demon, bright as a shooting star, and wove in dizzying patterns around it, making loops and rings of afterimages in her wake...and brilliant sparks that erupted each time Silverthorn touched unclean, armored hide!

Rolls: FIghting 15
Fighting! 1d12+4 = 11: 7 or 1d6+4 = 9: 5 Includes bonus for charging Silverthorn, since those do affect the Fighting skill, and she did spend the PPE to do it
Benny for Extra Effort: 1d6 = 4: 4

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Re: Sepulchre of Suetonius

Post by Angelus_23 » Sun Jul 28, 2019 5:13 pm

1d10-4 = 1: 5
Strength 1d6-4 = 2: 6
1d6+2 = 4: 2
Angelus griped her halberd and attempted to stab the point into the demons legs. However she instead found herself unable to correctly get control of it and stabbed into the ground.
Last edited by Angelus_23 on Sun Aug 04, 2019 5:20 pm, edited 1 time in total.

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Sun Aug 04, 2019 5:11 pm

Madok the Restless wrote:
Sun Jul 14, 2019 1:26 pm
Notice 5
Notice Original post: 1d8+2 = 3: 1
Wild Original post: 1d6+2 = 5: 3
At the rebellion of the demon's minions Madok cannot help but laugh. "Fear him?.. The dim cunt cannae even control his own minions, na'er mind his gross inability to hold someone captive. We'll be doin him a favor ending his existence now b'fore his string o' fantastic failures can continue. Hells I'd wager as soon as we sever yer scaly, deformed hand ye'll be rebellin as well. Now quit yer squealing lets get on with it." Lifting the Staff of the Planes high Madok prepares to banish the demon lords minions.
The dark skinned man blanched a bit at the talk of losing his scaled hand.

"Now hold on a minute there." he says in what any Brit would identify as a London accent, "Sure, I am attached to this hand NOW! I would rather not go through the trouble of losing my hand a second time."

"I am not compelled like many of his other minions. He has no true hold on me." As the dark skinned man says this, his scaled hand slides out and is touching his leather duster near the waste. Everyone can clearly see that his hand is scaled, much like that of the large ugly demon in the room.

It would appear that the demon only heard part of what is said as the second part about "being compelled" is some how unavailable to the demon. Lost in translation, one would guess.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
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Madok the Restless
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Re: Sepulchre of Suetonius

Post by Madok the Restless » Sun Aug 04, 2019 7:57 pm

Sgt 86Delta wrote:
Sun Aug 04, 2019 5:11 pm

"Now hold on a minute there." he says in what any Brit would identify as a London accent, "Sure, I am attached to this hand NOW! I would rather not go through the trouble of losing my hand a second time."

"I am not compelled like many of his other minions. He has no true hold on me." As the dark skinned man says this, his scaled hand slides out and is touching his leather duster near the waste. Everyone can clearly see that his hand is scaled, much like that of the large ugly demon in the room.

It would appear that the demon only heard part of what is said as the second part about "being compelled" is some how unavailable to the demon. Lost in translation, one would guess.
Madok shrugs at the man's statement. "What I'm hearing is that ye stand there willingly. Nae the brightest stance to be takin at this time." The godling looks pointedly at the spaces now emptied of demons by his allies and himself. "Sure looks to be a bad day brewin on that end."
Madok the Restless
Madok the Restless
Pace: 6; Parry: 5 Toughness: 8/11(3) in armor
Combat-Relevant Edges & Abilities:
  • List of Abilities
Total of +8 DT to fighting so parry is currently 10, 11 with staff
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 20/20 (ISP) 10/25 (PPE)
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Sun Aug 04, 2019 8:40 pm

Madok the Restless wrote:
Sun Aug 04, 2019 7:57 pm
Sgt 86Delta wrote:
Sun Aug 04, 2019 5:11 pm

"Now hold on a minute there." he says in what any Brit would identify as a London accent, "Sure, I am attached to this hand NOW! I would rather not go through the trouble of losing my hand a second time."

