Night Terror’s Fade Town

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Pender Lumkiss
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Night Terror’s Fade Town

Post by Pender Lumkiss » Tue Jul 30, 2019 6:11 pm

It was immediately clear that this fade town or other dimension was no where near Shamlin. The people of Shamlin were nowhere to be seen and only a glowing white object or building beckoned in the encompassing darkness. The heroes easily enough found each other after a moment or two. The ground was like primordial black tarr and the sky was as if made up of infinite shadow. After about an hour @Alenysturathe and @HollyTalayuki felt sick to their stomaches as the lack of magic in this void started to give them migraines.
Holly and Al
plese make a vigor roll or take a level of fatigue.
The white object, it turned out, was far away. Xander beeped as Antipas’ lightning bird circled over head. It seemed the AI suit had an issue with such freedom. After two hours the building finally grew larger and Xander communicated with @Luke ”Luke... I am detecting something large... A palace of some kind. Reminiscent to the the type on Trullis IV. Scanners are detecting a reverse flow of energy... Its as if all the magic in this void is being drawn out and to this building.”

As the group approached this stark white building the object grew and grew larger and larger. The void the 77th found themselves in held no points of reference so the distance to and true height was hard to judge. The hours went by and finally the group arrived. A white palace the kind that appeared only in dreams or fairy tales beckoned, A gleaming path nestled on a bed of white grass way ran all the way to its open door. Suddenly the scene shifted momentarily to a ravaged Shamlin! Then you were thrust back into the darkness looking at a white bridge laid with white stone, that led to a white door of a gleaming white palace. @Wittsen Dolgon and @Jones the box you were given rattles slightly as you approach the white marbled stone path that led up to an ornate open door.

A dark haughty voice whispered from within the palace, ”Come in... Come in... Just in time for the wedding... Haha.” @Antipas clearly recognized Freddy’s voice, and @Cassiopeia had a sneaking suspicion that she might be the bride to be. @Tsume however saw everything quite different...
Back at Shamlin for a moment
Burnt out homes, bodies littered everywhere, fire’s and distant screaming roared across the town. Where the barn used to be the mighty glittyboy was no more, but heavy footprints indicate it traveled east. Instead at the earthen hole where the barn used to be a group of people are huddled around some kind of antennae array that is plugged into a nearby generator. Pender Lumkiss was next to a short stocky human that most would recogize as the mayor of Gloom and renowned TW Diamond Clad. The two were also joined by the four recruiters of the tomorrow legion: Slater, Frank, Hank, and Lail. The six people were working furiously on the control panels of the antenna array which decidedly had some reminiscent biowizard tech strapped to it. Pender Lumpkiss slapped Slater on the back and turned to where you all momentarily were watching this. Pender’s voice was full of concern and he yelled clearly able to see you for a moment, ”Find the source!! Find the source!”

Tsume Sight
Your vision was split in two, each eye seeing a different palace. The right eye, was a palace of white, and the left saw a dark building like some kind of dilapidated high rise of old earth. Long abandoned, falling apart, and if you could peg an emotion coming off it... Full of desire. Interestingly it too had a bridge, made of iron that led up to the shadow filled high rise, but at the bridge was a small path cut through earth and rock that seemed to take one beneath the building.
A reminder about the box Wittsen and Jones have
The box is made out of smooth metal and feels warm to the touch. It is fairly light giving one pause to think that there could be nothing inside the box and that it was perhaps more of a cage. A series of arcane glyphs magically protect the box from being opened even in a place seemingly devoid of magical energies. The three arcane sigils can be harnessed to open it by using an arcane skill and lock picking unless you know the correct combo.
Ok folks... What next?

