5.0 - It is Always Nice to Go Shopping

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5.0 - It is Always Nice to Go Shopping

Post by RFT » Wed Aug 14, 2019 1:45 pm

Few things are as satisfying as getting paid and having some down time in the greatest megalopolis in the three galaxies. As always the crew of the Remorseless finds Castruccio is honest and pays without trouble. His only comment being. “You have done very well. I hope you are available for future opportunities. The Pursuit’s last update said they are heading in for an asteroid belt where they believe some prince or another was ambushed. I am sure it pleases you to know you are so far ahead of your Rivals.” Turning from the team he hands the box to Ultor who confirms its contents before leaving to begin fulfilling Castruccio’s promise to Powerdump.

Upon leaving the team has a lot of time and money on their hands. Splitting the funds 10 ways leaves 500,000 each for toys and 1,500,000 for repairs and maintenance to the ship. Plus Castruccio already erased last month’s and this month’s payment for the ship leaving little responsibility for you as your shop and explore.

Interlude Time
Anything and everything can be found in Center. Like something in the book it can be had by retrapping it with a 3 galaxies name.

Need something custom? Toss it up in the OOC thread and include a 30% mark up for labor and failures. We will get you feedback an you will have toys.

Each of you has an Interlude opportunity, performing such will earn you a Conviction. When we return we will all be using SWADE.
Each of you who includes a tie in with another player also earns an additional Benny.

In the interlude you are doing whatever down time thing you would like somewhere on a Spaceport, or in Center somewhere from Level 4 or lower.

Death Otter
While wondering through Center and exploring you see in the distance someone who looks familiar. You recalled seeing him in the lab as a fellow test subject who received the SEED.

If your post is more than 3 paragraphs you manage to acquire or steal and additional 50,000 in resources.
Fiona Gladbrooke
While moving through Center and exploring you see a collection of Invincible Guards. Normally something you would avoid. But this time you recognise one of them as a former lover, and something in your heart makes you curious but what?

If your post is more than 3 paragraphs you manage to acquire or steal and additional 50,000 in resources.
Shopping is all fine and good, but there comes a time when battle is what is needed. Visiting an arena for a chance to prove your race’s prowess and the superiority of the Va’roni you enter combat. The battles go well for you and you win the first two. Before being defeated soundly in your third match.
Who did you defeat, and who defeated you?

You also raised 100,000 in resources after expenses. Most likely from betting on yourself.
Ramson Gourdaine
An impossibility! While on the space station enjoying some exotic faire you spot Je'Smi. But that is impossible, you killed him with your own hand. How could he be alive, and what was he doing on the ship.

As you chase after the person tell me how you were left with more questions than answers. But Ramson acquires a brown and green stone amulet enchanted with some sort of magic he is unsure of.
Rinoa Crescent
Some time while on this trip you find you are alone with time to think and memories of your love for Squall surface. The urge to look up the Ragnarock become irresistible after a few moments when you realize they are only a couple hours away on Staldern III.

Include in your post something of particular emotional value to your character.
Time for a tail.

How did Sa’Maku escape the prison transport? While telling the story include how he learned a single name of someone who knows more, but little else. The name is Captain Gregory Fallon.
Brokner Jakobi
Tell us how you got to Center and what you are doing here?

Meet up with another player or somehow work with the others to bring yourself into the team.
Shaping Worlds Together
The 99's Game Master Bennies 4
  • +8 Players
    -3 Puppet on Maggie (to kill her team in turn 03)
    -1 Soak roll for Hexlulk
Hexlulk (Neuron Beast)
  • 2 Starting Wild Card
    -2 Rerolls in turn 03
Nightbane Game Master Bennies 6
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 6
  • +7 Players
    +1 Sidekicks
    -1 Wasted to reroll damage versus nothing.
    -1 Benny to Durrack reroll
Captain Durrack 2
  • 2 baseline Wild Card NPC
    -1 Benny reroll piloting
    -1 Benny to soak hit to second phase cannon
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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