"I am not compelled like many of his other minions. He has no true hold on me." As the dark skinned man says this, his scaled hand slides out and is touching his leather duster near the waste. Everyone can clearly see that his hand is scaled, much like that of the large ugly demon in the room.

It would appear that the demon only heard part of what is said as the second part about "being compelled" is some how unavailable to the demon. Lost in translation, one would guess.
Madok shrugs at the man's statement. "What I'm hearing is that ye stand there willingly. Nae the brightest stance to be takin at this time." The godling looks pointedly at the spaces now emptied of demons by his allies and himself. "Sure looks to be a bad day brewin on that end."
With his hand still on his left thigh of his duster, "For most of those compelled, he has a trinket or an item that he uses to compell the others."

"The bloody buger is constantly in my mind. Shutting him out only happens when I am in his presence." He pauses for a bit as if he were going to say something else.

"We are apparently here because of her." the dark skinned man points to @Angelus_23.

Merhim gets annoyed by not being included in the conversation and hits the dark skinned man across the back with the flat of his blade. The man falls to the ground and instantly grabs his head, "GET OUT OF MY HEAD!"
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Fri Aug 16, 2019 4:54 am

Angelus pointed her halberd at the man who said her name. “I have no idea what this weirdo is talking about” she then tries to use her halberd to pry the demon off of her

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Re: Sepulchre of Suetonius

Post by Seelia Nishnocket » Thu Aug 22, 2019 4:59 pm

Seela watches the goings-on with increasing impatience, and finally Angelus' shout determines her course of action. For action there must be!

"YOU BIG PEOPLE TALK TO MUCH!" the pixie shouts, and she dives at the demon hounding Angelus to give him a solid thwaking!

Attaaaaaaaaaack 14
Fighting 1d12+4 = 14: 10 or 1d6+4 = 6: 2

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Thu Aug 29, 2019 9:26 pm

Buxley (the now dragon) looks dismayed at the situation. Though fairly new to most of you, it seems to be old hat for Buxley.

Bringing his head down to just above the floor, he lets loose with a Thunder (Stun) and Lightning (Blast) combo.


Thunder
PPE 2
Large Burst Template +3 PPE
Spellcasting (1d12) 1d12 = 3: 3
Wild (1d6) 1d6 = 5: 5
[Everyone make a Vigor check of be stunned]
Buxley beats his massive wings close to the ground and uses the defeaning crashes to stun the hordes.

Lightning
PPE 3
Large Burst Template +1 PPE
Increased Damage +2 PPE
Spellcasting (1d12) 1d12 = 4: 4
Wild (1d6) 1d6 = 6: 6
Aced! Wild (1d6+6) 1d6+6 = 9: 3

4d6 Damage
Damage (4d6) 4d6 = 17: 3, 3, 5, 6
Aced! Damage (1d6+17) 1d6+17 = 20: 3

20 MDC Lightning Damage to Demons Only.
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 02, 2019 8:50 am

The Knights act true to their various natures.

Pixie striking fast and first and disrupting much of what might have followed on. The little glowing streak is seen zipping to and fro and making havoc, everywhere.

The godling waves an arm one directions and an arm another. Demons big and small disappear from view. Those near him would say it sounded like popping of balloons, and with Seelia's zipping light show would only be missing confetti to make it a real party.

Kardis was content to face down the big bad.

Buxley toppled demons over and swept them into a neat pile which were promptly dispatched by his lightning chains.

When the dust had literally settled, it was just the knights, the two human servants to Merihim and Merihim himself.
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 02, 2019 9:05 am

Buxley spoke first, "Merihim, whatever you are after here, is now no longer your concern."

"I would take your life now, but I get the impression you have already planned for that, so death would be temprary."

Merihim glowered and fumed and seethed.

He spoke and it was as if something foul and putrid was erupting and covering whatever it touched in a filthy icor. "I knew it was too good to be true when the Vauxhall Castle suddenly disappeared. I will learn how you did it and without leaving any traces."

"I have learned, that interfering with your lives is so unrewarding. I should have ended each of you when the chance was given to me."