Keep in mind magic or psionics are not usable at the moment. If you make any kind of interesting skill roll... PM me so I can follow up.
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Alenysturathe
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Re: Night Terror’s Fade Town

Post by Alenysturathe » Wed Jul 31, 2019 1:11 am

Vigor 9
-1 Wound
Vigor 1d8-1 = 3: 4
Wild 1d6-1 = 5: 6
Ace 1d6+5 = 9: 4
Natural Healing first hour 15; wound is healed
-1 Wound, (I assume I have medical attention from someone with Healing? at least at a +2?), +1 first aid kit
Vigor 1d8+2 = 10: 8
Ace 1d8+10 = 15: 5
Wild 1d6+2 = 4: 2
Shamlin
Afternoon
Round 0

Alenys sank against one of the buildings in the darkness. She could feel the lack of magic here, and feel the hunger in her belly, something she wasn’t used to. She rallied, though, and rejoined the others, following them toward the white building. Along the way she sighed as she felt her injuries healing themselves.

Alenys stopped at the bridge with the others. “A wedding?” she asked curiously, looking around at the darkness. “This doesn’t look like a Disney movie,” she said nervously. “I didn’t bring a gift. You’re supposed to bring gifts to weddings, right? I’ve never been to one, so I don’t know what I’m supposed to do,” the teenager said.
Mission
Find Captain Claude
Code word: Pomegranate
***
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 5/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 2 eclips, 2 empty, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

Wittsen Dolgon
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Re: Night Terror’s Fade Town

Post by Wittsen Dolgon » Wed Jul 31, 2019 11:50 am

OOC Comments
notice 1d8 = 6: 6
Wild 1d6 = 4: 4
Lockpicking 1d4-2 = 0: 2
Wild 1d6-2 = 4: 6
Ace 1d6+4 = 7: 3
Wittsen immediately regretted his choice to return into the darkened town. I can’t feel it! How is this possible that my connection to the Lay Lines has been terminated!? Alone for the first time without the source of his magic in what felt like forever Wittsen felt like a helpless child. This was a mistake! All is lost! His hands began to tremble at the thought of his imminent demise. Not like this not alone in the dark… please…

What’s this?” it took a minute for Wittsen to comprehend through the voices of terror echoing in his head that while he had been focused on his lost the box in his hand had begun to move of its own accord. His mind cleared and his eyes narrowed “Hello little friend! What are you?” His mind quickly sprang into action as he started to figure out the code to the lock mechanism, and at last the clear sign of victory at the very satisfying click of the lock opening. He was going to need all hands on deck

Wittsen let out a shout through his translator in hopes the 77th could hear him.

“77TH! I HAVE THE ANSWER TO OUR PROBLEMS PLEASE CONVERGE ON THE PALACE TO END THIS NIGHTMARE!”

To Jones: “Mr. Jones please take use to the palace.”
Last edited by Wittsen Dolgon on Wed Jul 31, 2019 4:11 pm, edited 3 times in total.
Parry: 2
Toughness: 8
Bennies: 2
PPE 20
Greater Armor +10 MDC round 2

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Tsume
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Re: Night Terror’s Fade Town

Post by Tsume » Wed Jul 31, 2019 1:30 pm

Seeing the duality of the realm was a bit much for Tsume to handle so she went through her bag for anything she could find to make something.
survival 5
survival 1d4 = 1: 1
wild 1d6 = 5: 5
Using what she can find from her survival kit, she makes a makeshift eye patch and covers her right eye. Not sure she can trust it being the truth. Then she makes her way to the bridge.
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 2 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
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Stoic
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Re: Night Terror’s Fade Town

Post by Stoic » Wed Jul 31, 2019 10:41 pm

Jones steers the hovercycle as directed.
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Antipas
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Re: Night Terror’s Fade Town

