Dog Boy Tracker: Mage Breaker

A forum for creating characters to test various projects and because making Savage Rifts characters is such a blast!
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Pursuit
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Joined: Thu Jan 04, 2018 9:21 am

Dog Boy Tracker: Mage Breaker

Post by Pursuit » Tue Aug 13, 2019 8:06 pm

Hero's Journey:
  • 1d20 = 17: 17 Magic Items: One of the nastier weapons created by Techno-Wizards, the Draining Blade is just the thing for evening the odds against a superior physical combatant.
  • 1d20 = 8: 8 Underworld: Your character has a knack for taking full advantage of his opponents. He has the Dirty Fighter Edge, or Tricky Fighter if he already has Dirty Fighter. In addition, whenever he gets a raise on a Test attempt, he may spend a Benny to gain The Drop on his opponent for that round.
  • 1d20 = 15: 15 Training: Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (e.g. to take Improved Frenzy your character must have Frenzy first).
F&G
  • 1d12 = 6: 6 Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
  • 1d12 = 9: 9 Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.


Narrative Hook: 1d20 = 12: 12 From Out of a Rift… Your hero happened to be near a Rift when it disgorged something. From that incident came a lasting effect that may have led you to Castle Refuge.

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