The heat in the swamp is the same as always. Today is a dryer afternoon than you have had in some time, and the (relatively) clear ground afforded by the playground means fewer windbreaks and a mild, pleasant breeze.
The local Psi-Stalkers come at night, responding to Norona’s signals, and gather up their missing children, and the bodies of their dead. The leader of the group, a woman named Shak’ara, pulls Norona aside and says, ”The ethereal children. They are usually good hunting, but we have never heard of them in the numbers you describe. I don’t want to destroy a good source of food, but perhaps we would be best off to destroy what is left of these ruins so they cannot come back. I may return with more of my hunters tomorrow and take care of it. Be on your guard, hunter. Things are wrong in this swamp, and they only get more wrong the direction you are heading.”
Once the party moves onward, you travel with very few complications. As you get closer and closer to your destination, the air becomes more still, and you see and hear fewer instances of local fauna. Eventually, the trail becomes difficult to follow as the land is steadily submerged, until you find yourselves at the “edge” of a vast wetland, with trees and plants sticking up from the water for as far as you can see, but with no solid ground in front of you.
The water is oddly still, with no waves to speak of. And with no wind to rustle the plants and trees, there are very few disturbances on its surface.
Now that the party has reached the point where it must rely on the amphibious features of its vehicles, how do you want to proceed? Is there anything you want to do before crossing the water?
For Norona, what are you doing with your hover cycle and your wolf? Or has your wolf been traded in for a dino?