Post by Antipas » Sat Aug 10, 2019 8:43 pm

After the long march thru the dark Antipas is eager to get on with killing Freddy and get their asses back on track when a vision appears.
Pender Lumkiss wrote:
Tue Jul 30, 2019 6:11 pm
Burnt out homes, bodies littered everywhere, fire’s and distant screaming roared across the town. Where the barn used to be the mighty glittyboy was no more, but heavy footprints indicate it traveled east. Instead at the earthen hole where the barn used to be a group of people are huddled around some kind of antennae array that is plugged into a nearby generator. Pender Lumkiss was next to a short stocky human that most would recogize as the mayor of Gloom and renowned TW Diamond Clad. The two were also joined by the four recruiters of the tomorrow legion: Slater, Frank, Hank, and Lail. The six people were working furiously on the control panels of the antenna array which decidedly had some reminiscent biowizard tech strapped to it. Pender Lumpkiss slapped Slater on the back and turned to where you all momentarily were watching this. Pender’s voice was full of concern and he yelled clearly able to see you for a moment, ”Find the source!! Find the source!”
"Oh good, you didn't die. And yeah, we'll keep doing that." Despite his tone the undead slayer is glad to see his fellow Atlantean safe and on the case in the material plane. Turning to the castle he looks it over then addresses the team, in particular the younger members. "This is probably not gonna be so simple as rush the hall and kill the monster. Trust nothing in there. Accept no gifts or deals from the Night Terror. Use light or Holy attacks if you have them."
Pender Lumkiss wrote:
Tue Jul 30, 2019 6:11 pm
I
A dark haughty voice whispered from within the palace, ”Come in... Come in... Just in time for the wedding... Haha.” @Antipas clearly recognized Freddy’s voice, and @Cassiopeia had a sneaking suspicion that she might be the bride to be. @Tsume however saw everything quite different...
Alenysturathe wrote:
Wed Jul 31, 2019 1:11 am
Alenys stopped at the bridge with the others. “A wedding?” she asked curiously, looking around at the darkness. “This doesn’t look like a Disney movie,” she said nervously. “I didn’t bring a gift. You’re supposed to bring gifts to weddings, right? I’ve never been to one, so I don’t know what I’m supposed to do,” the teenager said.
"I'm, guessing the bride will decline the offer Al." Smirking at @Cassiopeia as he says it. "So gifts are probably not appropriate." Keeping his eyes open Antipas begins crossing the bridge.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 12(6) Parry:8 Toughness:13 base, 14 in coat, Current 19 (5 MDC)
Wounds: Fatigue
PPE: 3/35
Constant Effects:Apocalypse Now: Antipas receives +1 benny per session and enemy agents in direct confrontation with him crit fail on 1 or 2, even extras!
Powers on: Exalted Armor +5 MD armor (3) can make a Vigor roll at -2 to absorb matter and energy based attacks. Each success and raise lets the hero negate a wound. Magic and psionics cannot be absorbed.
Exalted Smite: +4 damage, sunlight trapping
Bright Future Shades: +2 Notice, -1 to opponents gang up, Darksight with raise
Combat Edges:Level Headed (draw two init cards use the better), Combat Reflexes (+2 to remove shaken), Elan, Counter Attack
Bennies: 6/4
Adventure Cards:
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Characters Seswarick (main acc), Barinthasheer, Antipas

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HollyTalayuki
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Re: Night Terror’s Fade Town

Post by HollyTalayuki » Mon Aug 12, 2019 7:09 pm

*Holly rubs her arm as she walks staying nearby Luke as they trudge towards the threat. She sees the vision but she dosen't manage to do much but give a soft smile as Antipas responds. Looking forward she listens to Antipas and the conversations* Well... I am only good with ice attacks or brute fotce... Light isn't my forte.. If I had more then the stuff I scronged up I would try improvising something... But this place even drains my powers to do that. *She yawns softly shaking her head from feeling a bit drained and her head having a bit of a migraine but she shakes her head free* Focused.. I think I'll manage to be fine in here for a bit.. But I'd rather not vacation here longer then needed. If anyone has an idea for me managing light attacks let me know. *She laughs softly* Or I may be stuck on the defensive line for us.

Vigor Roll
1d8 = 4: 4 Vigor
1d6 = 6: 6 Wild. ACED
1d6 = 1: 1 Total: 7

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Alenysturathe
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Re: Night Terror’s Fade Town

Post by Alenysturathe » Wed Aug 14, 2019 12:47 am

Fade Town
Afternoon
Round 0

“Oh,” Alenys replied to Antipas. She actually seemed to deflate with disappointment when told there wasn’t going to be a wedding. “I thought maybe I could be maid of honor or best man or something,” she said.

