RFT wrote: ↑
Thu Aug 29, 2019 7:29 am
@Venatus Vinco is there a prohibition on this?
It depends on VV, tbh. I know on EU no GM can opt out of EP altogether. A DM (Dimensional Master) can modify it for his dimension, with Lloyd's oversight, but opt out entirely is completely disallowed. Its meant as a meta reward for players and as a means of limiting folks so they don't overextend without putting in the time to show they can handle it (limiting extra character slots, etc).
To Jon's point though - SW has an in game currency for changing the game, in the form of bennies. But that is seperate from a reward for players keeping at what is a rather tough medium to follow and follow through on. For anything Bennies can do, let bennies do, but if a player wants to spend months of effort to give themselves a few extra bennies, why is that a bad thing? Obviously they've burnt through the benny resources the GM has offered them.
Expanded Understanding is basically getting to choose the result on a HJ table for your power set. The table result gives the New Power Edge and allows you to pick it from any power. If you are paying for the edge and the EP menu item simply allows you choice, there is no need to effectively pay for a roll on the Arcana or Psionics Table AND choose your result to get the one you want. So 10 (5 for the table roll and 5 for choice) is not appropriate. Leave it at five since they have to spend the advance either way.
In regards to rolling on any table, not just gear, I'm going to go with it depends. I'm actually not a fan of including extra rolls at all. I'd rather the GM do that. They are the ones that have to balance their group against it. But if we do allow it (and I'd be okay following the choice of the community here), then it should be open to all tables, not just gear. Also, "the Rob" should be with the HJ tables.
Replace your starting gear from another Iconic Framework: Remove this. With standardized gear lists this is unnecessary. Any alterations are ostensibly balanced within the class (Cyber-Knight aside).
SavageRifts.com Explorer Points Menu
Good In a Pinch
Heroes seem to have that little je ne sais quois
which allows them to do just the right thing, just in the nick of time. These rewards let your hero temporarily bend fate in their favour.
(1 EP) Power Efficiency:
Use a power for 1/2 PP costs (one time only)
(3 EP) Inspiration
: Temporarily use an Edge you qualify for (ignoring Rank) for the duration of the current scene (scene length is defined by GM)
(3 EP) Wild Thing
: One time use of: Deadshot, Mighty Blow, or Power Surge when dealt a Joker.
(5 EP) Expanded Understanding
: Your character adds a power to her power list that she would normally not have access to. This may only be selected once per Rank. Note:
This does not give your character the power; it merely adds the power to her list. She must still learn the power as normal (typically via spending an Advance on the New Power Edge).
Sometimes bennies, extra effort, and all that just leaves you out to dry. For those times when you just have
to succeed, these rewards give you one more kick at the can.
(1 EP) Have I Got a Backstory for You:
At character creation, your character may make his allotted Hero’s Journey rolls on any table or combination of tables of his choosing (except on tables specifically prohibited by his Iconic Framework, if any). He does not gain extra rolls by purchase of this option.
(1 EP) Purchase 1 additional Benny for any character
(3 EP) Access Restricted Gear (Such as CS Armor, Power Armor, and Weapons) to replace a single gear choice.
(5 EP) Deus Ex Machina: Retroactively Spend a Benny to reroll a critical failure, you must still spend the Benny. When used this enacts the Dumb Luck Setting rules.
(5 EP) Roll on any Hero's Journey Table your GM approves.
(5 EP) The Rob: Rather than rolling on a Hero's Journey or Fortune & Glory table, you may pick your result.
(10 EP) Gain a Signature Item. This custom unique piece of gear could be an enchanted, TW, or Werid Science Super tech item that grants a benefit fitting with your character concept. This will be created using the TW creation rules or the Major Object Creation edge in discussion with your GM. For power level use a Heroic level as a guide for modifier limits and rank restrictions. Limit one per character.
(3 EP) Inactive Character Slot
(5 EP) Second Character Account
(10 EP) Third Character Account
(20 EP) Fourth Character Account
(10 EP) Per Each Additional Character Account