Merihim turns to @Angelus_23 he makes some attempt to do her harm, but is thwarted. Frustrated he turns to the dark skinned man on the otherside, "Come now my Mouthpiece."

The dark skinned man speaks, "No, Merihim. I believe I will stay."

Merihim makes a gesture to enthrall the dark-skinned man but whatever power he sends in the dark-skinned man's direction never gets beyond his hands.

"Bah. Fine. Rot and die with these mortals." He looks around. "This tomb should be a fitting end for all of you."

As he finishes speaking a portal opens up beside him and he steps through and is gone. The portal closes up just as he steps through.
Sarge's Roles _

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Re: Sepulchre of Suetonius

Post by Kardis » Wed Oct 02, 2019 9:20 am

Kardis struggles to regain his feet. His battle with the dust had been mighty indeed. The floor saw most of the brunt and was cracked where his foot had laid. He shook his head casting aside the doldrums of after fighting and spoke in a whisper doing his best to not knock down any more walls, ”What do you mean disappeared?”

His question held more gravity than even he exuded. It was an important question and in his mind the only question he could come up with that meant anything.

Overhead Kardis saw keeper making notes of the battle. He would need to review them to make sure Keeper has not embellished too much.

GM Note: Roll a straight Notice for Kardis as he looks through the portal. (2OCT2019)
Notice 1d4 = 1: 1 wild 1d6 = 6: 6 ace 1d6 = 1: 1
Bennies= 2/3
-1 extra effort

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12+4, Vigor d10
Charisma: 0; Pace: 6; Parry: 6 (9); Toughness: 35 (½ Vigor+2 plus armor); Strain: 0

Exalted boost trait: fighting 1d12+2

Combat edges: Elan and First strike

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 02, 2019 9:56 am

As Kardis is on his back, he is able to peer through the portal before Merihim steps through.

Kardis sees the inside of a building but only the ceiling. White alabaster ceilings with chandeliers hanging from them. Electricity lights the chandeliers. It would seem that other things are hanging, dangling, or are strung from the ceilings.

Then the portal closes.
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Re: Sepulchre of Suetonius

Post by Madok the Restless » Wed Oct 02, 2019 5:44 pm

Sgt 86Delta wrote:
Wed Oct 02, 2019 9:05 am
Buxley spoke first, "Merihim, whatever you are after here, is now no longer your concern."

"I would take your life now, but I get the impression you have already planned for that, so death would be temprary."

Merihim glowered and fumed and seethed.

He spoke and it was as if something foul and putrid was erupting and covering whatever it touched in a filthy icor. "I knew it was too good to be true when the Vauxhall Castle suddenly disappeared. I will learn how you did it and without leaving any traces."

"I have learned, that interfering with your lives is so unrewarding. I should have ended each of you when the chance was given to me."

Merihim turns to Angelus_23 he makes some attempt to do her harm, but is thwarted. Frustrated he turns to the dark skinned man on the otherside, "Come now my Mouthpiece."

The dark skinned man speaks, "No, Merihim. I believe I will stay."

Merihim makes a gesture to enthrall the dark-skinned man but whatever power he sends in the dark-skinned man's direction never gets beyond his hands.

"Bah. Fine. Rot and die with these mortals." He looks around. "This tomb should be a fitting end for all of you."

As he finishes speaking a portal opens up beside him and he steps through and is gone. The portal closes up just as he steps through.
Looking as much at home at war as he does in drunken revelry Madok grins the grim smile of the just as the last of the minions are slain or sent back to the hells they came from.

"Cannae we make him a wee bit ded Buxley? Please? The fact that we'd have ta do it again is a bit frustratin, but that'd nea make the killin completely wi'out satisfaction." Largely depleted of his mystic reserves in the battle the godling stands with a long knife of fey creation in hand.
Kardis wrote:
Wed Oct 02, 2019 9:20 am
Kardis struggles to regain his feet. His battle with the dust had been mighty indeed. The floor saw most of the brunt and was cracked where his foot had laid. He shook his head casting aside the doldrums of after fighting and spoke in a whisper doing his best to not knock down any more walls, ”What do you mean disappeared?”
"Vauxhall Castle used ta be in old Lundon, it somehow got transported to it's current location. Tis a big myst'ry the fey refuse to speak of."