“I can’t do light or holy attacks. Just claws and teeth and fire. And my bow,” she said, pulling it off her back. “It shoots lightning.”
Mission
Find Captain Claude
Code word: Pomegranate
***
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 1/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 2 eclips, 2 empty, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

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Luke
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Re: Night Terror’s Fade Town

Post by Luke » Wed Aug 14, 2019 7:52 am

Luke shows obvious disappointment that he and Xander could not get the team out of the Fade Town, through scientific means. Having recharged all the physical/material weapons Luke ponders on @Antipas comment about Holy and Light based attacks.

"Maybe we should be trying a more strategic approach."

"I know 'Pas, you want to attack the damn thing, and I understand that. But what if we could attack its pride and capitalize on its arrogance."

"Get it to expose it's own weak points in the process."

With the arrival of @Wittsen Dolgon and @Jones, Luke ventures over to meet the newcomers and to see what all they have brought to the party.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Cassiopeia
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Re: Night Terror’s Fade Town

Post by Cassiopeia » Wed Aug 14, 2019 9:07 pm

Alenysturathe wrote:
Wed Jul 31, 2019 1:11 am
Alenys stopped at the bridge with the others. “A wedding?” she asked curiously, looking around at the darkness. “This doesn’t look like a Disney movie,” she said nervously. “I didn’t bring a gift. You’re supposed to bring gifts to weddings, right? I’ve never been to one, so I don’t know what I’m supposed to do,” the teenager said.
Cass huffs a laugh. "Don't worry, Red. No one's getting married. This thing is just messing with us." Cass looks up at the swirling dark sky and whispers to herself. "I hope."
Alenysturathe wrote:
Wed Aug 14, 2019 12:47 am
“Oh,” Alenys replied to Antipas. She actually seemed to deflate with disappointment when told there wasn’t going to be a wedding. “I thought maybe I could be maid of honor or best man or something,” she said.

“I can’t do light or holy attacks. Just claws and teeth and fire. And my bow,” she said, pulling it off her back. “It shoots lightning.”
The older woman smiles softly at Alenysturathe's disappointment. She turns to look at Holly with the same soft expression. These women are so powerful, and yet there is so much of this world they haven't seen yet. It is such a unique pleasure to watch the way their minds work.

"I'd be honored to have you in my bridal party, Red, but not today." Cass claps Holly on the shoulder and throws a grin at Tsume's piratey eyepatch. "Well ladies, we'll have to watch each other's back. I'm afraid I'm not in any better position without the ability to magic up some sort of light attack." She flicks the fingers of her guantleted hand and watches the weak sputters of magic die as fast as she tries to summon them.
Luke wrote:
Wed Aug 14, 2019 7:52 am
"Maybe we should be trying a more strategic approach."

"I know 'Pas, you want to attack the damn thing, and I understand that. But what if we could attack its pride and capitalize on its arrogance."

"Get it to expose it's own weak points in the process."

With the arrival of @Wittsen Dolgon and @Jones, Luke ventures over to meet the newcomers and to see what all they have brought to the party.
Cocking her head in interest, Cass tries to think of what Luke might have in mind. She waits until he's made his introductions to the new men on the hoverbike and listens to catch their names.

When pleasantries have been exchanged, she pipes up. "What sort of idea did you have in mind, Luke?"
Cass__
Cassiopeia Stormforge, True Atlantean Techno Wizard
Pace: 6 Parry:6 Toughness: 6
Wounds: None
PPE: 11/20
Constant Effects:
Combat Edges: Right behind me, Master of Magic, Marks of Heritage
Bennies: 1/3
Adventure Cards:
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HollyTalayuki
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Re: Night Terror’s Fade Town

Post by HollyTalayuki » Thu Aug 15, 2019 12:45 am

*Holly lights up hearing Alenys statement* That's so awesome that you have fire! It's such a rare talent anywhere I've been.. Envious of that and your flying but I don't think I could handle that.. I'm me for a reason.. Being able to understand you is great too!. Now there's less growling. *She turns to Cass turning red again and smiling still remembering her compliment despite the rage predicament her mind was in. Showing a fidget in her arm and a glance of her ways her emotions of embarrassment and admiration for Cass show resulting from her thoughtful praise* Talayukians always protect their packs.. family and friends.. anyone were close to is vastly important to our own lives.. it's another reason most are pretty secluded on their friends and guarded.. I can't be like that though... *She smiles looking up to Cass* I'd love to be there when the time comes...I'm not sure how long I'll last out here but I'd love to see that. I've never been to one and don't really think I'll normally be invited let alone be in one. For our group.. my body is a shield if nothing else. If I can't attack I'll keep him away from all of you.. Takeru!. It may not be today but I vow you and Aleny make it to that day.. by my life. Allow my body to serve as your shield.. My new dear friends. *She glances at the new comers nodding* Though I haven't had the privilege to talk to you two yet.. Though talking to anyone is new to me... Antipas... Thank you for picking this up. Loving this right now so I'm not just talking through Luke. As far as alternate plans... I'll follow the plan as long as I'm taking the dangerous spots over others. *She smiles softly looking at Luke and his tech in awe still enjoying Xanders movements.* Going to hate losing this communicator though.. I'll take it off before engagement.. I can't risk it breaking and being in the dark again... I'll stash it to someone not using their body as a pin cushion.. I just hate seeing anyone else hurt if I can help it....

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Pender Lumkiss
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Re: Night Terror’s Fade Town

Post by Pender Lumkiss » Thu Aug 15, 2019 11:37 am

The white palace is truly a magnificent inspiring castle. Gleaming white walls inlayed with gold and an ornate chandeler decorate the entry foyer. A waiting staff approached dressed in black pants, white tops and yellow shoes. The head staff member an aging bald man, smiles a perfect smile, ” Greetings... Just in time as the master says. I am Jeffery the cartaker...” He waves his hands to the large staff of 30 as they approach in timed unison, ” Please let us relieve you of your burdens, and make you comfortable. Master Fredrick will be down shortly for the wedding. Which one of you ladies is Cassiopeia his betrothed??” Jeffery points to a series of plush lounging sofas and a buffet of tasty food. Behind the butler Jeffery was a granstair case leading to a large red marbled door.
Notice -4, if you have danger sense it succeeds at notice -2. Just roll notice -4 and we will adjust accordingly.
the staff seems friendly enough as they approach, maybe too friendly with smiles plastered to their faces. An odd thing, when they walk it is more of a shuffle.
Another nice thing about this palace is that it would seem the flow of magic is normal here. Xander comms the team, ”It appears magic should function normally here, if you were drained of your psychic energy, it should be gin to restore at your normal rate. Its as if we are at the eye of the storm so to speak.”
Tsume click here
Tsume, your left eye just shows a dead building. A high rise decrepit and falling apart, a truly dark world. You saw a fearsome grizzly sight inside. A man in a dark cloak, sickly green gaunt skill bid you a sinister welcome. The most unnerving thing was perhaps the man’s horned skeletal face! His army of 30 some odd zombies began to shuffle forward. Their was a table piled with dead bodies each in a hiddous state of repair. Behind him up a wood rot ladder was another floor, you can barely see another man crying huddled arround one of those large 8ft teddy bears that had seen better days.

Please make a Fear check -2
0F135EFE-D6DC-45B7-906A-24378A70CB18.jpeg

Feel free to take a turn worth of actions, the swarm of attendants will be upon you in six seconds. While magic and psionics are working again, everyone has been drained to 0!
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Antipas
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Re: Night Terror’s Fade Town

Post by Antipas » Thu Aug 15, 2019 5:31 pm

<<As we enter>>
Luke wrote:
Wed Aug 14, 2019 7:52 am
Luke shows obvious disappointment that he and Xander could not get the team out of the Fade Town, through scientific means. Having recharged all the physical/material weapons Luke ponders on @Antipas comment about Holy and Light based attacks.

"Maybe we should be trying a more strategic approach."

"I know 'Pas, you want to attack the damn thing, and I understand that. But what if we could attack its pride and capitalize on its arrogance."

"Get it to expose it's own weak points in the process."