When the fiend portals out he turns his gaze to the two who stayed behind. "So, free now of his influences ye are. What'll be then? He has tucked his staff into the crook of his arm and is now holding a wineskin in one hand, which he drinks from, and a knife at the ready in the other.
Notice 8
Notice 1d8+2 = 8: 6
Wild 1d6+2 = 5: 3
Madok the Restless
Madok the Restless
Pace: 6; Parry: 5 Toughness: 8/11(3) in armor
Combat-Relevant Edges & Abilities:
  • List of Abilities
Total of +8 DT to fighting so parry is currently 10, 11 with staff
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 20/20 (ISP) 10/25 (PPE)
Bennies: 3/3
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 02, 2019 5:57 pm

Madok is standing at an angle that reveals a different view from Kardis.

He sees a wall of white alabastar stone that has a few coffins standing up alongside them. In a corner he sees a burning red portal and he is certain that he catches the flaming depths of hell beyond it.
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 02, 2019 6:01 pm

Madok the Restless wrote:
Wed Oct 02, 2019 5:44 pm
"Vauxhall Castle used ta be in old Lundon, it somehow got transported to it's current location. Tis a big myst'ry the fey refuse to speak of."
Buxley laughs, "Yes Madok, it was in old London. I am glad the fae have kept the secret as they helped with the relocation effort."

The dark-skinned man laughs himself, "I know the Castle used to be in London and it disappeared a few months ago. How far back in the future are you talking?"
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Thu Oct 03, 2019 4:28 pm

Angelus looked down at the knife “where I come from you usually try to get to know a woman before getting her drunk and sticking something in her...wait...dang it!” She says as she quickly realized how hard she had walked into that one all while being none the wiser.

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Re: Sepulchre of Suetonius

Post by Kardis » Thu Oct 03, 2019 5:20 pm

Kardis had dealt with mortals and drunkards for the last few hours so was well equipped to press on. His voice thundered threatening to bring down whatever structure they were in. Not that he was yelling or anything his voice was soft and measured, more that his words were just weighty. ”Godling, stow your knife. I saw this ones inner struggle before he knew it.” Kardis gestured to @Angelus_23, ”His struggle will need witness and who better than to than us? The knights of the Vauxhall?”

Kardis looked for a way out but sometimes being magnificient obscured the little things, ”Nishrocket, how to we leave this room? Long have I suspected we were brought here for a purpose... Brought together for a cause, we must uncover what it is before the forge fire dies down.” Long might have been the last 30 seconds but it was long enough.
Bennies= 2/3
-1 extra effort

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12+4, Vigor d10
Charisma: 0; Pace: 6; Parry: 6 (9); Toughness: 35 (½ Vigor+2 plus armor); Strain: 0

Exalted boost trait: fighting 1d12+2

Combat edges: Elan and First strike

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Thu Oct 03, 2019 5:30 pm

The dark-skinned man looks suspiciously at the offered wine skin. "I am going to pass on the drink. Thanks though."

Instinctively his left hand goes to an object under his duster, then he speaks once more. "The name is Schwimmer. Warren Schwimmer."

Buxley takes the introduction and sizes up the female warrior, @Angelus_23. He is about to swing his head her direction when something about her catches his attention and he thinks of a better approach.
Josephus Flavius.jpg

This is the figure that approaches Angelus.
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Thu Oct 03, 2019 5:47 pm

Angelus sized up the man as he approached. she was filled with joy at the idea of being free and being again in the presence of humans, but she had also forgotten much during her time. Thus she merely pressed her halberd into the crook of her shoulder ,almost like she was a child hugging a blanket, before she finally spoke out “hello...”

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Thu Oct 03, 2019 6:09 pm

"Seems the man Schwimmer over there gave me an idea. He mentioned that the demon was her for something to bind you to him."

Swinging his arms out, "I believe this is a Roman burial tomb. And you," pointing at Angelus, "were or may have been from the Roman occupation of England, some nearly three centuries ago."

Schwimmer speaks up, "What would be here that he could bind her to him further?"
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Re: Sepulchre of Suetonius

Post by Angelus_23 » Mon Oct 07, 2019 7:08 am

Angelus glanced at them slightly confused at what they were saying “why are you pronouncing Romani and Anglia, like that? It’s a rather odd was to say them.” She still had her halberd ready but was leaning on it slightly to get what little relaxation she could manage in such a place as this.

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Wed Oct 09, 2019 6:22 am

Angelus_23 wrote:
Mon Oct 07, 2019 7:08 am
Angelus glanced at them slightly confused at what they were saying “why are you pronouncing Romani and Anglia, like that? It’s a rather odd was to say them.” She still had her halberd ready but was leaning on it slightly to get what little relaxation she could manage in such a place as this.
"It seems that you have been away from Earth for quite sometime. A lot has changed since the Roman or Romani occupation of England, I mean Britannia."

"What do we call you? I am Buxley."

Pointing to the fae @Seelia Nishnocket, "That is Seelia."

Over to the drunken yet seemling sober man @Madok the Restless, "That is Madok."

"The gleeming one over there, is @Kardis."
Sarge's Roles _

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Re: Sepulchre of Suetonius

Post by Angelus_23 » Thu Oct 10, 2019 2:29 pm

“I go by the name Angelus...” she stares at them somewhat awkwardly, “but what exactly happened to Britannia?”

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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Thu Oct 10, 2019 7:30 pm

"How about we talk while we search. I believe I know this place, if just briefly."

"Schwimmer, were had you already searched?"

Schwimmer looked to @Angelus_23, "Britannia saw its end around 400 AD. Almost three thousand years ago."

"Britan. England. Great Britan. Have all come about since then."

OOC Comments
4 high
190 ft /3 ft = 33 sections
33 x 4 = 132 burial sites
(3d10+3) 3d10+3 = 17: 4, 7, 3 [17]
17 x 4 = 68 sites explored
(2d8) 2d8 = 9: 5, 4 [9]
(1d4) 1d4 = 1: 1 [1] Top
Buxley follows Warren, the dark skinned man back to the section of wall that Merihim and company had been staring at.
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Re: Sepulchre of Suetonius

Post by Kardis » Mon Oct 14, 2019 5:41 am

Kardis forgetting his power offers an armored gauntlet to shwimer. His voice shakes the room and the walls beyond, “Shwimer of warren well met. I am Kardis and have words for you. Have you found any sign of the beast, or Forge here?” The cosmic knight keeps pace as he follows Buxley in exploring this place. After each armored footfall the knight makes a small pile of green was left in his wake. In time from that green grass a single flower will give root displaying its eerie white light for all who come hither after.
Bennies= 2/3
-1 extra effort

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12+4, Vigor d10
Charisma: 0; Pace: 6; Parry: 6 (9); Toughness: 35 (½ Vigor+2 plus armor); Strain: 0

Exalted boost trait: fighting 1d12+2

Combat edges: Elan and First strike

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Sgt 86Delta
Game Master
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Re: Sepulchre of Suetonius

Post by Sgt 86Delta » Mon Oct 14, 2019 2:37 pm

Kardis wrote:
Mon Oct 14, 2019 5:41 am
Kardis forgetting his power offers an armored gauntlet to shwimer. His voice shakes the room and the walls beyond, “Shwimer of warren well met. I am Kardis and have words for you. Have you found any sign of the beast, or Forge here?” The cosmic knight keeps pace as he follows Buxley in exploring this place. After each armored footfall the knight makes a small pile of green was left in his wake. In time from that green grass a single flower will give root displaying its eerie white light for all who come hither after.
Warren stops momentarily at being greeted by the Cosmo Knight. "I know nothing of the Forge. Signs of the beast?"

"There are many new beasts in the streets of London."

Warren was about to say more when he stops as if another conversation interupted the current one. He appears to be in a silent conversation where only his facial expressions change and there is no verbal exchange. @Kardis feels that this somehow familiar.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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