With the arrival of @Wittsen Dolgon and @Jones, Luke ventures over to meet the newcomers and to see what all they have brought to the party.
"If Wittsens do-dad is what we need then most of us will be on defense keeping him clear to do, whatever. And, yeah, with our energy reserves depleted trickery will probably be needed. But Tsume is blessed and many of us have lasers, so we're not without combat options." Antipas draws his laser pistol and offers it to Cassiopeia. "Not the best but hopefully may have some effect."
Pender Lumkiss wrote:
Thu Aug 15, 2019 11:37 am
The white palace is truly a magnificent inspiring castle. Gleaming white walls inlayed with gold and an ornate chandeler decorate the entry foyer. A waiting staff approached dressed in black pants, white tops and yellow shoes. The head staff member an aging bald man, smiles a perfect smile, ” Greetings... Just in time as the master says. I am Jeffery the cartaker...” He waves his hands to the large staff of 30 as they approach in timed unison, ” Please let us relieve you of your burdens, and make you comfortable. Master Fredrick will be down shortly for the wedding. Which one of you ladies is Cassiopeia his betrothed??” Jeffery points to a series of plush lounging sofas and a buffet of tasty food. Behind the butler Jeffery was a granstair case leading to a large red marbled door.
Notice -4, if you have danger sense it succeeds at notice -2. Just roll notice -4 and we will adjust accordingly.
the staff seems friendly enough as they approach, maybe too friendly with smiles plastered to their faces. An odd thing, when they walk it is more of a shuffle.
Another nice thing about this palace is that it would seem the flow of magic is normal here. Xander comms the team, ”It appears magic should function normally here, if you were drained of your psychic energy, it should be gin to restore at your normal rate. Its as if we are at the eye of the storm so to speak.”
Notice 8
Modifiers: -4 scene, +2 perceptive, Net -2
Notice 1d6-2 = 1: 3 Benny for EE (with elan) 1d6+3 = 8: 5
Wild 1d6-2 = 1: 3
"Not that I should have to say this but there's something not right with them. @Luke what do you and Zander see?" He then looks with menace at the approaching staff. "If you assholes like having all your parts, stop right the fuck there." As if by magic a long black knife is suddenly in the Atlanteans hand.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 12(6) Parry:8 Toughness:13 base, 14 in coat, Current 19 (5 MDC)
Wounds: Fatigue
PPE: 3/35
Constant Effects:Apocalypse Now: Antipas receives +1 benny per session and enemy agents in direct confrontation with him crit fail on 1 or 2, even extras!
Powers on: Exalted Armor +5 MD armor (3) can make a Vigor roll at -2 to absorb matter and energy based attacks. Each success and raise lets the hero negate a wound. Magic and psionics cannot be absorbed.
Exalted Smite: +4 damage, sunlight trapping
Bright Future Shades: +2 Notice, -1 to opponents gang up, Darksight with raise
Combat Edges:Level Headed (draw two init cards use the better), Combat Reflexes (+2 to remove shaken), Elan, Counter Attack
Bennies: 6/4
Adventure Cards:
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Characters Seswarick (main acc), Barinthasheer, Antipas

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Alenysturathe
Posts: 71
Joined: Wed Aug 29, 2018 11:29 am

Re: Night Terror’s Fade Town

Post by Alenysturathe » Fri Aug 16, 2019 1:44 am

Notice 0
-4 difficulty
Notice 1d6-4 = 0: 4
Wild 1d6-4 = -2: 2
Fade Town/Castle
Afternoon
Round 0

“Hello!” Alenys greeted Jeffrey in return. “She’s Cassiopeia,” she said, nodding her head toward Cass. Antipas seemed on edge, though, so the teen tensed, ready.

“What?” she hissed at him, feeling her muscles ripple in anticipation of changing forms. She didn’t see any danger. She stepped away from the others a bit to give herself some room.
Mission
Find Captain Claude
Code word: Pomegranate
***
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 0/10; PPE: 0/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 20/20 shots
Grenades: 0/8
Anti-tank laser: 4 eclips, 0 empty, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

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